KILL_MONSTER

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THOM
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KILL_MONSTER

Post by THOM »

KILL_ALL_MONSTER kills obviously all monsters in the dungeon - but what does the action KILL_MONSTER do?

kills all Monsters in front? on Tile? local?

I have tried to do experiments with this but all I got was no effect - never...

any hints?


THOM
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beowuuf
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Post by beowuuf »

Have you tried it as a monster attack? It can kill itself and generate a new version - say a guard who kills itself and creates an aggressive version if the party gets too close
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THOM
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Post by THOM »

I see...
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beowuuf
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Post by beowuuf »

It *could* i meant
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DM_Player
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Re: KILL_MONSTER

Post by DM_Player »

Has anyone gotten this action to work?

I thought it would work like other actions that don't require an argument, i.e., whatever monster activating the trigger that activates the action would be killed, but it doesn't appear to work that way.
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Trego
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Re: KILL_MONSTER

Post by Trego »

Just made a test dungeon and yes does work that way, the monster that activates it is the one that is killed

Problems occur when the monster is flying and you have set the trigger to operate only on the 'on', try changing this to the 'on and over'. Otherwise it could be the relay/relay chain that isn't working.

Hope this helps.
It's not a bug in the program, I've just gone and done something weird.
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DM_Player
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Re: KILL_MONSTER

Post by DM_Player »

Trego,

Yes, I've got it working now as well. I was activating the trigger that actived the KILL_MONSTER action with a particular monster type and this didn't work. I changed the trigger activation to any monster and it now works as expected.

Thanks for taking a look at this.
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