Plain "binary" maps..?

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Adamo
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Plain "binary" maps..?

Post by Adamo »

Code: Select all

XXXXXXXXXXXXXX    XXXXXXXXXXXXXX 
XX X  XXXXXXXXXXX XXXXXXXXXXXXXX
XX     XX         XXXXXXXXXXXXXX
XXX    XX XXXX XX XXXXXXXXX XXXX
XXX XX XX XXX  XX   XXXXXXX XXXX
XX  XX     XXXXXXXX    XX   XXXX
XX XXXXXXXXXXXXX    XX    XX   X
XX            XXXXXXXXX  XXXX  X
X X XXX X   XXXXXXXX        XX X
X X XX  X   XXXXXX   XXXXX     X
XXXXXXXXXX XX   XXXXX      XXXXX
XXXXX  X X    X XXXXXX X XXX  XX
XXXXXX   XXX XX  XXXXX       XXX
XXXXX  X        X   XX XX  X XXX
XXX   XX XXXXXXXX      XX XXXXXX
XXXXXXXXX       X XXXXXX     XXX
XXXXXXXXX XXXXX X XXXXXXXXXXXXXX
XXXXXXX     XXX   XXXXXXXXXX  XX
XXXXXXX XXXXXXXXXXX    XXXXXXXXX
XXXXXXX   XX   XXXX XX XXXXXXXXX
XXXXXXXXX    X      XXXXXXXXXXXX
XXXXXX           XXXX   XXXXXXXX
XXXXXX XXXX  XX       XXXXXXXXXX
XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXX
These are the "maps", that should be eventually published with new dungeons!! No details, just a plain "binary" stuff not to get lost in huge levels! IMHO a player don`t need any additional informations on the start (like monsters, items, traps, teleporters or stairs) not to spoil the game. It`s not much, but quite enough to help playing.
I would like to have something like that to play SS or Conflux. The player could print them like that and mark all he wants to (his findings) in his own way on a paper.

What do you think of it?
Last edited by Adamo on Mon Mar 15, 2010 2:13 pm, edited 1 time in total.
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beowuuf
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Re: Plain "binary" maps..?

Post by beowuuf »

The more complex dungeons sometimes use tricks like teleportation, etc to change the level layout. Also binary maps would reveal illusionary walls, etc

It's an idea for RTC as that is the format anyway, though CSBwin dungeon would require the builder to actually do work to create the map
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Adamo
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Re: Plain "binary" maps..?

Post by Adamo »

It's an idea for RTC as that is the format anyway
Exactly, I took it from the Reactor code :) But RTC game code is usually protected, that`s why I`m asking for it. Revealing maps in this format depends on a creator of dungeon, of course.
As for ilusionary walls I think they should be marked as "X", because a player normally consider them as regular walls (I guess RTC code uses empty space for illusionary wall?). So it had to be changed maually.
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