[RTC] X-COM 3CE (under construction)

Custom dungeons for RTC
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Zed5Duke
Um Master
Posts: 453
Joined: Sat Jun 24, 2006 5:40 pm
Location: Darkmoond

[RTC] X-COM 3CE (under construction)

Post by Zed5Duke »

X-COM because game is inspired by strategy UFO-Enemy Unknown
3CE is Close Encounter of Third kind

Screens with additional info on ModDB http://www.moddb.com/mods/x-com-3ce

Current progress

X-Com Base, levels: 2 (car park, skyranger hangar, agents room, warehouse)
Investigate reports, missions: 0 (concepts)
Crash site, missions: 0 (ufo wallset)
Terror attack, missions: 0
Alien base, missions: 0

INFO

Game will begin inside base from you will travell to missions. Some parts of base can be managed, so it will also contain strategy elements like in original game.

Missions will be more diverse and contain adventure elements, for example agents will travell in car to investigate ufo reports, so its not only about soldiers fight with aliens at crash site (such missions will be later in game)
Last edited by Zed5Duke on Wed Jul 25, 2012 2:19 pm, edited 3 times in total.
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ian_scho
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Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

Re: X-COM 3CE (concept)

Post by ian_scho »

I love the UFO Enemy Unknown concept. DSB would definitely be better for handling this one. Maybe you could leave around 'currency' to pay for research or manufacture on mission completion.

good luck.
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Zed5Duke
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Posts: 453
Joined: Sat Jun 24, 2006 5:40 pm
Location: Darkmoond

Re: [RTC] X-COM 3CE (under construction)

Post by Zed5Duke »

Changed project status from concept to under construction, am now have enough ideas to begin build it. RTC is ugly sometime but am still continue make dungeons on it.
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