DM themed play-by-post D&D game : OOC thread

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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

Well Helm mentioned a name that Westian knew, so he will really want to track him down. It sounded like he was on our side, and he knew something about the order Westian is in. So Westian will want to make sure he is ok, and also talk to him since he may have some info about why we are here. Sadly, that could mean us having to split up! :( Even though it would leave us terribly vulnerable if we are attacked. :shock:

We could get any healing potions lying around on the bodies, Haynuus will need to drink another or next hit and he is dying again. Maybe Westian will grab a sword also (no time for armour). Then I go after Helm, Haynuus presumably goes after Ameena and Aurek goes after Farel? (Oh, and we have to help Aurek with that door). Falkor will go with one of the warriors for protection – I imagine Haynuus since he does not know Aurek yet. Also he may want to find Ameena more than Farel since they have travelled together (and he does not know that he is not her favourite person at the moment). And we have an agreement when one of us finds the person we are looking for we return to the room and chase after someone else. Not ideal, and very risky, but I don’t see a better way. Any ideas?! The only other option is to leave someone to their fate...not a pleasant thought!
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

So it sounds like Westian is aiding Aurek hold the door open, and Haynuus is darting through the teleporter.

OB, roll me a strength check to hold open the door. Luckily, with Aurek's previous roll neither of you are in danger of being crushed by the door for failing chcks this round. To get an idea of hos this is working, DC5 means failing so badly the door could fall on you, DC10 is failing but being out of the way of the door, DC15 is letting it fall by one notch and taking 1hp non-lethal damge but at the least the door is slowed, DC20 is halting it, and DC25 is actually pushing it up a notch.

Multiple successes for one level count as a success for the next level above - so at worst the door will fall from 3/4 to 1/2 height, if Westian makes DC15 then it will be held this round for 3/4 height. Tough DCs, I know, but the idea would be for multiple people to be doing this, and the fact that it is a tough trick to stop a heavy complexly mechanismed door from falling!

Money, if you want to go with Westian instead of Haynuus, note that at least for this round the door will still be high enough from the ground thanks to Aurek that Falkor could just dart through and see what Farel is doing - Falkor will be about as fast as the armoured men, so running should be able to catch up or at least keep close.

Anyway, will try to update the intermediate Haynuus through teleporter at lunchtime, otherwise I guess on track for evening update for Saturday play, and one update Sat or Sunday ready for resuming Monday.


For now, let's call the five day week and a post expected during the weekend standard operating procedure. If people can yell if they won't be available for a weekend post, or during the week, then it's all good.
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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

Rolled a 9 + 2 = 11 for strength...sorry LB!

Will post IC soon
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Eh, he's managed to halt the door enough to give you guys a chance - the switch search will be tough.
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

OK. Posted. I wreckon Falkor is better off with Westian and Aurek as that's the way we're heading with or without little 'ole Ameena.
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Oh, I forgot to say the reference to the NPC's (Sorry, not NOC :( ) goals were partially background info just for amusement. Though i believe from ic posts one could guess them. A nd after this fight, i think helm will be a little less eager to split from the party - assuming he is alive!
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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

@Ian - Wait! You forgot to take any healing potion! Noooooo...oh well, I suppose Haynuus was too fired up to find the missing critter to worry about himself! :D

Ok, so the door is at half height. Either we find a switch or we duck underneath, otherwise we are just delaying the inevitable?
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

No, you get enough successes (Equivalent to DC25) and you push the door up to full and the mechanism resets. You might event suspect one success might lock the mechanism...

Ducking under it is an acrobatics check if it's left to fall, fail and you get caught under it and thumped :)

Falkor just doesn't even need to duck to run under right now, anyone else will take a move action to get passed it :)
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

Ahhh the advantages of being a short-arse!
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Lol, loot which bodies? Passin is waaaay over the other side of the room, and you already nicked Arbrut's flask :D

LB, Aurek can answer Westian as a free action by the way :D
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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

Umm, good question! In my head there were lots more bodies scattered around, in fact Westian was standing on pile of dead soldiers 5 feet high. Maybe the reality wasn't quiet so dramatic. :wink:

What about the guy that Aurek just dropped near the doorway? Or was he the one who drank a potion and smashed his flask?
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Yeah, Westian was basically standing proudly on a pile of dead Falkors apparently!

Nah, that was Brohur who ran away first. Thinpas (the sergeant, remember the one you convinced so he had a word with the captain to not capture you like dogs?) is the one Aurek just killed. You can kinda see his body. It's the one just off the map passed the door you are failing to help keep open :D

If you want to scramble around and get the flask he'll have about his person, go right ahead!

