Nice
We decided to go with a 2d - approach as one of our core ideas is to make the framework as moddable, accessable and expandable as possible.
Our first goal is to use our framework for a tutorial series, after that we will probably stick to our Open-Source-Approach, which we nailed in our planning a few month ago.
The goal is not so much to create a game but an editor - Looking at you, Legend of Grimrock Editor - just in 2d.
Right now I am trying to find a way to streamline the UI a bit, mainly because our screen area is a bit smaller in comparison to DM / EOB etc.
I will post a screenshot below, its a work in progress (with placeholder artwork to not spoil too much:-)). Positions, sizes, colors and background will change in the final version.
My idea has been to combine the Character Areas (top left of the screen in the old DM) with the Attack-Icons (middle right of the screen in the old DM):
- Right clicking on a Character Name sets him as "Leader"
- Left click and hold on the name lets you drag and drop the characters around for repositioning
So far so good but regarding the selection of the attack type lead to a few headaches...
Right now it works like that if you klick an item in the game:
Left click: It gets attached to the mouse and is taken out of characters hands.
Right click: Opens the Attack Window where you can select the attack (Thrust, Slash, Throw...) with another right klick.
In my opinion this is not a good option as you rightklick a lot in combat...
If anyone has an elegant solution or would like to throw in some ideas, feel encouraged to post
Maybe it already helps if I change it to:
- Open the attack window with a rightklick and select the attack with Left-Klick instead of Right-Klick.