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Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 3:14 pm
by Lord_BoNes
I take it that everyone's pretty busy, normally there's been more than 2 posts in 15-16 hours...

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 3:41 pm
by beowuuf
Weekends can be dead, I did see money earlier but usually he and OB are busy. Plus it's only 2.30pm on a sunday! Hey, we got a saturday update done, so that was cool.

Oh, I spotted a question about me being visibly logged on earlier, sorry I missed the edit. Hadn't really noticed I was still hidden, but it would do people no good to know if I was allegedly on or not. If I check the forum at work, I can be interrupted or even just forget about ti so look logged on all the time even if I am not close to my desk at all.

And at home, I tend to open a huge amout of tabs then work though them. Plus can have the forum open for reference.

So yeah, I'd look like I was always on - which probably isn't far from the truth, I check back alot to see if the game needs a comment - but I might look logged on yet never see anything anyone asks. If it's daytime in the UK, assume I am not far :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 3:47 pm
by Lord_BoNes
That multiple tab issue is why I always appear online at night (I get use of the internet from about midnight-10am here, and I usually just keep Opera open to the forums with a 1 minute auto-refresh enabled). But, even seeing you online all the time is still better than never knowing when you're on at all, at least I'd know when you're definately offline.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 4:07 pm
by beowuuf
4am to 6am GMT, beowuuf should never be seen online. Any other time, who knows :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 4:31 pm
by Lord_BoNes
I take it that is the time you get off work?

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 4:35 pm
by beowuuf
It's the time I'll definitely be asleep, and the time I sometimes wake up. Hopefully those two never co-incide :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 4:40 pm
by Lord_BoNes
ROFL.
As I said above, my internet is on from after midnight, so my body-clock is backwards... but, that helps play your little game now, doesn't it?

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 5:21 pm
by Ameena
My average Internet time used to be roughly 11pm-4am or thereabouts. That was before I had a job, and before I had my own computer so I'd have to wait for my dad to finish using his computer (at the time the only one in the house, like I said, before I got the one I'm using now, which is in my room), which would be when he went to bed. Then I'd go on till I decided to go to bed myself, then get up at about 1:30pm for lunch :D. Now that I have both a job and a computer, I'm online during the day/evening at weekends (unless I go out, which isn't that often), and in the morning and evening most weekdays (before and after work). Though I'm not online much on Monday and Thursday evenings 'cause I have my gaming club then (yaay) which finishes around 11pm (and which I go to straight from the train station on getting back from work), so when I get home I just quickly check the forums and then go to bed as I'll always have work the next day.
Anyway, when I'm on the Net, this is one of the windows I have open all the time and just refresh every now and then to check for a new post. I was just checking it for new posts now before I sod off to carry on with NWN, which I haven't had a chance to play all weekend 'cause I was doing stuff like Audiosurfing my way through the entirety of my new Farscape soundtracks (bloke at club managed to acquire them for me, yaaay :D). And then I end up logging on here and making bloody long posts all over the place. Muahahahha :twisted:.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 8:16 pm
by ian_scho
Ameena... I like your lifestyle.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 9:28 pm
by Lord_BoNes
Sounds just like mine. LOL :P

Re: DM themed play-by-post D&D game : OOC thread

Posted: Sun Nov 22, 2009 11:28 pm
by Ameena
Once we get to about February (going by what's happened the past couple of years anyway), they won't need me to do the extra hours at work, so I'll go back to having Mondays and Thursdays off, woohoo...I'll still be out in the late afternoon/evening on those two days 'cause of gaming club, but will have until about 4:30pm to do wtf I like :D.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 9:18 am
by beowuuf
Ok, so all I'm waiting for is money's moves for this round (incase you didn't realise Westian healed Falkor so early that he could act normally last round, and the coast was clear for darting all the way to the corner) and oh_brother's, then we have ourselves a party!

I've provisionally updated the map and post, however I'll be busy at work and have no way to edit stuff, plus if I end up working late the update might not go up til later tonight. Then again, we did well to have a saturday update, so no complains from me :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 9:58 am
by Ameena
Doesn't bother me - I won't be on till after 11pm mostl likely, remember? ;)

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 1:16 pm
by oh_brother
Woah, that was one of the busiest weekends for a while! Was only around very briefly, just posted an update IC. Getting very tense...

@beowuff, what are the mechanics for passing a potion to someone else in combat? Say I create one, and Haynuus is being chopped up by Drommal, can I get it to him and can he drink it?

