Non-Effective Green Missiles

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Paul Stevens
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Non-Effective Green Missiles

Post by Paul Stevens »

Toni Y pointed out in that during his visit to the room
containing the Flamebain (pits with green missiles being
launched and flying about) that the missiles caused no
damage whatsoever.

I am studying this. But first of all, I would like to know
if anyone can name these missiles. Here is what is in the
current code:

Code: Select all

  RNFireball        =0xff80, //fireball
  RNPoison          =0xff81,
  RNLightning       =0xff82,
  RNDispellMissile  =0xff83, //dispell - Damage non-Material
  RNZoSpell         =0xff84, //open door?
  RNff86            =0xff86,
  RNPoisonCloud     =0xff87, //Poison Cloud
  RNffa8            =0xffa8,
The missiles in question are type ff86. It can cause damage.
Very complicated computations concerning the damage type,
clothing types, champion stats, etc. made the damage zero when
I went up there with Toadrot. I removed all my clothing and
weapons and it still resulted in zero.

I am going to look further into the reason the damage is so
low but I wanted to be able to label this missile with some name.
Any ideas? And can the missile be cast with a spell?
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sucinum
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Post by sucinum »

i think they are called "poison blob" and are similar to des-ven. but since there is already a des-ven-shooter, there must be some difference (next to the layout).
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PaulH
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Post by PaulH »

They are both different to the 'poison blobs' as produced by the tentacled slimy things, and the Des Ven spell. I too have noticed that sometimes they do sod all and at other times poison you quite heavily.
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beowuuf
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Post by beowuuf »

Ok, this is getting weirder, party thrown bolts are also inneffective and I never noticed that before!

Gigglers seem to succumb to low level bolts cast by low level characters, but I have tried low-high level bolts from high level chracters to no effect on worms and munchers!
It's never been my weapon of choice except against creatures behind grates and gigglers, so I'm not sure - is this just a bug in CSB, or is it present in the core DM/CSB engine?
Whichever, it's definitely one to fix Paul, unless it is designed to be inneffective against high leve/protected parties and poisonous creatures!
Actually, I've killed slimes/demons with poison bolts, so it can't be that...must be a bug...
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Paul Stevens
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Post by Paul Stevens »

Tell you what. You provide me with a recording of one
instance that you consider very weird. I will try to
track it through the code to see what is happening.
This sort of 'tracking' or 'stepping' through the code is
very tedious. So pick one that you think is most definitely
a bug. I'll post what I find and perhaps you can make
some sense of it or point out where things went wrong.
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sucinum
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Post by sucinum »

i sent you the link to a zip via personal message. the zip contains:
the dungeon
a recording with some strange happenings about the green missiles
a savegame about 2 minutes before the strange event
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beowuuf
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Post by beowuuf »

I sent the player bug.

It's strange, when it works it works the same as DM, when it doesn't it seems to just not work at all!
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sucinum
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Post by sucinum »

funny enough, after taking some shots of the ineffective missiles, i died within a second (while beeing in inventory when grabbing something). i can't explain that at all.
i hope the zip works now ;)
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beowuuf
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Post by beowuuf »

A general quirk I noticed in a DMBuilt dungeon in PC DM was if I set superhuman stats in the champion mirror, and that selected character was poisoned, my character instantly died!
Not sure if it was some wrap around bug due to too high vitality, or level...

Of course, that would be under PC DM...you need to get poisoned from the bolts first, and even that doesn't happen!
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zoom
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Post by zoom »

Err, when I played conflux2 there was a spell which did "nothing" but looked very much like a poison bolt spell.(somewhat bigger)
I do not know which runes and just wanted to throw that in....
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