DMute v1.4!

Use this forum to discuss dungeon editors and other tools, like DMute (by George Gilbert, also working for RTC dungeons), DM Builder (by Sphenx), and ADGE by `rain. Includes DM editing tips and tricks.
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George Gilbert
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DMute v1.4!

Post by George Gilbert »

Well, it took me nearly 4 years to get around to it, but I'm pleased to say that DMute v1.4 is now available. Please feel free to download it from:

<a href="http://www.ragingmole.com/DMute">www.ra ... m/DMute</a>

I've made minor updates to pretty much everything including pads, wallitems, generators, teleporters, doors, texts and mirror characters. However the major change (and the main reason why I dug the source code out in the first place!) is that you can now use DMute to export DM / CSB dungeons into the <a href="http://www.ragingmole.com/RTC">Return To Chaos</a> (RTC) format.

One small caveat. The implementation of various items (especially mirror characters and triggers) is very different between DM / CSB and RTC (for example, DM / CSB targets every item on a given tile co-ordinate, where as RTC allows you to select individually which items to target, possibly on multiple different tiles) and so the conversion process isn't perfect. I've tried to get DMute to handle most of the frequent differences but it still requires a manual step to go through and make sure everything works as expected. Having said that, it gets over 99% of the original DM and CSB dungeons right first time, so it's not too bad ;-)

If you have any comments, spot a bug (surely not!) or have some suggestions for further improvements, please let me know. In the mean time, have fun!

George
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Big-J-Q
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Re: DMute v1.4!

Post by Big-J-Q »

Wow, I really didn't see that coming!

Maybe you could accompany DMute with a blank dungeon, so that creating new dungeons would be more convenient. Even now, the threshold of making new dungeons has lowered quite a bit, at least for me! Even though DMute can't handle everything, the details can be worked out with a text editor afterwards! The export-feature *DOES* convert dungeons to .TXT -format, right? Not a compiled dungeon?
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George Gilbert
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Re: DMute v1.4!

Post by George Gilbert »

Hmm - me too. I didn't really consider it until last Thursday (i.e. about 3 days ago). I'm still in shock ;-)

To answer your question though, yes it does export it into text format so you can go through and make any of the necessary changes by hand. As for other dungeons, there are plently of those you can download from the web - a couple of sites that have collections of them that spring to mind are:

<a href="http://crypt9.tripod.com/" target="top">The DM Crypt</a>

or

<a href="http://dmweb.free.fr/Forum/list.php?f=7" target="top">The DM / CSB Encyclopedia</a>

Which both include various different ones (including blanks). I hope this helps!
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beowuuf
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Re: DMute v1.4!

Post by beowuuf »

Lol, maybe a sudden lack of people asking for it forced you to do it?
Wait..can't be that..people were STILL asking for Dmute 1.4!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: DMute v1.4!

Post by Gambit37 »

This is super cool. I had a quick play with the export feature the other night and it's fabulous! Even though it requires lots of manual tweaking afterwards, it's still an excellent idea and will make sense for a lot of early RTc dungeons to get made. Of course, they're still limited by DMute/DM limits though.

Have you thought about a 1.5? :) It would be great to add all the possible dungeon formats that have recently been discovered, so that we can read big/little endian and compressed/uncompressed files.... I'd then be able to read the Kid dungeon DAT file and export directly to RTC.... although having said that I mapped it all by hand before I managed to extract it anyway! At least the extraction process allowed me to get the Treasure Maze correct.... that was a right b*tch to map!
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Gambit37
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Re: DMute v1.4!

Post by Gambit37 »

Been playing with 1.4 a bit and have noticed lots of little changes that you've made that really improve the overall usability:

1) Global AND local offsets displayed
2) Distinction between teleporters that are ON and OFF
3) More control over numbers of monsters generated by generators
4) More control over teleporter rotation
5) Viewable champion statistics directly on their mirrors
6) Once-only actions added as a toggle box for active items

I also noticed one bug that hasn't been fixed: the party pointer, when read from saved games, is still on the wrong level....

Anyway, a great and useful update! Thanks!
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