Haynuus sneakily tried to listen in to what the gnome was actually saying, since it was just possible that allowing Brighteyes to go into full flow would not be a good idea. Especially given this tiny room had no apparent exits!
Brighteyes seems to be happily finishing asking any soldier that would listen if they had seen Seeroc, since the mage hadn't been in the room when the gnome had left. Brighteyes then seemed to happily ask if the soldiers liked the fire he had made them himself, and seemed to be going on about the practical benefits of alchemical magic and smokeless fires in a dungeon environment.
Since the gnome wasn't - yet - getting himself into any trouble, Haynuus had gone back across to the fire, noticing that indeed the flames from the boxes weren't actually producing any form of afteraffects as usual flames did. No apparent fuel in terms of wood was being used, and no smoke was filling up the room and choking everyone. It certainly was hot though.
Haynuus took the chance from being spotted by soldiers and Brighteyes - and, of course, from burning himself on the strange flames - and grabbed one of eight pouches lying on the alcove. Looking inside, it seemed to be empty at first, until Haynuus realised that actually there was some strange black powder. Or was it even powder, it seemed very granulated and smelt of...burning? It was like the burnt stuff you scrapped from meat if you were trying ot appear posh to humans (even though most of the smoky flavour was in the black burnt bits)
Now that he saw that, Haynuus realised that a light sprinkling of this sort of burnt granules were actually in the otherwise clean bottom of the small boxes the fire was in. Did this mean the soldiers used this powder to fuel the fire, or did they burn something else and find it necessary to collect the remains afterwards?
While Falkor grabbed what he could, he was sure to - unlike Haynuus - keep his focus fully on the gnome. While certainyl the gnome was providing both distraction and annoyance to the soldiers so they wouldn't come closer, Falkor could also spot that Westian's general officiiousness was probably playing well to make the soldiers keep their distance. There were certainly no sidelong glances into the room, nor attempts to move closer and spy. That left Falkor able to move around without being self-conscious, and also free to stand by the door afterwards to check out what everyone was saying outside.
Falkor quickly checked out the meat, but could make out with observation only as much as Westian had made out in taste. That it seemed ok, but looked very unusual. Falkor applied what knowledge of dungeons he could from his previous studies, but he never recalled any stories of adventures being poisoned by the creatures of Lord Chaos - at least, not when eaten. Either the adventurers had been sensible enough to not eat the animals, or more likely Lord Chaos had felt animals whose carcasses were poisonous was not an entertainign way to kill off those who challenged him. Similarly, it was very liekly these soldiers ahd been in this dungeon once before as Chaos's loyal servants. Surely they would know enough to tell edible fare from something that could kill them?
Falkor also couldn't really tell much about the water, other than it was perhaps not the purest source, but looked good enough - especially given the exertions he'd had recently. Falkor coulnd't detect the mold taste Brighteyes had mentioned earlier. The repaired bota seemed to hold up to its new contents, and Falkor adjusted to the unfamiliar weight of it.
Falkor then turned his attention back to the gnome as soon as possible, and was therefore free to stay close to the door observing what was happenign outside and hearing everything.
Falkor spotted the odd atmosphere when Brighteyes invoked Seeroc's name, as if the gnome relished being able to name-drop. Similarly riding that uncomfortable nature as he continued about the fire inside - Falkor hadn't had the chance to look at it up close, unfortunately.
Brighteyes was very obviously the centre of a ring of unkind gazes and even looks of outright hatred, and yet apparently he was protected due to his link to the mage. And Falkor, looking closely at the gnome, could tell that the gnome knew that and was happily chattering away and cashing in on the fear of Seeroc.
It made Falkor uneasy. Was it likely in the slightest that the gnome would willingly give up that sort of power and influence just because the party were 'interesting'?
Therefore, it was all the more confusing when Westian declared the party were moving, and Falkor spotted Brighteyes lowering his voice to address a conspiratorial comment to the soldiers. It wasn't that the gnome was trying to avoid the party overhearing, as it turned out, it seemed to be a theatrical motion on the gnome's behalf as he said something surprising.
"Well, I have to be off with my friends now. But if you do see Seeroc, why... I suggest you don't say anything. Shhhh. My friends and I are going to wait for Seeroc in his room, and I would so hate to spoil the surprise!"
There seemed to be a pregnant pause during which Falkor was surprised and yet fearful. Was the gnone really trying to get the soldiers to ignore the party, even though they might be a danger to the mage? It did not make Falkor feel any easier. If the gnome was this duplicitous, and if the gnome enjoyed that much influence through the mage - what could he possibly believe the party possessed that would be equivalent? And would he happily betray the party later to get that?
Falkor did not have too much time to dwell on the fact that Brighteyes was trying to wrangle the soldiers into a consipracy, before the soldiers replied in an equally surprising manner.
"We are all loyal under Gholst," said the leader.
"Of course!" assured Brighteyes.
"Then we have enough dangers coming out of the darkness around here. What happens below has not been made our concern. I have better things to press my attention with."
Brighteyes seemed happy, and turned around. He spotted Falkor observing him, and gave a cheery smile to the halfling and then to everyone else.
"Such wonderful men, wouldn't you say?" the gnome said equally conspiratorially to the group. "Anyway, are we ready?" he asked. "Off we go!"
Anyway, there we go. Things get weirder and weirder. You guys can mention if there is anything you want to do last minute, but I think it's onwards and downwards. I'll put up the whole map of the area you'll be walking through. Basically, it'll be the last tiem you guys can confer or ask questions of Brighteyes before you come upon the door to Seeroc's room. I'll need any final preparations you make when you go down the stairs away from the soldiers, and also a party order.
No iniatiave roll - let's face it, if anything happens to you, you ain't gunna see it coming. I mean... nothing to worry about. 