Search found 442 matches
- Thu Jun 02, 2011 4:17 pm
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 67160
Re: Ravenhood 3.0
Ok finally complete, download link in first post.
- Thu May 26, 2011 3:54 pm
- Forum: RTC Editing
- Topic: Two weapon fighting
- Replies: 12
- Views: 5518
Re: Two weapon fighting
How about use combine skill here? Combine will work only when have these two weapons in both hands. In weapon attack methods option: "dual swords" After combine create the same weapons and make additional action of damage. So he will hit stronger when carry two swords, option will dont wor...
- Thu May 26, 2011 3:33 pm
- Forum: RTC Editing
- Topic: Remove_Character_From_Party ?
- Replies: 1
- Views: 1470
Remove_Character_From_Party ?
I need some mirror for this action, but what? Do i need to create new mirror of particular person? Am suppose that he will be transfered to this obiect, not sure how it work.
- Sat May 21, 2011 8:07 am
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 67160
Re: Ravenhood 3 (under construction)
It aim for complexity and replayability, am take inspirations from many games (Roguelike, Realms of Arkania, Ultima Underworld etc)
- Fri May 20, 2011 4:07 pm
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 67160
Ravenhood 3.20
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Read manual.html and updates.txt in content.
SCREENS & INFO http://www.moddb.com/mods/ravenhood-3
Read manual.html and updates.txt in content.
SCREENS & INFO http://www.moddb.com/mods/ravenhood-3
- Fri May 20, 2011 2:46 pm
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9398
Re: Invisibility
I have theory about "Holes in RTC" everything seem to be copied from DM1 and DM2 but it could be something which is there and not work. For example its like copy entire house, and there is kitchen with something look like fridge, but its from wood and dont freeze.
- Fri May 20, 2011 2:28 pm
- Forum: RTC Bugs
- Topic: damage_push, open door
- Replies: 0
- Views: 4352
damage_push, open door
If monster have such damage, it work only when its empty space behind team, otherwise when stand near wall, he only push. Damage 1-3 come only from that pushing on wall, but there is no dmg from monster. Once i gived it to boss and he was harmless, i can sleep when he hit me. So now am not use it, t...
- Wed May 18, 2011 8:22 am
- Forum: RTC
- Topic: [Custom dungeon] Upside Down [RTC] [Adamski]
- Replies: 217
- Views: 104856
Re: [RTC] Project U-D
This is awesome amount of work and great mechanic, to me very inspiring dungeon, just as creator i have thoughts during play that i would made it different. First thing what strike me was few puzzles which i feel was bit not logic and wonder about that possibility: stop give clues on forum and playe...
- Sat May 14, 2011 10:51 pm
- Forum: RTC
- Topic: [Custom dungeon] Upside Down [RTC] [Adamski]
- Replies: 217
- Views: 104856
Re: [RTC] Project U-D
Well to me there was many parts which i would fix as creator after test, but its probably that game size, cant test each detail few times so just add everything new stroke to head and leave it. No design style of dungeon making. List of things i would change is too long, but just few little details ...
- Sat May 14, 2011 9:58 pm
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
I think it was somebody mistake, but he leaved it because somehow can be used to navigate. But only if you imagine it as fantasy compass which arrow is not magnetic, but magic or mechanic. Personaly am confused because am prefer real like it was in DM1 (even prefer its gfx style IMO perfect one) I'v...
- Sat May 14, 2011 9:16 pm
- Forum: RTC
- Topic: [Custom dungeon] Upside Down [RTC] [Adamski]
- Replies: 217
- Views: 104856
Re: [RTC] Project U-D
Am wonder what is reason to make game with puzzles which nobody can solve? I made progress in ToC mostly by try everything on everything, because logic thinking was no method to solve them (too much crazy concepts)
- Thu May 12, 2011 7:51 am
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9398
Re: Invisibility
Invisibility allows you to sneak unnoticed. Expires if you attack. When am attack team is still shade, but skill dont work even on strongest rune and magic experience. But invisibility monster work, i can make monsters to be invisible for me. This is strong transparency hard to see them. Unless why...
- Wed May 11, 2011 2:16 pm
- Forum: RTC Bugs
- Topic: (Bug)Chest eats walls, etc
- Replies: 18
- Views: 11248
Re: (Bug)Chest eats walls, etc
Wow today have huge bug and fatal crash, i changed "capacity" of chest and bag item (which already was placed in dungeon and contain something) then appear diag and editor closed, when open again at welcome got long list of errors, when look at dungeon there was nothing, everything erased!...
- Tue May 10, 2011 10:04 am
- Forum: RTC Editing
- Topic: How combine items?
- Replies: 3
- Views: 2138
Re: How combine items?
Ok figured out this, item which is combine must have: convert>combine>convert on event>(new item)
- Tue May 10, 2011 9:35 am
- Forum: RTC Bugs
- Topic: (Bug)Chest eats walls, etc
- Replies: 18
- Views: 11248
Re: (Bug)Chest eats walls, etc
I solved it by put to chest no more than 4 items, and dont change content later (better is delete whole container and make it again) Sometime other things from map can disappear, solved it by exit from rtc editor after 1-2 hours of editing, when black icon begin to appear it soon will crasch Probabl...