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 1:56 pm
by beowuuf
Depends on the mechanism you want to use. I'll let you roll an 'attack' as a standard action (-4 to hit due to being 'non lethal') to throw the flask without provoking an AoO to yourself. The better you do, the easier it will be for Haynuus to catch it (he'll need a dexterity check in return to catch it). If you underthrow it, Haynuus will need a better check and provoke an AoO to catch it, if you throw well he has an easier check and provokes no AoO to catch it.

If he misses it, it might shatter when hitting the ground (I'll roll damage).

I'll let Haynuus do an inverse defensive fighting/total defense if he likes, where he can either take -4 to his attack roll to provide a -2 to his AC, or go total defense and use afullround action to decrease his AC by 4.

In general, AC5 is needed to hit the right square (otherwise d8 random drift) and AC10+dex to actually get it to the person. Remmeber only have a range increment of 10 feet, to further than two squares provokes a range penalty. If I was being really nasty, I could also include the 'ranged attack into a melee' -4 penalty to your roll too... but then that sounds like stacking penalties for similar things, so I won't do that :p


Alternatively, you can use a move action to just hand it to him, but provoke an AoO to yourself. He will be able to take it as a free action (you did all the work handing it to him) without provoking an AoO.

And obviously, drinking a potion right beside someone is a move action that provokes an AoO, so Haynuus would need to step clear. Well, unless you drew the agro there and everyone's wasted their AoO on you first :p

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 2:01 pm
by beowuuf
PS I like making up complex rules! Not the sign of a good DM, really. What can I say, I have a compulsion *twitch*

At least I'm fair - it's the same idea as Farel used when throwing a sword to Aurek during their escape :)

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 3:07 pm
by oh_brother
Right, so in our tight quarters at the moment it is going to be very difficult to get any healing - probably 2-3 AoO in total for each flask (one to cast, one to hand to someone, and one for that person to drink it). Unless Farel drops Soldier 2 soon. Or unless I can move onto B6 with Falkor, but IIRC that is either not possible or extremely undesirable.

I suppose it adds to the realism, we are all quite cramped and combat is getting messy!

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 4:03 pm
by beowuuf
Do remeber unless a DM has been nasty and gifted the feat of multiple AoO to a character (and the DM might will hopefully make it known subtly if/when he does it so it's not a total gotcha), then one person only gets one AoO per round. So depending on the circumstance, someone could perhaps intelligently draw the AoO. Or vice versa, good RP does tend to have the NPCs act like people not D&D tactical play pieces so you might be able to avoid the AoO using oyur brains... :)


And yeah, it's a mechanical quirk that you can't move in the same square as another person (miniature rules, really).Well, unless you grapple or are helpless and prone of course! I can see the logic and will enforce it most times (you do need space around you to attack and keep mobile). However, I might allow you to occasionally bend that rule.

The penalties I'd enforece are the cramped condition penalties for bigger that half your width which is -4 to attack and AC.

I'd further rule that the actions of those on the square might mean everyone get a -4 to all checks and rolls, and that you would need a concentration check to cast spells. So if anyone on that square is swinging a weapon or defending themslves in combat for example.

Sound fair? The grapple rules don't really help, the only thing they have is you roll randomly to see who you strike if you attack a combined group, which sounds fair to me :)

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 5:07 pm
by oh_brother
Of course, I forgot about the limit to AoO. Might be worth a risk next round, I have 10 hit points to waste!

When you say Haynuus (or whoever) can take a -4 to attack roll and -2 to AC, do you mean +2 to AC?

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 5:18 pm
by beowuuf
Lol, no, the usual stuff gives you a bonus to AC. I'm saying using the same mechanisms, he can make himself easier to target instead of harder. At the cost, of course, of anyone else being able to hit where he is standing, not just you :)

So a fullround action going 'throw it to me' and keeping an eye on you, or he sorta keeps an eye on you but still swings at his opponent.


