Ok, done!
After all this, I'll probably end up having net access after all. Assuming I don't, what can you guys do?
- level up! Everyone bar Aurek (because he pre-levelled before the fight) gets a level in their chosen class. Details below.
- that wacky IC chat you lot wanted to have with each other! You guys seem to be able to self-regulate well enough, try not to ask any questions of NPCs that will stall the game, and try just hand-wave any gaps in player knowledge that I am not around to correct
- character stuff! Money, you can fill in Falkor's backstory a little more. Ameena....if I have to give you stuff to do with your character, I don't know what to tell you! OB/LB, you guys should probably bounce a few PMs or start a thread here about the order. Specifically the rules of the order so our paladin has an agreed flavour of lawful good zealotry to follow. It will also help me with NPCs - as you might spot, there are potentially another cleric/paladin pairing to find! Anything additional that might come out of such a discussion would be cool too. Ian - assuming you aren't going to be around due to lack of coffee or because you said you wouldn't be, then I guess you don't need to keep a hand in. Although some ideas for rival orc clans and tribes would be fun
Anyway, that levellling up thing:
Level 4 (Haynuus):
- add 1 to any ability score (check to see if this increases your bonus and thus any attack, save or skill bonuses)
- you get one more bonus feat (fighter-only not general)
- add one more skill point to a single skill
- add 1 to your melee/ranged bonus
- add 1 to your fortitude save
- gain 1d10 (min

+ 2 hit points (10 - 12hp)
Level 4 (Ameena):
- add 1 to any ability score (check to see if this increases your bonus and thus any attack, save or skill bonuses)
- you get nine more skill points to add to your skills (maximum 7 ranks or 3.5 cross-class skill ranks)
- add 1 to your melee and ranged bonuses
- add 1 to your reflexes roll
- gain a new class ability called 'uncanny dodge', which means you won't lose your dexterity bonus to AC when flat-fotted or attacked by an invisible attacker.
- gain 1d6 (min 4) -2 hit points (2 - 4hp)
Level 4 (Falkor):
- add 1 to any ability score (check to see if this increases your bonus and thus any attack, save or skill bonuses)
- you get four more skill points to add to your skills (maximum 7 ranks or 3.5 cross-class ranks)
- add 1 to your melee and ranged bonuses
- add 1 to your will save
- gain one more LO spell use and one more UM spell use
- gain 1d4 (min 3) - 1 hit points (2 - 3hp)
Level 4 (Westian):
- add 1 to any ability score (check to see if this increases your bonus and thus any attack, save or skill bonuses)
- you get three more skill points to add to your skills (maximum 7 ranks or 3.5 cross-class ranks)
- add 1 to your melee and ranged bonuses
- add 1 to your fortitude and will saves
- gain one more priest spell-like effect use, one more LO spell use and one more UM spell use
- add 1 to your turning bonus (as it is equal to half your level)
- gain 1d8 hit points (min 6) +1 hit point (7 - 9 hp)
Remember that if you increase an ability score to an even number (eg 13 going to 14) you will increase your bonus by +1. Note the effects:
- strength - gain +1 to melee attack and damage rolls, also athletics skill
- dexterity - gain +1 to ranged attack, reflexes save and AC, and also acrobatics, thievery and sleight of hand
- Intelligence - assign one additional skill point this level (not retroactive), gain +1 to appraise and knowledge based rolls
- wisdom - gain +1 to will saves, and heal, survival, perception and sense motive skills
- constitution - gain +4 to your maximum hit points, and gain +1 to concentration skills
- charisma - gain +1 to bluff, diplomacy, and intimidation skills
Sounds good to everyone? Obviously Aurek has been enjoying the benefits of level 4 already as I hadn't planned he'd meet up with you lot. Everyone will level up to level 5 together.
I am toying with the idea that after level 6, I will drastically slow down the levle gain of the characters to a normal D&D game. Basically, you guys were level 5 - 6 characters all along. Anyway, something to consider over the next week or two to see if this idea appeals, or if you would prefer to have a more DM-like constant gain. RP wise, you might find gaining to much too soon means you have to justify a lot of skills and staying power. Of course, it makes it a little more fun if you aren't being blown over by a semi-powerful creature aswell
Right, officially the game will restart with you as a party moving forward with the action stuff on the 4th January. I might be back on tomorrow evening if I have net, but otherwise I won't be back around until the middle of next week. Have fun chatting away, etc!
And Merry Christmas!