'Sorry not implemented' message creating actuator in CSBuild
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'Sorry not implemented' message creating actuator in CSBuild
Created a wall object with 'wall switch special object' 'only if last actuator' 'delete if activated'. An error message comes up 'sorry not implemented' and the actuator isn't created.
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
But this is a type that exists in DM! (part of the freeing firestaff in DM) The only difference is that one is in a disabled wall object, wheras I had it targetting something
For some reason if I look up the one i nthe DM dungeon, the it shows the last actuator/deactivate after dialogue box open, but the flags for both are not set... I think it might be misreading the values and mis-implementing them?
For some reason if I look up the one i nthe DM dungeon, the it shows the last actuator/deactivate after dialogue box open, but the flags for both are not set... I think it might be misreading the values and mis-implementing them?
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA