trigger activates realy that activates action - trying to rotate a wall object
RTC (V0.45) Diagnostic file - Mon Apr 16 06:14:04 2007
Error:
an access violation exception.
Stack Dump:
RTC.ActionRotateItemClockwise(pointer 0x00000000);
RTC.ActionAction(pointer 0x03AFC8E0, pointer 0x00000000, pointer 0x00000000, pointer 0x00000000, pointer 0x00000000, int -1, int -1, int 0, int 0, int 0, int 0, int 0, pointer 0x00000000, int 17, int 11, int 0, int 1, int 1);
RTC.TriggerAction(int 10, pointer 0x007DF7C0, int 1);
RTC.TriggerTarget(int 10, pointer 0x007DF7C0, int 1, bool FALSE, int 0);
RTC.ActivateTrigger2(int 9, pointer 0x007DF878, bool TRUE);
RTC.ActivateTrigger(int 9, pointer 0x007DF878, bool TRUE);
RTC.TriggerRelay(int 9, pointer 0x007DF878, int 1, bool FALSE);
RTC.TriggerTarget(int 9, pointer 0x007DF878, int 1, bool FALSE, int 0);
RTC.ActivateTrigger2(int 8, pointer 0x007DF8C8, bool TRUE);
RTC.ActivateTrigger(int 8, pointer 0x007DF8C8, bool TRUE);
RTC.CheckPartyTileFloorTrigger(int 8);
RTC.CheckPartyTile(bool TRUE, bool TRUE, int 1);
RTC.ChangePartyLocation(char 17, char 11, char 0, char 1, bool FALSE);
RTC.MovePartyForward();
RTC.UpdateMovement();
RTC.ProgStateInDungeon();
RTC.DoFrame(int 50);
RTC.WinMain();
[Fixed for V0.46] Rotating wallitems using triggers
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- George Gilbert
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