I'm glad it felt like you were felling people left and right and was viceral like that, cause obviously the reality is you killed half, and have let half get away. Which is a bit more realistic really! And would have lost two-three yourselves were it not for many factors, all player generated.
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

Ameena would've REALLY helped in this situation... her being the rogue and all.

@Beo: I have noticed that in the last map, Ameena has 1 less hp (lethal damage)... was this intentional? <insert Beethoven 5th symphony here>
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Maybe...

Yes, unlike the 'Westian still only has 10 not 15hp' snaffu a few maps ago, that aspect is correct. DUN DUN DUN.
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Oh, and of course in defense of Ameena not joinign the fight, the difference in good RP instead of just running your favourite away from danger is as follows:

"Can I backstab? How much damage does backstab do? Can I backstab? Can I take two weapon fighting yet to dual wiel daggers? Can I backstab yet? Weeeee!"
*fight*
"*Cry* Umm, my character wouldn't attack unprovoked *cry* "

And lol, Ameena and Falkor are in the same boat, in that if they can get their damage in, currently they can potentially deal
more damage in one hit than their fighter counterparts (Falkor has the advantage of auto-hitting with his combat spells), however that's balanced by the 'one hit and they fold up' minor weakness :D I think with Ameena to look after too, you might have one more dead bad guy but possibly one actually dead champion. Would have still been interesting to see that play out.

Lol, also noticed you DID have a rogue in the party already, and you totally ignored the poor guy so he played defensively the first round, everyone wandered off removing his flank bonus, then you let him get torn to pieces so he ran away to die...did I say die, I meant... cry.

Anyway, once the dust has settled and I see what's happened, I'll have to let you in on the alternate ways the situation could have gone.


Right, so back to the game at hand. As you might notice I'm being slightly looser with initiative, but still respecting the six second 'combat round' timescale. So be aware of keeping your actions in that sort of frame, but you won't have to obssess about it unless an actual conflict comes into play again (liek you meeting a soldier or a trap being sprung).

Technically, the encounter is still not over - Farel is doing something, Ameena something else, and the door is now your most vicious opponent!
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

I'm gonna roll for my next strength check now... so that I can write my next post. (strength check vs door 1d20 + 1 = 14 + 1 = 15)

It looks like I've played my part here. I hope that OB can roll a 10 or higher... :P
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

Something just came up so I might not be available on Saturday, not completely sure. You guys can go ahead though. Westian is going to struggle with the door, and when (if?) it is opened go through looking for Helm (he does not know much about Farel yet).

I rolled some dice in case you need them beo (if you are updating and I have not appeared). In order to not give too much away to everyone else (so people won't automatically know that Westian is definitely going to open the door or whatever) I won't mention the numbers, just give the link
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Nice.

Ok, we'll move on if you can't make it, have fun doing what you are doing unless it's not fun, in which case I hope it turns out ok / is over swiftly / hippo
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Money, just need to know what Falkor is doing (run after Haynuus or run to Westian/Aurek and help/run passed) then we can move on
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

Move on??? YAY!
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by Ameena »

I figured"NOC" is a typo of NPC" ;).
Better make sure that the OOC discussion doesn't overlap with the IC discussion - that is, make sure that various characters don't act on informatin they don't actually have because they haven't been given it because only their player knows about it, if that makes sense. I tend to read any IC updates, then re-read the bits that will affect/refer to Ameena before I type a response, so I know who's said what to her, or what she's seen/heard etc, rather than private thoughts of characters which she'd have no way of knowing about. I've still gotta finish typing my character-knowledge thingy so I know what exactly she knows about everyone and stuff. I haven't added to it since I started it, which took about two hours to get up to page five of the IC thread, lol.
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

I'm in for an update, whever you wanna throw one at me, Beo (if you choose to). :P
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

beowuuf wrote:Money, just need to know what Falkor is doing (run after Haynuus or run to Westian/Aurek and help/run passed) then we can move on
Patience! Money provided his content-rich post for yesterday, it's the nature of the game to sometimes need clarification based on what everyone else does.

Also, now Ian posted, actually be good to see if Ameena and Haynuus will come back at the end of the next round.