In general, those two actions can be used to provide you with with better bonuses to your AC. Something to think about for those not swinging, or not expecting to hit anyway :)

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 5:19 pm
by beowuuf
Remember Haynuus has die hard - he can still operate up to -9hp without falling unconscious. So he has 15hp to waste as opposed to Westian's 10 :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 6:22 pm
by oh_brother
Ok, I have been a bit slow but I think I have got it now! :D

Although I just checked the map again and it is more difficult than I thought because soldier 2 will also get an AoO. That makes me casting a spell horribly likely to end in a dead Westian. Tactically we got ourselves in a very bad position, we are all pinned in a corner by the baddies. Still, you know what they say about cornered cats (or rats) :wink:

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 6:28 pm
by beowuuf
Heh, it's funny you mentioning all this, since of course Westina swinging and missing (I'm sorry to say) hasn't changed anything yet. Interesting to see what effect Falkor will have, but the way the round will play out, you might be slightly more optimistic. Or dying, so know it's moot. One of the two :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 6:45 pm
by oh_brother
Yes, I was just planning for the next round on the assumption that things would be much the same, but of course lots more actions yet.

And don't worry, I am always optimistic! :D I actually like the atmosphere at the moment, it really feels (as it should) like a crowded combat zone.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 7:29 pm
by beowuuf
*Time to introduce the reinforcements*

Re: DM themed play-by-post D&D game : OOC thread

Posted: Mon Nov 23, 2009 11:48 pm
by beowuuf
Hey all, update up!

Sorry money, I was a bit mean and bumped your initiative to keep the fight flowing. Luckily, this means you now act first ahead of everyone in the whole

If you see this in the next hour or so, feel free to post both a move for round 3 at your 10 initiative, aswell as a new move for round 4 (also at 10). If you see this tomorrow then we'll just carry on with only round 4, but with a 19 initiative.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Tue Nov 24, 2009 12:47 am
by Ameena
Omg Drommal is a bastard :P - "Oh look, there's a little furry critter that only wants to talk...I know! I'll kick it in the face!". Wanker. I noticed on the updated map that my hp still show as being full and the damage is listed separately because it's non-lethal. I can't remember what the property fo "non-lethal" means with regards to affecting status and stuff...obviously by its very name it's not gonna kill me, but I'm not sure what it does apart from that, mechanically.
Anyway, big booty foot plus small murafu head would probably mean murafu flying backward, but mechanically I think that would cause more damage from her hitting the wall so I'll work around it ;). I just need to check where all these bastards are now with regards to moving, because if they're in the right places I already know what I'm doing...
I suppose if Money's upcoming post involves interaction with Ameena, i'll have to edit the post I'm about to make, but for now I'll check out the map and have her do something anyway, if we're in to a new round now...

Re: DM themed play-by-post D&D game : OOC thread

Posted: Tue Nov 24, 2009 1:01 am
by Ameena
Just to continue the OOC notes about diagonal-attacking rather than filling the IC thread - Ameena wouldn't worry so mmuch about getting closer to him at this stage - it's more a case of that she needed to pass through that slightly-closer square (probably passing just behind or through Haynuus's feet or something, since he's on that square) in order to Get Away From Everything As Fast As Possible.

Re: DM themed play-by-post D&D game : OOC thread

Posted: Tue Nov 24, 2009 1:04 am
by beowuuf
Non-lethal damage is damage you can shrug off after rest (I think an hour, I'll have to look it up). However, if your non-lethal damage equals your current hit points, you fall unconscious. So if you take 6 more points of damage (lethal or non-lethal), Ameena falls unconcsious. Obviously, if she takes 9 points of damage or more, she's got buigger problems than that :D

Being unconscious in battle is a bad thing - helpless opponents can be almost be auto-hit, or given a potentiall fatal blow called a coup de grace that does auto-hit.

Edit: Non-lethal damage heals 1hp per hour, or gets removed at the same rate as lethal damage from healing. That was it :D

Re: DM themed play-by-post D&D game : OOC thread

Posted: Tue Nov 24, 2009 1:09 am
by beowuuf
Yeah, so don't worry abotu the AoO. I wouldn't usually give such assurances, and I'm glad you are tactically aware. But at the end of the day, I don't want the roleplaying game and storyline to go away and the COMBAT GAME to start. So I won't always go for the mechanical advantage if the narrative isn't set up that way (like killing anyone with a greatsword). In this case, since Drommal has been so dismissive of Ameena, that isn't going to stop now.

Meanwhile, Westian is in an odd place where obviously Drommal has no hesitation to kill the priest, but the priest hasn't quite registered as a threat yet (due to prevous conversations and missing in combat now).

Haynuus is possible in the bets and worst place - he's being regarded asa credible threat. This isn't the nicest spot to be at if they start concentrating attacks anywhere :D