
A room, 5 levers, a closed door. 3 levers are the good ones, 2 are bad. The door will never open and will close each time one of the 2 levers is activated.
Moderator: George Gilbert
linflas wrote:The door will never open.
Thanks beo but i've already did this and it doesn't work exactly as i meant.beowuuf wrote:It sounds like you need the three good levers going to a 3 counter. The two bad levers should also go to this counter, but with a reversed activation so they will increase the counter if pressed.
Code: Select all
/******************************************************************************/
/* Layout */
/******************************************************************************/
[Layout]
; Level 0
WALLSET......=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.......=(0,0)
SIZE.........=(7,6)
ITEM_PREFIX..=(ref00)
DESCRIPTION..=()
1000000
1000000
1111111
0001000
0001000
0001000
/******************************************************************************/
/* Items */
/******************************************************************************/
[Items]
; Level 0
ref000305-1 WALLITEM_RELAY 3 0 0 CENTRE CONDITION=(VALUE:ref000104-1,EQUAL_TO,NUMBER:0) ACTION=(DEACTIVATE) TARGET=(ref000203-1)
ref000205-1 WALLITEM_COUNTER 1 1 0 CENTRE COUNT=(0) ACTION=(ACTIVATE) TARGET=(ref000305-1)
ref000204-2 WALLITEM_COUNTER 2 1 0 CENTRE COUNT=(0) ACTION=(ACTIVATE) TARGET=(ref000305-1)
ref000003-1 WALLITEM_SWITCH_LEVER 1 3 0 NORTH OPBY=(HAND) ACTION=(TOGGLE) TARGET=(ref000204-3,ref000205-1)
ref000003-2 WALLITEM_SWITCH_LEVER 2 3 0 NORTH OPBY=(HAND) ACTION=(TOGGLE) TARGET=(ref000204-1,ref000204-2)
ref000203-1 DOOR_PORTCULLIS 3 3 0 STATE=(CLOSED)
ref000203-2 FLOORITEM_DOORFRAME 3 3 0
ref000103-1 WALLITEM_SWITCH_LEVER 4 3 0 NORTH OPBY=(HAND) ACTION=(TOGGLE) TARGET=(ref000104-1)
ref000303-1 WALLITEM_SWITCH_LEVER 5 3 0 NORTH OPBY=(HAND) ACTION=(TOGGLE) TARGET=(ref000104-1)
ref000403-1 WALLITEM_SWITCH_LEVER 6 3 0 NORTH OPBY=(HAND) ACTION=(TOGGLE) TARGET=(ref000104-1)
ref000204-3 WALLITEM_COUNTER 1 4 0 CENTRE COUNT=(1) ACTION=(ACTIVATE) TARGET=(ref000203-1)
ref000204-1 WALLITEM_COUNTER 2 4 0 CENTRE COUNT=(1) ACTION=(ACTIVATE) TARGET=(ref000203-1)
ref000104-1 WALLITEM_COUNTER 5 4 0 CENTRE COUNT=(3) ACTION=(DEACTIVATE) TARGET=(ref000203-1)