That way I can do a longer update that will include your and OB's next rolls, and will be able to reveal the results of money's actions to bring everything in line with Haynuus and Ameena stepping back through. If they do :D


Money, can you also give me d20 rolls no matter what you do (they will either be for perception through the door, or for perception searching for a switch really)
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Re: DM themed play-by-post D&D game : OOC thread

Post by Ameena »

Just a note - I realise it probably seems like I'm being deliberately awkward here, but since Ameena's so freaked out right now, what with everything that's been happening (and it's pretty much been kind of building up the whole time she's been in the dungeon, what with one thing after another...), it would seem a bit out of character for her to suddenly go "Oh sure, Haynuus - let's just stroll right back into that room where you were all just so happy to burn and tear the guts out of all those blokes in scary armour" ;). While a nice yummy Vi potion will have (mostly) cured Haynuus's injury, I'm pretty sure it won't have nicely cleaned up all those gushings of blood that will have covered him immediately beforehand ;). So there's this blood-soaked half-orc inviting the (more or less) pacifistic murafu to casually come back to the scene of death and burning...probably not the kind of thing the average (or, indeed, any) murafu will be too willing to nose around in ;).
I wonder just how much blood got spilt all over the floor during the course of that battle - mind you don't slip and fall in it, chaps ;). You messy people, you...
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Gah, I knew I should have waited to post updates, the timeframe in everyone's head is getting fecked up.

LB has posted 3 round's worth of actions. You've responded twice to my minor updates so are way too far ahead of everyone else, I'm afraid.
OB has posted 1 round's worth, but has given dice rolls for 2 round's worth.
Ameena and Haynuus are technically only on 2 round's worth, but the gap waiting for Ameena could swallow up a round easily.
Money posted 1 round's worth, but I needed clarification on if Falkor was moving too.

So yeah, we can kinda put everyone on the same timeframe, but I need money's actions. And obviously no more responses until he does!
Then Aurek turned to Falkor, "Hello there, you don't seem to have said very much... Might I ask your name?"
I've indicated he's Schroedinger's Falkor, so best not to talk to Falkor like he did nothingl, he might have actually said lots of stuff to you you need to reply to, or he might be behind the door!

By all means start one with Westian, of course. In fact, if everyone is in the room and thinks things are over, then by all means everyone should start chatting. I did promise that once you were finished with the encounter, that you could actually get a breathe back and have some introductions and info sharing. However, like I said wait for money first to see if they are over.

Infact, let's put this another way - if Falkor does do nothing, then most likely something bad will happen in about 3 - 5 round's time :D
"We both woke up here, unsure of how we got here. Our minds just seemed all 'fuzzy', and any memories came with great difficulty."
Actually, Farel knew exactly why he was there - he tried to get in a secret side door and was attacked and knocked unconscious by the blackskull soldiers, and woke up in the cell.


Right, that's enough for now, though I should be posting you all PMs today to do with your character and where their heads are at right now.
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

@Ameena - blood pool all around between where Arbrut is and the teleporter - after all Hyanuus was gutted and Falkor killed twice! Not really anything around Passin, and THinpas is of course dying from being run throgh now too.

And I'm glad to have a character actually react and remind veryone hw nasty the combat is, since now everyone has healing wounds and even dying are very easy to shrug off.


Basically, that was the intent of being so visceral with the battle descriptions this fight. I knew that as soon as you get flasks, mechanically fights start being very easy to shrug off - with a small amount of time your hit points can be restored to a decent level, and even in combat as you've seen death is something that can be reversed startlingly easily.

So I sorta wanted to make sure there were hooks to ensure the fight still mattered and could still have psychological consequences. Just say if anyone isn't comfortable with that. I just like to have combat be something bad that matters if you have. I think it's important that I ensure all your RP towards not having fights is rewarded by ensuring fights that do break out are nasty affairs that warrant Ameena's reaction just now!
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Re: DM themed play-by-post D&D game : OOC thread

Post by Gambit37 »

Schroedinger's Falkor
Excellent :D
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

I like it too, but sadly not my original phrase :D
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Re: DM themed play-by-post D&D game : OOC thread

Post by Ameena »

Well, Haynuus just confused both myself and Ameena by buggering off again and thanking her for...something. Hopefulyl Falkor will update soon and then we can see what everyone does. Is there a make-corpses-and-blood-disappear-and-stop-smelling spell? ;)
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Nope. Maybe Ameena can just use the strong pitch of the torch to smell on her nose. Or soak something on her Gando hankie and put it over her nose. Or she can check out the odd monster. Or check out the other Drommal filled corridor. Or follow Brohur. So many possibilities!

Poor money, he's bathroom fitting. I'm surprised we can't hear him swear no matter where we live :)
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