Very long objects

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Sophia
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Very long objects

Post by Sophia »

No, it's not one of those spams for enlarging certain parts...
Linflas wrote: maybe you can add in your DSB object a special characteristic : "very long"
and DSB engine will not permit to put it into alcoves.
Right now, you can use the on_zone_drop event of an alcove and check a flag that you set up. For example, something like:

Code: Select all

function obj.alcove:on_zone_drop(id, dropped)
	local drop_arch = dsb_find_arch(dropped)
	if (drop_arch.very_long) then return true end
	return nil
end
I'll look into this more if there's demand, otherwise, I won't bother. :)
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andyboy_uk
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Posts: 647
Joined: Thu Feb 20, 2003 1:51 am
Location: London, UK

Post by andyboy_uk »

whoah there, what is this dsb that looks like a cross between basic and dungeon master.

Is this a new engine?

*searches and finds new forum*

[edit] Well knock me down with a feather, another engine, how cool! Loving the scripting idea using LUA. Keep up the good work, I will be checking this out in more detail when I awake tomorrow morning [/edit]
Regards,

Andy
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