[sck] release 1.5: savegame and graphical interface

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greatstone
The data extractor
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[sck] release 1.5: savegame and graphical interface

Post by greatstone »

==================================================================================
v1.5 of the sck tool (DM/CSB data extractor) is out!( http://greatstone.free.fr/dm/index.html )
==================================================================================

Whis this new release, one of the main remaining file format of Dungeon Master and Chaos Strikes Back is now supported: the savegame files.
It means that graphics, dungeon, hints, portraits, ftl, sounds, and now savegame -so all major files types- for nearly all platforms are extractable by the sck.

Image
---------->savegame HTMl extraction

Now, the features list:
  • can extract savegames: original FTL one or in-game from players, custom dungeons, CSBWin, all platforms
  • handle all portraits formats inside savegame (CMP, IMH6, IMG6LH)
  • custom savegames have been extracted:
    • DM Alternate - DM PC SG - 1.051 (en) [Beowuuf]
    • Double hard dungeon for CSB - CSB Amiga SG - (en) [Simon]
    • Halk gonzo barbarian - DM PC SG - (en) [Sphenx]
    • Ian test 2 - DM PC SG - (en) [Ian Clark]
    • Mazarbul - CSBWin SG - (en) [Zyx]
    • Parlous Dungeon - DM PC SG - 1 (en) [Christopher]
    • Poison - DM PC SG - 1.7 (en) [L.Bridge]
    • The Lost Scrolls - DM PC SG - 0.11 (en) [L.Bridge]
    • The Lost Scrolls - DM PC SG - 0.12 (en) [L.Bridge]
  • can now compress dungeon
  • can handle CSBWin dungeons with new specific features
    • Conflux III B5 with WALLDEC new items
    • Conflux III B6 with FLOORDEC new items
  • new custom dungeons extracted:
    • Ornate test dungeon - DM PC - (en) [Sphenx]
    • The Tower of Chaos - CSBWin - 3.2 (en) [PaulH]
    • The Tower of Chaos - CSBWin - 3.3 (en) [PaulH]
    • Conflux III - CSBWin - B5 (en) [Zyx]
    • Conflux III - CSBWin - B6 (en) [Zyx]
  • use SNDA SPR1 format for TY02 item (sound) inside DM2 PC-9821
  • use SND9 SPR1 format for TY02 item (sound) inside DM2 PC beta
  • one integrated bundle for sck and sck extra pack (easier extraction)
  • ...and for the first time, a graphical user interface!
Image
------------>Overview of the new GUI

See the screenshots section for an overview.
Basically, all the complex stuff is now much easier than before and html extraction is a matter of a few clicks.
At least, it is easier for me and fortunately, I am my first customer :)

Regards!
GreatStone.
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JETENGINE
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Re: [sck] release 1.5: savegame and graphical interface

Post by JETENGINE »

Je ne pas francais, mais je ferai de mon mieux pour garder ma grammaire correcte. Traduction traduite par Google Traduire.
Je avoir quelques questions. Elles sont:
1) Cette nouvelle version soutien DM2 - cartes importees?
2) Cette nouvelle version puet-elle soutenir l'edition de la taille du donjon?

Si vous pouvez repondre a ces questions en anglais, cela serait pratique.
Type avec beaucoup de difficulte,
Jay.
Hanging by a thread.
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greatstone
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Posts: 57
Joined: Fri Feb 18, 2005 2:16 am
Location: Grenoble, France
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Re: [sck] release 1.5: savegame and graphical interface

Post by greatstone »

Hello JetEngine,

Perhaps you can stick with English? I am fluent with it, so no problem at all for me to understand you:)

Regards,
GreatStone
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JETENGINE
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Posts: 94
Joined: Wed Aug 23, 2017 2:17 am
Location: South of the 46th parallel.

Re: [sck] release 1.5: savegame and graphical interface

Post by JETENGINE »

Veuillez pardonner *coughs, clears throat" ahem, sorry about assuming that you would want any questions in French, but I wanted to make it easier for you to understand me. As it turns out, I make myself look like a fool and make you go "What the heck is this guy trying to ask?".

My questions were:
1) Does this new version of DMute allow support for or importation of Dungeon Master 2 maps?
2) Is the new DMute willing and able to edit the size of the dungeon?
3) Will it allow 32-bit Windows XP to run it?

I happened to add question number trois on a whim.

Once again, I apologize for hardly understanding the French language (limited to bonjour {good afternoon}, bien {happy}, comme-ci comme-ca {could be better, could be worse}, mal {sad}, au revoir {to the re-seeing}, and my numbers). It has been I long time since I went to my french class in public school. I also happen to recall that étre means "to be" and avoir means "to have", although I don't recall exact details (like j'ai un crayon :( ).

Have a bonne nuit!
Jay.
Hanging by a thread.
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