Death of Deth Knights makes too much clanking (maybe this happens only under crushing portcullis).
Throwing ax at wall makes no noise.
(fixed) Small details
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Re: Small details
When a monster dies, DSB queues up the sounds made by its dropping items rather than playing them all at the same time. With the amount of pieces of armor carried by DKs, that's a lot of clanks.Kain wrote:Death of Deth Knights makes too much clanking (maybe this happens only under crushing portcullis).
Playing all the sounds at the same time makes a rather ugly cacophony, and I'd really rather not do that, but I could always shorten the pauses in the queue and/or lower the number of maximum queued sounds... what do you all think?
(I'd be open to other solutions, too, but I haven't thought of them...)
I couldn't reproduce this. It went clank! to me.Kain wrote:Throwing ax at wall makes no noise.
Re: Small details
Too hard/lengthy to implement 1 clank for all items dropped from 1 monster?Sophia wrote: When a monster dies, DSB queues up the sounds made by its dropping items rather than playing them all at the same time. With the amount of pieces of armor carried by DKs, that's a lot of clanks. ;)
Playing all the sounds at the same time makes a rather ugly cacophony, and I'd really rather not do that, but I could always shorten the pauses in the queue and/or lower the number of maximum queued sounds... what do you all think?
Well, that's odd. They are clinking now.(I'd be open to other solutions, too, but I haven't thought of them...)
I couldn't reproduce this. It went clank! to me.Kain wrote:Throwing ax at wall makes no noise.
I know I wasn't imagining it because I tried it several times. Perhaps something else triggers it. If I ever encounter it again, I'll let you know exactly what I did.
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Re: Small details
No, that's doable, too, but then, one lousy arrow makes the same amount of noise as a full suit of Deth armor. And if there are things that both thud and clank, it'll make more noise too! And what if a custom designer adds more "dropping" sounds...Kain wrote:Too hard/lengthy to implement 1 clank for all items dropped from 1 monster?
I'll admit this is all a very minor thing to be worrying about this to any significant degree. I guess that's why nothing's changed so far.
Please do!Kain wrote:I know I wasn't imagining it because I tried it several times. Perhaps something else triggers it. If I ever encounter it again, I'll let you know exactly what I did.
I am frankly quite puzzled.
Re: Small details
That's why it's in a "small details" topic :)Sophia wrote: No, that's doable, too, but then, one lousy arrow makes the same amount of noise as a full suit of Deth armor. And if there are things that both thud and clank, it'll make more noise too! And what if a custom designer adds more "dropping" sounds...
I'll admit this is all a very minor thing to be worrying about this to any significant degree. I guess that's why nothing's changed so far. ;)
How about this: play all the sounds at once on different channels.
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Re: Small details
That was the "ugly cacophony" of which I spoke earlier.Kain wrote:How about this: play all the sounds at once on different channels.
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I finally reproduced/fixed this.Kain wrote:Well, that's odd. They are clinking now.Sophia wrote:Kain wrote:Throwing ax at wall makes no noise.
I couldn't reproduce this. It went clank! to me.
I know I wasn't imagining it because I tried it several times. Perhaps something else triggers it. If I ever encounter it again, I'll let you know exactly what I did.
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