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Re: [RTC] The Forest of Doom (under construction)

Posted: Thu Dec 16, 2010 7:46 am
by Partyoffour717
just played demo it was cool

Re: [RTC] The Forest of Doom (under construction)

Posted: Mon Dec 26, 2011 7:26 pm
by RAF68
Salut linflas allons nous voir un jour se fameux jeux ?????

Re: [RTC] The Forest of Doom (under construction)

Posted: Tue Dec 27, 2011 9:12 am
by linflas
Pas sur RTC en tout cas. Peut-être un jour, sur un autre moteur de DM.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Dec 27, 2011 3:08 pm
by RAF68
Et pk pas sur RTC tu avait commencer a faire ton jeux sous RTC pourtant vue la démo PK ??? pour quelle raison ???

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Dec 27, 2011 3:56 pm
by Chaos-Shaman
trillion dollar question

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Dec 27, 2011 6:00 pm
by linflas
@RAF: le format texte de RTC me convenait très bien car le scénario de Forest of Doom n'exige pas une gestion complexe des événements. Le problème vient du moteur graphique et du fait qu'il n'est plus maintenu : j'aimerais en effet avoir une profondeur de champ plus importante comme dans Ishar par exemple car l'histoire se passe essentiellement en extérieur et une résolution un peu plus élevée que 640x480. Pour le moment, aucun moteur de DM existant ne permet cela, sauf peut-être CSBWin3D. L'avenir nous le dira.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Wed Dec 28, 2011 12:39 am
by RAF68
LINFLAS : maintenant j'ai compris ! :)

Re: [RTC] The Forest of Doom (discontinued)

Posted: Fri Jan 06, 2012 11:18 am
by Zed5Duke
Dungeons like this are impossible or very hard because limits of rtc
-open area look good only on screens, in practice is very confusing
-rtc have problems to compile dungeon when it contain many custom files (hi-res require to add above thousand new)

Re: [RTC] The Forest of Doom (discontinued)

Posted: Fri Jan 06, 2012 12:21 pm
by Gambit37
I agree that the the 3 tile view simply does not work for outside daytime areas. Distance shading to white or a light colour is part of the problem. You can still do outside areas, or forest areas, when it fades to a dark colour though -- as long as you design the perspective and shading on your trees right, though!

The DM engine also has a very strange eye line and perspective, which makes large outdoor areas look very weird.

It's my view that if you wanted to create a DM engine with a good outside view, you need a lower eye line and you need to be able to show items at least 7 tiles away.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Mon Jan 09, 2012 11:50 am
by Skellimancer
This is stunning.

Shame it is discontinued.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Mon Jan 09, 2012 10:09 pm
by Chaos-Shaman
Yuuup. A tear from me :cry: . A great THANKS to Linflas for the wall making program! An inspiration :!: RTC is still a wonderous program as Adamski has proven with Underwolrd Dreams. Long live DM and all it's contributaries.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Jan 10, 2012 5:54 am
by Skellimancer
Linflas!

Please reskin DM2/DM with such awesome visuals. :D

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Jan 10, 2012 4:07 pm
by linflas
actually, that was my first attempt when I started playing with RTC editor but I thought creating something really original would have been better.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Jan 10, 2012 6:22 pm
by Chaos-Shaman
I doubt many would have even stuck with the attempt if it were not for people like you Linflas. Because of you, some of us have looked into how to create such a spectacle. There were some who drove home the notion that RTC was imperfect, not worth the investment, yet there was none who challenged the offer and allowed the nube to explore. Your touch with GG was truley a gift. We are thankful!

Re: [RTC] The Forest of Doom (discontinued)

Posted: Tue Jan 10, 2012 8:40 pm
by Gambit37
Chaos-Shaman wrote:There were some who drove home the notion that RTC was imperfect, not worth the investment
RTC *is* imperfect, but no-one here said that it was not worth the investment. I invested 10 years in it!
RTC is plenty powerful enough for most designers. Some of us however pushed it to places where it could not cope, and its flaws, bugs and limitations became very apparent which is why we abandoned it.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Thu Jan 12, 2012 8:12 am
by Zed5Duke
Is there any alternative for RTC ?

To me invest in it is no longer good because it wont compile my dungeon anymore, i tryed to stay with one big project but have very bad experiences, barely relased it and almost lost months of work. Am add there 1400 custom files and maybe this is problem, overloaded (Ravenhood3.20) Next update will be miracle.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Thu Jan 12, 2012 8:27 am
by beowuuf
Joramund did create a basic converter from RTC to DSB, but I'm not not how much it manages to port across. And DSB is a different engine to learn, of course

Re: [RTC] The Forest of Doom (discontinued)

Posted: Thu Jan 12, 2012 10:18 am
by Gambit37
DSB is superior in lots of ways. I've barely scratched the surface of what it's capable of and think it will be several years before I can build the game I was trying to build in RTC. I've decided to just plug away at it whenever I get the chance.

DSB has all the dungeon design limitations of RTC which is frustrating if you want to do outdoor areas, because it also only emulates the DM 3 tile view. Compromises in your scenario can be made however, to make that limitation seem less obvious -- for example in my game, the outside areas are at night, or in the snow (fades to white) ;-)

It's a very powerful alternative but hard to learn if you're a pointer-and-clicker non-programmer.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Thu Jan 19, 2012 11:49 pm
by Chaos-Shaman
will linflas be porting FOD to DSB?

Re: [RTC] The Forest of Doom (discontinued)

Posted: Fri Jan 20, 2012 12:46 am
by Gambit37
No.

Re: [RTC] The Forest of Doom (discontinued)

Posted: Fri Jan 20, 2012 9:50 am
by linflas
He said.