@Cows: DOes DMute work with RTC?
If you think of a dungeon room like so:
Code: Select all
+X0123456 -- X
Y/-------
0|111111
1|1A1111
2|111111
3|111B11
4|11C111
5|111111
6|111111
|
Y
Ignoring the far left column and top row (as they are coordinate references) and the lines on the column and row next to them as they are just for clarity.
Poistion A is X=1, Y=1
Position B is X=3, Y=3
Position C is X=2, Y=4
So to put a dragon at position A you would do
0001 MONSTER_DRAGON_RED 1 1 1 HEALTH=(100)
Ok that is a pretty weak dragon but that is the general idea.
Then to put say some bread on the floor with the dragon (for toast
![Smile :)](./images/smilies/icon_e_smile.gif)
) at position B
002 FOOD_BREAD 3 3 1 NORTHWEST
the NORTHWEST can be substituted for NORTHEAST, SOUTHEAST, SOUTHWEST and CENTER/CENTRE (dont know which spelling is used in the engine) to change the position on that tile.
Hope this helps you out. I will continue with the guide pretty soon and the tutorial is the next section to go in.
Later