- Tue May 10, 2011 9:16 am
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9398
Re: Invisibility
Tested on trolin, mummy, skeleton, they all chase me Worm have very small view range, so they can ignore player even without spells Darkness dont decrease monsters view range (but i think it should) Am also not sure how "calm" work, i see no effect when use it But confuse and scare seem to...
- Sat May 07, 2011 8:25 am
- Forum: Links and Questions & Answers
- Topic: Are custom dungeons for players, or the creators?
- Replies: 49
- Views: 27009
Re: Are custom dungeons for players, or the creators?
I remember time when first come here after finish playing DM and search the same DM style custom dungeons, just with new levels. What i found very surprise me, even if they look classic like conflux, there was something too much. It is hard to understand how game can be "too good" but its ...
- Sat May 07, 2011 8:00 am
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9398
Re: Invisibility
Am tell you its something wrong. I made test character which have invisibility almost constantly turn on, only one change was shade team but monster chase me and attack like normaly see me.
I tryed make invisibility as skill for thief (who is able to hide in shadow) and now i must change concept.
I tryed make invisibility as skill for thief (who is able to hide in shadow) and now i must change concept.
- Thu May 05, 2011 10:42 am
- Forum: Links and Questions & Answers
- Topic: Are custom dungeons for players, or the creators?
- Replies: 49
- Views: 27009
Re: Are custom dungeons for players, or the creators?
In conclusion: as player I am not interested in playing non innovative games, as designer I want to explore new way to make dungeons, otherwise I would find boring create something. I really enjoy in doing that, making upside-down was more enjoying and challenging that ToC. I think its possible to ...
- Tue May 03, 2011 3:21 pm
- Forum: RTC Suggestions
- Topic: Can RTC author implement an Automap?
- Replies: 10
- Views: 10285
Re: Can RTC author implement an Automap?
Yep, am agree RTC should have options better from cloning DMs
Well there is map scroll from DM2, but it dont work good like in Black Crypt for example.
Well there is map scroll from DM2, but it dont work good like in Black Crypt for example.
- Tue May 03, 2011 8:24 am
- Forum: RTC Bugs
- Topic: Invisibility
- Replies: 13
- Views: 9398
Invisibility
Monsters attack me when invisibility is turned on (team shade) what is supposed to work?
- Fri Apr 29, 2011 7:33 am
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
Zed, The problem is with the DM1 compass. The DM2 compass gives the correct direction. You can easily see this by facing north on both compasses and turning to the right. You should now be facing east. The DM2 compass will indicate east, but the DM1 compass will indicate west. It's only a bug in th...
- Thu Apr 28, 2011 2:53 pm
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
I was many times confused usung dm2 compass, am wonder where lay this bug, in DM2 or RTC?
About goods to find, I thought its ok for replayability, when make different choices one items become more usefull and other less. Now am think about new concept (will tell later when finish design)
About goods to find, I thought its ok for replayability, when make different choices one items become more usefull and other less. Now am think about new concept (will tell later when finish design)
- Thu Apr 28, 2011 1:00 pm
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
Tactics for death knights -lure and close them in rooms -healing touch + restore mana, then just stand and fight (i survived fight with two of them attack me from front and left at one time) -summon wasp (after update will be stonger and different summons, they search monsters and attack them until ...
- Mon Apr 25, 2011 3:21 pm
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
With 50% changes in game its probably new part of it, something beyond simple update to fix stuff. So i will probably relase it as Ravenhood 3 (in new thread) So far i changed or add around ten levels with new gfx and ideas, monsters, quests etc and difference is very wisible, if i will follow that ...
- Sun Apr 24, 2011 7:50 am
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
It is my last custom dungeon for sure, because its better update it to new elements instead of build from zero similar big project. Upcoming update 2.2 will contain huge pack of changes, its not just to fix few details but: rebuild old and brand new levels ,new monsters and tough boss in old places,...
- Fri Apr 22, 2011 8:39 am
- Forum: Links and Questions & Answers
- Topic: Are custom dungeons for players, or the creators?
- Replies: 49
- Views: 27009
Re: Are custom dungeons for players, or the creators?
Custom dungeons are for fans of some game. Already am beyond DM, and probably spend much more on M&M scene (am in team of Might and Magic 10 mod project) but RTC is great editor and my last dungeon is pure experimental, to try make M&M style game in DM engine.
- Tue Apr 19, 2011 7:17 am
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
Am think about possible changes, but maybe fights are laready ok, because only boss should be difficulty, otherwise exploration speed would be too slow and annoying. I known that from Wizardry8 where every battle take me about half hour, so i walk only few steps forward to stop for long fight and it...
- Mon Apr 18, 2011 9:03 am
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
(changed post because its my habit huehhueh etc ::evil laugh::) - what / where is the Big Dragon Treasure? - how do I open the mansion (or whatever it is - with the cracks in the doors)? - where do I find the Zo rune (I can't find more than poor four runes... I'm also missing the Ful rune)? - what i...
- Sun Apr 17, 2011 8:22 am
- Forum: RTC
- Topic: Ravenhood 2.1
- Replies: 51
- Views: 21891
Re: Ravenhood 2.1
Its you probably miss entrance to last level because
Spoiler
under tavern,
Spoiler
its in middle of labirynth,
Spoiler
when touch one wall you make circle