I'd like to suggest the future creation of an EVERY_TILE flooritem trigger, by this I mean, something similar to FLOORITEM_PARTYS_TILE, but for every single tile in the dungeon (activates whenever anything moves/collides/lands/created/etc).
This implementation would open up a lot of possibilities in the engine, allowing dungeon designers (like myself) to do a lot of cool things...
EG:
1) Detect the power of a spell/item, mid-flight, and create an equally powered object on the floor (a bomb, etc)
2) Detecting if a monster stepped on a trap (water elemental moving over a floorgrate)... I know that this one is already possible... but, when alot of grates are used, having that extra trigger per grate, the filesize increases rather rapidly.
3) Detecting the kind of object that an spell/item impacted... wall, monster, member of party, etc. and react accordingly... if hit wall, go ding. if hit monster, go squish. if hit member of party, go ahhhhh! my leg
Just another suggestion to add to my ever growing list. LOL
FLOORITEM_EVERY_TILE
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- Lord_BoNes
- Jack of all trades
- Posts: 1064
- Joined: Mon Dec 01, 2008 12:36 pm
- Location: Ararat, Australia.
FLOORITEM_EVERY_TILE
1 death is a tragedy,
10,000,000 deaths is a statistic.
- Joseph Stalin
Check out my Return to Chaos dungeon launcher
And my Dungeon Master Clone