My query: are there predefined limits for bitmaps when displayed within the viewport?
The problem: I have started creating custom graphics for a project. I have made bitmaps for, and tested, a newly created custom monster, and am finding that in certain instances the bitmap for a particular action is being clipped.
For example, when the custom moster displays the 'attack' bitmap, the bitmap is being clipped slightly on one side, so the bitmap loses approximately 5-10 pixels from one edge, and a visible edge is apparent. Consequently, it appears that the attack bitmap is not as wide when displayed in the RTC engine as it is in the RTC graphic import manager in the editor. The bitmaps is definitely clipped, not deformed or scaled. These are 24-bit .png bitmaps with transparency. The bitmaps file itself is fine, it is just when the bitmap is displayed in the viewport within RTC.
[EDIT] I should note that the bitmap is not overly big or huge. Am just replacing bitmaps on a cloned medium sized flying creature, although the bitmaps I have made are slightly bigger than the original DM ones.
Any hints/comments from those who have been through this learning curve already? What do I need to know or to look out for? This query is for RTC, and I have not yet tested monsters with DSB, however, the question also goes for DSB I guess. (Gambit, sorry if this makes this post in the wrong section...!)
Thanks in advance
