
For fun I gave him giggler speed - them it became painful!
Actually, that was more fun because the actual idea was to make the dragon invlnerable (which it was in the proper version I created) aside from using the best bow and firing the best arrow possible directly into its maw. That's right, you had to face the dragon, wait for it to attack you, then fire the moment it attacked to bite/breathe fire to kill it

Anyway, all the clone engines are flexible in their own ways, so some cool battles have been created along the way.
You might like CSB battles because terrain can add the edge to combat. However, as CSB is non-linear it doesn't address a logical ramping of combat either.
Armours are a little more threatening in number or confined spaces due to their double attack ontop of high armour and magical resistance. Given the DM level lay-out though, you were probably able to bypass that advantage quite easily!