[Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]

Custom dungeons for CSBWin. Includes all Confux 2 and 3 discussions.

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Antman
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Re: [CSBwin] Conflux III: the Undercity

Post by Antman »

Sounds like a good idea. I've got a save game just before I pick up the scroll that causes the error. Picking up the scroll is certainly supposed to activate the "energize ful bomb" DSA/spell but perhaps it is also supposed to disable the "Wash Footprints" DSA/spell as it is no longer needed/useful once you get to that alcove.

If Zyx releases a fix with JUST that change, I can hopefully playback my current recording while re-recording up to that point and continue.
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Re: [CSBwin] Conflux III: the Undercity

Post by Zyx »

Hello, happy new year! I just read about yout problems, Suule and Antman, will check this w-e!
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

Now that I have my #$@!$# SSL proxy fixed, I'm able to see this site and reply.

The error in the energize spore spell will not effect game play in any way in Conflux versions wip005+.
Just ignore the error and keep playing.

In other matters, my testing of wip008 found no new significant problems. Skeletons are somewhat back to normal, but Red Scorpions are still acting strange. I've stood face to face with Red Scorpions and they don't seem to be able to attack my party unless it's a charge attack. I also caught a disease without being hit.

In DM, when facing Antmen/Trollins, I've observed that when they attack in a party of four, they are "brave" until one or two are killed. Then they have a tendency to retreat. This is the behavior I was trying to convey in my report about wip006-7 skeletons/scorpions.

This behavior is not as pronounced in wip008 as in the previous versions, but it still happens some times in creatures that should be immune to fear.

Other wip008 observations:

Monsters are agressive again. :)

Trollins now cast poison bolt and are not nearly as poisonous as pre-wip005 versions.

Juice and wines have a much greater success rate in curing diseases which is very nice.

Vecna's treasure is much more manageable to obtain.

I only have the guildmaster's quests to complete in my current game, so I'll post more after I complete them.
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Re: [CSBwin] Conflux III: the Undercity

Post by Antman »

Happy new year to you too, Zyx!

Awesome, that sounds great :)

I think there may be a missing graphic for a switch at 00 (13, 19) too, but I'm not 100% sure, might just be hard to see :)

@Phoenix: It's not so much being able to keep playing I'm worried about, but having the playback/record feature work as smoothly as possible as well. Out of interest, have you tried replaying your game before using the log files?
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

There is a button at 00 (13,19). It's dead center on the top of the wall.

RE soap&water bug: Ahh...well, I can't help you there.

As for log files, I use a log file to start the game and get the first two secrets of Gando and Zed. I save and reload so much it makes using log files problematic.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

I save and reload so much it makes using log files problematic.
I have a program that automatically splices the correct log files together.
You tell it the 'last' log file and it searches all other log files in the same
directory for previous log files that should be properly spliced together.
It produces a single file.

If you are not aware of it, Let me know if it would be useful.
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Re: [CSBwin] Conflux III: the Undercity

Post by Suule »

https://www.dropbox.com/s/15lqdepb0opva ... 3.dat?dl=0

Here's the link to the savegame with the problem, Zyx.
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Re: [CSBwin] Conflux III: the Undercity

Post by Antman »

@Phoenix Yes you don't have to worry about saving and reloading if you want to create a playfile of your game. All you need to do is not delete the automatically generated log files. Then you can just use the last log file created to create a playfile that can be played back in CSBWin. It's very satisfying to watch your game played back at super speed! Just remember to back up your saves first as the recording records everything including saving, although it will eventually create the same saves you had if you play it through to the end and there's no errors.
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Re: [CSBwin] Conflux III: the Undercity

Post by Zyx »

Last version, WIP008, is here:
https://onedrive.live.com/?authkey=%21A ... 18BAED6EC0
or
http://s000.tinyupload.com/index.php?fi ... 4042691762

Can someone edit the first post of the topic to update it?
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Re: [CSBwin] Conflux III: the Undercity

Post by ChristopheF »

Link updated!
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

I downloaded WIP008 and was rather startled. I had not realized
that all the documentation was included. This is amazing.

The name - "WIP008" ("Work in Progress") - implies that you, Zyx, may
be continuing work on this project. Is that correct? The "bugs.txt"
lists many bugs. Is there any plan to attack them?
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Re: [CSBwin] Conflux III: the Undercity

Post by Zyx »

I sincerely and deeply don't know. I aim to get a life with quite some spare time in 2-3 years time. Then I'll see how to manage it.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

Paul,

I have a playfile.log of the four guides, from the begining to killing the dark councilor ending. Even on "quick as a bunny", it will take hours to view. It takes a bit longer and to play Conflux with four champions because exprience is divided between them, so there is a bit of training. In most cases you'll see some training because my party died without it. My party barely survived getting the emerald from the reliquary with health in the 400's. If you want the file let me know.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

Indeed, I do want the file. Please.

I can provide a place for you to upload it, if you have no other options.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

The file is only 4.4K, so I could mail it to you. Send me a PM, and we'll work out the details.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

A complete Conflux playthrough? 4.4K? Hmmmmmm.
Not sure I believe that.

I sent a private message.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

Oh, it's by no means a complete playthrough, but that's not what you originally asked for. You asked for a speed run to the first ending. A top to bottom playthrough of the complete game would take over a day or more to watch and can't be done with the four starting guides. There are eight possible endings for Conflux(not counting the Deathtrap dungeon):

1) Recover the Crown of Kings from the Archmaster of Mampang.
2) Free the leader of the Council and kill the traitor.
3) Kill all the council members.
4) Collect the three Relics of Power.
5) Find a Cure for the Curse of the Darc Armor.
6) Take the control over the legion of Balrogs.
7) Banish the Hordes of Demons from our Plane and return.
8) Malficient guild ending.

