[Fixed for V0.42] Position of monster graphics

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Post by Lunever »

Hmm, right now I don't have the time to go for an example screenshot, but in V0.40 I noticed that it can still happen that monster bitmaps shine through wall bitmaps. If you have for example

MWW
WEW
WPW

M = purple worm
E = empty tile
W = wall
P = party

You can sometimes see a worm's tail shine through the walls.
Parting is all we know from Heaven, and all we need of hell.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

The trees in the heartstone demo were the same
User avatar
Gambit37
Should eat more pies
Posts: 13720
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

A couple of weird bitmap positioning bugs in the demo of 0.42: Worms are still too low and show beneath walls. Alcoves with items in seem to show the items on the floor below the wall when viewed from the side (a vorpal blade in this case):

Image

Image
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Fixed both issues (monsters and items in alcoves) for V0.42
Post Reply