The Beginning
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The Beginning
How do I survive the beginning? I can kill the worms, but by that time all my characters are poisoned, and the frontmen are low on HP, and there seems to be no potions available. Should I just kill them all so that I can resurrect them on the altar of VI?
Re: The Beginning
ONE OF THE WORMS HAS AN IRON KEY WHICH OPENS THE PORT CULLIS. ALSO TRY PUTTING A TORCH IN THE HOLDER ON THE WALL!!!!
Re: The Beginning
I already knew that, I meant I was getting beat up good and poisoned. However, I already managed to get past that part.
Odd, I though there was supposed to be a magic map with the compass and the rope?
Odd, I though there was supposed to be a magic map with the compass and the rope?
Re: The Beginning
the magic map was implemented in the amiga version, not the st original (which the windoze version is ported from i assume). something was sacrificed from the amiga version to make way for it, i remember a magazine article at the time saying the magic map was included "at the expense of one of the red herrings from the st version", anyone got any idea what this red herring was? ok i know its not exactly vital for the sake of world peace that anyone remembers...
- sucinum
- Pal Master
- Posts: 872
- Joined: Wed Apr 18, 2001 1:00 am
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Re: The Beginning
there is a flask in the run and jump corridor after the first pit.
Re: The Beginning
run past the worms -
grab a coin off the floor -
get into an alcove then turn and face the worms
blast them with fire balls &/or poison clouds
they will die off quickly - you will escape unharmed
save/eat the rounds
be sure to get the flask from the 'run and jump' side of the hall way
it is essential to have a container for water and potions
grab a coin off the floor -
get into an alcove then turn and face the worms
blast them with fire balls &/or poison clouds
they will die off quickly - you will escape unharmed
save/eat the rounds
be sure to get the flask from the 'run and jump' side of the hall way
it is essential to have a container for water and potions