A Big Thank You!
Moderator: George Gilbert
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- Novice
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- Joined: Wed May 28, 2003 1:04 am
A Big Thank You!
You've done a great job, George! Thanks for making DM playable in Windows. We used to play when my son was about 3 (he'd hack the screamers for us and throw them to earn ninja points). Now he can play it on his own anew.
I'm just beginning to read your instructions for making new dungeons and learning how it all works.
Again, thank you for making a great game even better.
LK (aka MadEducator)
I'm just beginning to read your instructions for making new dungeons and learning how it all works.
Again, thank you for making a great game even better.
LK (aka MadEducator)
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Hi there madeducator,
Nice to have you on board.
If you are looking to create you're own dungeons have a look here mate and let me know what you think.
It is not finished yet, but it is a start.
http://www.freewebs.com/andyboy_uk/rtcEditingGuide2.htm
Ta,
Nice to have you on board.
If you are looking to create you're own dungeons have a look here mate and let me know what you think.
It is not finished yet, but it is a start.
http://www.freewebs.com/andyboy_uk/rtcEditingGuide2.htm
Ta,
Regards,
Andy
Andy
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- Novice
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Nice Tutorial...
The only thing that I still don't see (and this is because I'm no good at visualizing 3-D rooms in code or on a graph) is how to place things on the dungeon squares.
For example, I used the example files and modified them to add things to the "Orange" room. Only I can't see how to place an object in a space other than that one where the orange is.
If the code is:
<unique_id_number> <object_id_tag> <x> <y> <level>
Are X and Y graph coordinates? What are the X and Y in relation to? The entrance? And, how does changing compass direction affect these?
This is where I'm messing up.
LK <who knows she's missing something but can't figure out what that is>
For example, I used the example files and modified them to add things to the "Orange" room. Only I can't see how to place an object in a space other than that one where the orange is.
If the code is:
<unique_id_number> <object_id_tag> <x> <y> <level>
Are X and Y graph coordinates? What are the X and Y in relation to? The entrance? And, how does changing compass direction affect these?
This is where I'm messing up.
LK <who knows she's missing something but can't figure out what that is>
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
@Cows: DOes DMute work with RTC?
If you think of a dungeon room like so:
Ignoring the far left column and top row (as they are coordinate references) and the lines on the column and row next to them as they are just for clarity.
Poistion A is X=1, Y=1
Position B is X=3, Y=3
Position C is X=2, Y=4
So to put a dragon at position A you would do
0001 MONSTER_DRAGON_RED 1 1 1 HEALTH=(100)
Ok that is a pretty weak dragon but that is the general idea.
Then to put say some bread on the floor with the dragon (for toast ) at position B
002 FOOD_BREAD 3 3 1 NORTHWEST
the NORTHWEST can be substituted for NORTHEAST, SOUTHEAST, SOUTHWEST and CENTER/CENTRE (dont know which spelling is used in the engine) to change the position on that tile.
Hope this helps you out. I will continue with the guide pretty soon and the tutorial is the next section to go in.
Later
If you think of a dungeon room like so:
Code: Select all
+X0123456 -- X
Y/-------
0|111111
1|1A1111
2|111111
3|111B11
4|11C111
5|111111
6|111111
|
Y
Poistion A is X=1, Y=1
Position B is X=3, Y=3
Position C is X=2, Y=4
So to put a dragon at position A you would do
0001 MONSTER_DRAGON_RED 1 1 1 HEALTH=(100)
Ok that is a pretty weak dragon but that is the general idea.
Then to put say some bread on the floor with the dragon (for toast ) at position B
002 FOOD_BREAD 3 3 1 NORTHWEST
the NORTHWEST can be substituted for NORTHEAST, SOUTHEAST, SOUTHWEST and CENTER/CENTRE (dont know which spelling is used in the engine) to change the position on that tile.
Hope this helps you out. I will continue with the guide pretty soon and the tutorial is the next section to go in.
Later
Regards,
Andy
Andy
- cowsmanaut
- Moo Master
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- Location: canada
that was the point of Dmute 1.4 as far as I know.
http://www.dungeon-master.com/forum/viewtopic.php?t=40
mooo!
http://www.dungeon-master.com/forum/viewtopic.php?t=40
mooo!
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- Novice
- Posts: 11
- Joined: Wed May 28, 2003 1:04 am
DMute and placing objects etc
I tried to look at DMute, but I'm finding it easier to just use the code. Though, I do like to see what the dungeon looks like on DMute.
I've been playing around with the existing txt files and I think I have a handle on how to place things now.
One other thing I can't seem to figure out is whether I can create new monsters. I seem to be able to only clone the usual DM mosters.