If you start with a single champion you can complete 1-3 without ending the game and then use the Gaze of Fate to complete the four guildmaster quests(4-7), but that still precludes the near impossible Malficient guild ending. There really is no way to see and do everything that Conflux offers in a single playthrough. Some events only occur if you have specific champions. This sets Conflux apart from most dungeons and makes it immensly re-playable.

In a normal playthrough, I obtain the 191 points for the Challenge and that does cover about 94% of the game(the other 6% being deathtrap dungeon and the Malfcient ending). If you want that you'll need to wait a while as I don't have logs for any of those playthroughs.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

Sorry. I used the wrong words. A run to the first
ending will be quite sufficient. I just want to provide
a demonstration of a typical game completed through
one ending.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

I've e-mailed the file to you. It does cover the process that every Conflux player must follow to completely unlock the Guilds and obtain the essencial weapons, items and armor. Ugg... The file is 4.4Mb not k, sorry about the confusion.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

I am amazed.

I played through the whole thing successfully!
16.9 hours (I played it in fast mode, however).
Quite remarkable. Maybe we should have a
Conflux speed-run competition. (I will NOT participate.)

Thank you very much. I also appreciate the text file
outlining the steps taken to the ending.

I will tidy up the whole thing and publish it very soon.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

You're welcome. I haven't played all four guides since Conflux_3.5B8, so it was in interesting expirement.

I'm sure that some time could be trimmed off that if it was only a single champion. With a single champion, there less of a need to train because you're not splitting expirence between members of the party. With a full party, you really need to get everyone to ON Master to have enough health, stamina and mana to handle the deeper levels.

As for the text file, I've been tracking my path to determine the optimal route each of the guides. The order of doing things varies a little, but the core is still the same. My path on the wiki is the end result.

The biggest issure with the playfile is still the Soap & Water DSA bug.

The ultimate challege still left in Conflux is getting to the Malficient guild ending. It's unbelievably hard. At the start, all champions have 1's for stats, which means if you accidentally walk into a wall, half your party dies. I can't emagine the effort needed to advance them high enough to handle the Emerald Forest.

I will eventually have a "complete" playfile covering the Challenge and down to level 64, but, like I said before, there will be omissions.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

I will eventually have a "complete" playfile
Oh, wow! That would be great.

Your latest playfile was with an old CSBwin. I'm not sure which
Conflux version you were using. It worked except for one warning
about an 'uninitialized' variable. I think this may have been fixed.

Should we try to get you the latest version of the dungeon and engine?
I'm not sure right now how to do that. But it would be worth
looking into, In my Opinion. I would love to document a relatively
complete walkthrough. This dungeon is a classic.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

I'm playing WIP008, but I'm using a csbwin 15.0 that you compiled for me without that excessive DSA warning message. I'd love to have a newer version of csbwin, but I'm not going to use one with that warning message enabled. That warning so annoyed me that at one point I was using a disassembler to see if I could change the branch address around the message.

My path on the wiki does document a complete walkthrough of the Challenge, but I understand your desire for a playfile version.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

Ah! Yes. The excessive DSA message. What can we do about that?
For someone creating a dungeon, I think the warning is valuable.
It does, indeed, document an excessively CPU-hungry script. Such
things can probably, and should, be avoided with a bit of care.

Unfortunately, we are in possession of a very nice dungeon that
causes the warning and which, in all likelihood, will not be fixed.
I had been steadfast in the hope that Zyx would address the problem.

So I will relax my stance on this matter. I will make a CSBwin
executable that allows the designer to disable this warning.
Right now I think I will add a check-box on the global information
dialog (Edit/Global Info) below the "Invisible Monsters" check-box.
That seems straight-forward and relatively easy to do.
You could load the dungeon, check the box, and save. Pretty simple
compared to disassembling a windows executable.

I'll be back in a day or so. If I can find where I keep the code that soon.
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Re: [CSBwin] Conflux III: the Undercity

Post by Chaos-Shaman »

It's nice to see activity still with this great dungeon, and hope there are more made.
keep your gor coin handy
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

I think these will allow you to bypass the warning about excessive DSA operations:

http://dianneandpaul.net/CSBwin/CSBuild410.7z

http://dianneandpaul.net/CSBwin/CSBwin17_6.7z

Use the version 4.10 editor to set the "Supresss DSA Warning" in Edit/Global Info
and save the game.

Use the runtime engine version 17.6 to play the game.

I have not tested this (I don't really know how; the warnings don't occur
during playback). Let me know if there are problems.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

CSBuild410.7z isn't compatible with win98, but CSBwin17_6.7 works as is.
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Re: [CSBwin] Conflux III: the Undercity

Post by Paul Stevens »

Win98? Wow.

I create CSBwin on an old windows Vista machine because
of the backward compatibility issues. I'm not sure I want to do that
with CSBuild. I will if necessary.

Would it be possible for you to ship your starting savegame to me?
I could set the 'Suppress DSA Warning' option and ship it back to you.
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Re: [CSBwin] Conflux III: the Undercity

Post by Phoenix »

My win98 box is the only working system that I have games on. I gave up on Microsoft after NT, and the latest versions make me wish for a giant meteor to hit Redmond. I use OpenBSD for all my other computers.
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Post by MasterWuuf »

Paul Stevens wrote: Tue Mar 14, 2006 5:09 am
satisfy absolutely everybody
Wanna bet?
:lol: It was worth reading 'all of the above' to see this. Thanks guys. You made my day!
"Wuuf's big brother"
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