Custom runes
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- Ameena
- Wordweaver, Murafu Maker
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"so you could have a PHUT rune, or a PSST one in a custom dungeon..."
I just had a weird idea that's probably not doable but I thought I'd mention it anyway - you say here that we can rename the runes. Would it be possible that we can redraw them too (ie change the symbols to whatever we like), or is that what you meant as well (since most other images/icons are editable now)?
I just had a weird idea that's probably not doable but I thought I'd mention it anyway - you say here that we can rename the runes. Would it be possible that we can redraw them too (ie change the symbols to whatever we like), or is that what you meant as well (since most other images/icons are editable now)?
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7517
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
If you redesigned/renamed the Power Runes, could you then change the Master titles to match? Or are skill levels a set-in-stone thing that can't be changed?
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- George Gilbert
- Dungeon Master
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- Location: London, England
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- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
I think the Power Runes decide how much Mana is used in creating the whole spell, like a number multiplier.
The game needs to decide how much Mana is to be used for invoking each rune before you can invoke it (or is it evoke? Anyone know English?)
That way, if you don't have enough Mana to cast the spell, you won't be able to!
[Edit: I didn't realise how old this thread was, sorry!]
The game needs to decide how much Mana is to be used for invoking each rune before you can invoke it (or is it evoke? Anyone know English?)
That way, if you don't have enough Mana to cast the spell, you won't be able to!
[Edit: I didn't realise how old this thread was, sorry!]
Child of Darkness,
Child of Light,
Cast your Influence,
Cast your Might!
Child of Light,
Cast your Influence,
Cast your Might!
You can always restrict runes, and have the first power rune only be the active one. So clicking on it is like invoking a spell.
Use the other power runes as actual additional spell runes for special spells, accessable only later or in a certain area
If ever the ability to cast spells was moved away from the DM engine, the the ability to simply type words, alterative teirs of spells etc would be great - think nightmare's spellcasting method (spellcasting: d-i-s-m-i-s-s) or the sorcery gamebook series (invoke FAP for...wait, that's not a spell...)
Use the other power runes as actual additional spell runes for special spells, accessable only later or in a certain area
If ever the ability to cast spells was moved away from the DM engine, the the ability to simply type words, alterative teirs of spells etc would be great - think nightmare's spellcasting method (spellcasting: d-i-s-m-i-s-s) or the sorcery gamebook series (invoke FAP for...wait, that's not a spell...)