Underworld Dreams

Custom dungeons for RTC

Underworld Dreams

Postby Adamski » 17-Mar-17 02:26

Hello everyone

After years of hard work, Underworld Dreams is nearly complete. I can say 95% done...
The game is really huge:
about 50 levels
about 80 new objects
more than 60 new monsters
10 new spells
lots of new graphics and sounds
an intriguing story

Some screens:

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Re: Underworld Dreams

Postby Gambit37 » 17-Mar-17 09:19

WOW!! :shock:

You've returned with a bang!

These screens look absolutely beautiful. I love how you've made everything consistent, it looks like a fully realised world. I love the layering of the grass, it gives the scene great depth.
The creatures look great too, are they hand-drawn or 3D modelled? Looks like a style somewhere in-between?

It's been years since I've played a custom dungeon, but I will definitely play this. Nice job :)

By the way, if you need new imagery for the champion-facing icons, I have some that might work with your style.
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Re: Underworld Dreams

Postby Adamski » 17-Mar-17 14:11

Thank you Gambit

The creature are 3D modelled, but not by me. They come from a free-to-play game called DOTA2 (it has an editor for champions, monsters and objects) and I modified them with photoshop.

About the champion-facing icons, Underworld Dreams has only 4 champions. The reason will be clear after playing it. I have already chosen them and their portrait. Thank you anyway :)

Now I must finish a couple of levels, calibrate food, water and coins and, after that, test the game at least twice.
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Re: Underworld Dreams

Postby Ameena » 17-Mar-17 14:49

I think Gambit was referring to the icons in the top right corner which show the direction your characters are facing, not their actual portraits.
It does look pretty cool, though - the art style is very nice :).
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Re: Underworld Dreams

Postby Jan » 17-Mar-17 15:39

Wow, Adamski is back with a bag full of surprises and fun! Great! It looks absolutely beautiful! Now I think I know what I'll be doing during the summer holidays this year :P .
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
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Re: Underworld Dreams

Postby oh_brother » 17-Mar-17 15:56

Yes, I'll definitely be making time to play this!
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Re: Underworld Dreams

Postby Saumun » 17-Mar-17 16:50

Wow! Excellent. I only played ToC many years after everyone else (last year) and loved it.
Definitely looking forward to this :D
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Re: Underworld Dreams

Postby Adamski » 18-Mar-17 13:12

Ameena, you are right. I misunderstood what Gambit wrote :mrgreen:

Gambit, i'd be very happy if you could give me these new icons :D I used the classic RTC facing icons because I preferred change other interface elements. Remember that there is a limit of graphic files you can add in RTC, and I am really close to it.

And finally, thanks to everyone who expressed his appreciation. I promise you that UD will be better than you could imagine 8)
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Re: Underworld Dreams

Postby Saumun » 18-Mar-17 15:50

I wasn't aware of a limit to custom graphics :shock:
Could you give me a rough idea of what that is?
Is it a number, or just the combined size of all the files?

The object limit provided me with a real pain in the arse a while back, but i didn't know there was a graphical limit too.
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Re: Underworld Dreams

Postby Adamski » 18-Mar-17 16:09

Saumun, RTS has 3 limits at least:

1-The total amount of object in the dungeon
2-The number of custom item types. In this number we must consider: every graphic element, animation, sound, playlist, action, spell, wallset, object.
3-The size of RTC file (if I remeber it shouldn't be more than 120 Mb)

I am near the limit in first two points. Third limit can be easily managed using a good .png compressor and using compressed sounds. My RTC file is about 90 Mb and has over 2000 new graphics elements and over 200 new sounds.
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Re: Underworld Dreams

Postby Saumun » 18-Mar-17 16:47

Thanks Adamski... That's good to know.

I ran into the object limit in my last dungeon, and did a few tests. It appears to be around twenty thousand, regardless of type.
The graphics, sound, and total RTC file size is new information to me.
Thanks again.
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Re: Underworld Dreams

Postby THEO » 19-Mar-17 11:33

This looks really great! I am looking forward to give it a try. I would also offer you some resources (graphics for new items and music tracks), but given the RTC limitation I do not think you would have a place for them.
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Re: Underworld Dreams

Postby Sera » 19-Mar-17 16:01

... o_o good lord, i am already incredibly eager to start playing this. the screenshots look amazing!
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Re: Underworld Dreams

Postby Erik Bauer » 22-Mar-17 16:14

:shock: :shock: :shock:
Whew! That looks amazing!
Can't wait to play it... seems you've done a marvellous job 8)
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Re: Underworld Dreams

Postby Chaos-Shaman » 22-Mar-17 20:13

My brain is drooling over this. Great work with the graphics, can see you used 2d\3d nicely together. I hope it comes with a story, and maybe a map, it certainly looks impressive Adamski.
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Re: Underworld Dreams

Postby Adamski » 23-Mar-17 01:34

Thanks to everyone, I need about two weeks to finish it. Be patient, you won't be disappointed :wink:
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Re: Underworld Dreams

Postby Saumun » 23-Mar-17 07:37

*rubs hands
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Re: Underworld Dreams

Postby Leslie » 5-Apr-17 12:53

Where will it be aavailable once finished?
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