Thanks to you all for the advice and suggestions. They've been very helpful.
I've been playing around with the existing txt files and I think I have a handle on how to place things now.
One other thing I can't seem to figure out is whether I can create new monsters. I seem to be able to only clone the usual DM mosters.
Thanks to you all for the advice and suggestions. They've been very helpful.
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
There actually was a post from George in another thread, see:
http://www.dungeon-master.com/forum/vie ... hp?t=20408
Or just read here: "The intent is that when you clone a monster the new monster inherrits *all* the attributes of the original. You are then able to over-ride *any* of those attributes with new ones (names, bitmaps, sounds, attack methods etc) if you so wish."
Regards, PitD
http://www.dungeon-master.com/forum/vie ... hp?t=20408
Or just read here: "The intent is that when you clone a monster the new monster inherrits *all* the attributes of the original. You are then able to over-ride *any* of those attributes with new ones (names, bitmaps, sounds, attack methods etc) if you so wish."
Regards, PitD
- Gambit37
- Should eat more pies
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The best thing I can suggest is to check out the modules\examples folder in your RTC installtion and look at the PHANTOM.TXT file. It shows how to clone monsters and change some of their images and attributes.
I must admit I'm a little puzzled as to these continuing requests. Don't people realise that George has included these sample dungeons? How do you think I learnt how to do it?
I must admit I'm a little puzzled as to these continuing requests. Don't people realise that George has included these sample dungeons? How do you think I learnt how to do it?
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
There are still people coming here with little experience in making dungeons - show some patience, since you're archmaster now anyway
The forums are there to provide quick answers for those questions as well, no matter how often they cme up. And nobody will be spared from looking into the code anyway if they want to create a new dungeon...
Regards, PitD
The forums are there to provide quick answers for those questions as well, no matter how often they cme up. And nobody will be spared from looking into the code anyway if they want to create a new dungeon...
Regards, PitD
- Gambit37
- Should eat more pies
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Hmm, yeah, that came out wrong. It wasn't meant as a slight against newcomers more a comment on people's general inquistiveness (or not, as in this case).
I'm the kind of person who, as soon as I get my hands on something new, especially software, I pull it apart to see how it works. I guess I'm just surprised that more people aren't!
I'm the kind of person who, as soon as I get my hands on something new, especially software, I pull it apart to see how it works. I guess I'm just surprised that more people aren't!
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
I admit, I havent done a lot on the guide (well anything) for a while. I promise I will pick it up soon, but work (real work) has been hell and I have started a couple of home projects as well which is taking up my time.
One of those projects is an editor for RTC !
There I said it, now that doesnt mean its going to get finished, or that I have unlimited time to work on it, I will start another thread for feature requests in a minute, and you can all throw in you're suggestions.
One of those projects is an editor for RTC !
There I said it, now that doesnt mean its going to get finished, or that I have unlimited time to work on it, I will start another thread for feature requests in a minute, and you can all throw in you're suggestions.
Regards,
Andy
Andy
- PicturesInTheDark
- Arch Master
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Did not mean to tell you off, Gambit. But not all have the ability to take things apart and understand the interior mechanics and it needs time as well. I think it's perfectly ok if someone tries to take a step at a time although I can understand your approach.
I'm quite satisfied myself if I take my time learning a thing when I need to since I can't decipher the complete code anyway...
Regards, PitD
I'm quite satisfied myself if I take my time learning a thing when I need to since I can't decipher the complete code anyway...
Regards, PitD
- Ameena
- Wordweaver, Murafu Maker
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Hehe, you think I would have spammed up that thread I made with so many questions if I'd thought of looking at the Phantom file or any of the others? That's something I'll have to do
But my brain is physically not built to understand complicated smeggy codes and stuff...the Notepad layouts of RTC I can handle...mostly
But my brain is physically not built to understand complicated smeggy codes and stuff...the Notepad layouts of RTC I can handle...mostly
- PicturesInTheDark
- Arch Master
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- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- Ameena
- Wordweaver, Murafu Maker
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Lol, well I'm still most of the way through drawing out the current level of my dungeon, so it'll depend on when I can be buggered to get it done as to when I work on the file again and find loads of problems.
Current unanswered question of mine in my thread was abo changing the strength off/damage done by monsters, but in another thread it said somehting about looking through the Phantom file. So I was gonna do that, but I forgot at the time lol
Current unanswered question of mine in my thread was abo changing the strength off/damage done by monsters, but in another thread it said somehting about looking through the Phantom file. So I was gonna do that, but I forgot at the time lol
- PicturesInTheDark
- Arch Master
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- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
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- Novice
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- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria