BEO's FUN FUN INTRO

Forum to run play-by-post RPG games based on Dungeon Master! Warning: These games may have mature themes or language.
CURRENT GAME: Raixel's 3.5ed D&D game

Moderators: Ameena, raixel

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

I thought I'd get further passed Thessin to be to the right of the turtle, but if Thessin is still so reduced by the egg, then Sssssil will - unhappily - stand before Thessin to take on the turtle.

Oh, as for maptools, there is a freedrawing tool. Not sure if it includes a text adder. Or there might be a grid referencer somewhere, though of coruse being a virtual table it lets players move their own tokens, so less need to call on grid references.

As for the shield, mis-communication. I didn't mean ready it beforehand, I meant I wonder if the turtle would hesitate and let Ssssssl scramble around readying it while he moved around more in later rounds. For the moment, the answer seems to be 'no' as expected, and indeed if the turtle does leave Sssssil alone, someone else is in trouble! :D



"Hit better!" screams Sssssil at Lissssak, losing patience with the inexperiences fighter. Sssssil is terrified enough as it is, without having to deal with someone who can't help. He also feels angry rather than embarrassed at Thesssin for stepping in the way of the egg, fear briefly switching his emotions.

Sssssil hisses loudly at the turle, sidestepping to keep attention on him, hoping the other two warriors can start inflicting some real damage. The short sword does not seem so good against the armour of the turtle, and Sssssil does not want to move for his imbedded axe until the creature's snapping head is briefly distracted. Sssssil hopes they hit it on the correct side for it to turn the right way.


Figured I'd better let his low charisma and intelligence seep through. He won't co-ordinate the attack for the moment, and is being mean through fear to the poor newbie :) Really nice loooking map, btw! Is that just with the default textures?

Sssssil will five-foot step to the diagnoal right (so he's to the right of the turtle) and do the boring full round attack thingie with his short sword. He might get creative once he knows what is happening.

And hey! Got a crit on the first attack! Hope it got confirmed!
Nat 20 (5 damage), crit roll 17 (5 damage)
Second attack 7(roll of 4, and damage roll 4, doubt it's needed :D )
http://invisiblecastle.com/roller/view/3494562/
http://invisiblecastle.com/roller/view/3494564/
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

It was a full round action for Thessan to get his face clear, so he could only take a 5 ft step. I couldnt let 2 crit fails go unpunished, now could It?

[going off about map]
And no, theres no default textures on the map. The defaults *suck balls*. I had to spend a couple hours getting those, but I found some really good sites. I can give the zips to you if you are ever intrested in using em. Be warned, even zipped the total is about 800 meg, though. (all checked with AVG free 2011 and Malwarebytes) I have *SO MANY* trees its not even funny. Like probably 250+. I didnt realize I was getting that many. It was just like "d/l tree album", and im like ooo cool! *click* WHOA! I'm eventually gonn apicka few that are say "broadleaf watertree" "blackbark tree" and other flora I've made up. Other than that, I juts d/led the letter tokens, the sea turtle, and then a couple artist's albums (the nests rae actually a "ruined earthen wall", of the same type that are making up the hollow tree, but I shrunk em to the point where they look like a hole in the sand!).

The main problem I'm having is the background. The "mud" texture took me forever to find, cuz most of the background textures are either way garish, inappropriate for a swamp, or interfere with my transparent "greenish or muddy" water textures, turning them a very lurid shade of shit!

The only issue I see in the forseeable future is that I think this is about max size for the screenshot. Anything smaller might make it hard to see whats going on. So I hope I dont have to do any 150ft overland combats! Although if you all have Win 7, you could juts hold down the cntrl key to zoom in. I found that works great to make the map bigger, cuz even screwing with the upload resolution on imageshack couldnt get it as big as I wanted. Also, they're much bigger than a paint file(1mg) and a free imageshack account can only hold 10mg, so if we want to archive old maps for posterities sake, I'm gonna have to send em to you.

And as far as the gridlabels go, I found a way to type a text bubble but the issue I'm having with that is that the trees cover up the grid, making it very hard to place the bubbles appropriately, os that it is easy to trace ypur location. I could put the trees in the "background" layer so they dont cover grid, but then it looks f'n retarded cuz they become 2d and not obviously a border. I'll fig something out eventually [/going off about map]

EDIT: YES! After I typed this, I just found a show coordinates option to number the grid. I think it might still have the "trees block gridlines" issue, but its better than having to hand number it ever single time


Thessan rubs his inflamed eyes. Even though they are swollen and red, he can apparently see somewhat now that he got the goop of his face, and he steps to Sssil's left(right on map) and chops at the turtle with his huge serrated blade. The angry creature is focused on Sssil, and fails to pull her head back in time to avoid the oncoming blow, and Thessan's sword thunks solidly into the creature's neck with a noise like stabbing a melon.

The turtle withdraws her head into the safety of her shell, and Sssil sees his chance to kill her, and redeem his earlier blunder. Acting quickly, he springs forward and leaps onto the back of her shell, pushing her a little ways into the soft ground. Before the surprised creature can react, the tracker flips his blade over in his hand and stabs three times in quick succession into the gap between the upper and lower shell where her head is, sinking the blade to the hilt each time. The razor sharp steel slides through the wb of skin that joins the shell with the neck effotlessly, and after the first strike Sssil has to hang on as the creature hisses and bucks madly, attempting to throw him off. By the second strike, the creature is tottering on her feet, and the blood flowing out of the join turns black as he manges to puncture a vital organ. The turtle collapses, but Sssil strikes a third time to make sure she is dead, before withdrawing his gore-slimed blade and sliding off her back.

Lisssak, still stinging from Sssil's exhortation earlier, runs up and stabs the downed creature, as Sssil slides off. The tracker can see the young greya nd white lizar's hnads are shaking as he jams his polished, near new longsword into the same gap Sssil had death the death blow. Thesssan steps forward and puts his hand on the youngster's shoulder.

"That's enough," he says quietly, his nose still sounding blocked from the yolk. "It's dead."

Turning to Sssil he says "Was this turtle why you called us? They don't have much meat, but it is still a fine catch, and I see that there is an egg buried in the sand over there. We can take that as well."

Strangely, he says nothing about the fact that Sssil hit him with an egg, and doesnt seem upset about it, although he digs through his pack for a second until he finds a waterskin, then upends the contents over his head to wash away the rest of the yolk and bits of leathery shell still clinging to his face and chest.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

"Eloss," said Sssssil, comign down quickly from the elation of killing the turtle, realising the fighter thought he had only called them for the turtle. "Exhausted Eloss in catch slime," he says, pointing towards the area. "Shell!" says Ssssil happily, realising that this kill now means the valuable shell is theirs. As are the eggs. "More eggs!" he says, pointing to the original destroyed next below the tree trunk.
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Thessan nods at the tracker and looks around, his demeanor going back to the wilderness-savvy experienced warrior as the pain in his eyes fades.

"Alright, then!" "Lisssak, you go gather up the eggs in the tree over there. Take one of the game bags off the grahhssk to put them in. Be sure to wrap them well in grass or leaves. We don't want another...accident" Thessan says to the young lizar. As he says "accident", he winks at Sssil.

As the grey and white youngster runs back to the grahhssk tied up at the entrance to the clearing, THessan turns to Sssil. "Dont worry about the egg," he says. "It wasn't your fault you hit me. I should have been more aware. I was just worried that you had gotten injured when I saw whta looked like a scuffle over by that downed tree."

The warrior walks over to the turtle and drums his claws on the greenish-bown speckled shell, then traces the whorls there with his finger. "Yeah, this will fetch a good price. Its thick and quite sturdy. She must have been ancient. It will fetch a good price in market. Quite a fine catch for you!"

"But this can wait. We should probably see about pulling the erloss out of that catch slime before it draws predatos to us." The two lizar walk into the clearing. When the erloss sees them, it tosses its head and bucks a little, before sinking back into the slime, obviously exhausted. The egg Sssil dropped is still there, and the ssaaros is still futiley struggling in a pile of goo. Although the very edges of the glue from the tanglefoot bag have started to dry out, the center is still quite gooey. Hisssa sticks his head out of the pouch and perks up at the sight of the strugglung creature, and the image of the rodent cage appears in Sssil' s head, along with a feeling of urgency.

Thesssan laughs at the hanging noose and the remains of the tanglefoot bag as well as the struggling creature underneath. "Hllaasss! An exclamation of amusement. What have we here?" The warrior turns to Hisssa and holds out his hand for the snake to scent. "Did you convince Ssssil to set this up for you? No, I bet you did it all by yourself, huh?" And with that, he tickles the snake under the chin, similar to an uncle teasing a favorite kakkiss. Hisssa seems to enjoy the contact, tickling Thessan's fingers back with his tongue, and Sssil gets a feeling of pride from the snake.

Then the warrior turns serious. He carefully walks near the catch-slime pit, making a complete circle around it.

"Hm. You were right in calling us," he remarks. "This erloss could provide much food for the caravan. The question remains how to get it out. We have coils of rope on the grahhssks. It seems like it should be possible to tie the erloss to the and have them pull it out. The question is how to get the ropes on the erloss. I just don't want to leave it here to die."

Thesssan turns to leave the little clearing. "I'll go get the grahhssks and bring the over here. While I'm gone, see if you can't find a way to get ropes on it. Oh, and you might want to take care of your little friend's snack, before that tanglefoot bag goo dries out, too."

Sssil loos around the clearing. The catchslime pool is about 12 feet long, and 7 feet across, although the area around it is very gooey. It shouldnt bother the grahhhsk at all, as they have huge webbed feet dwesigned for walking in mud. The catch slime could be a problem if they got directly in it, however, as even their webbed feet may get stuck. At the base of the pool(the erloss is facing away from it, Sssil sees a giant blackbark tree. The catchslime doesnt extend all the way around the tree's trunk, and it is possible to walk up to it from behind. Sssil notices the tree has grown partially bent over, caausing a large branch about a foot thick to hang down over the catch slime, about 4 feet above the erloss.

Hisssa seems like he wants to help, and Ssssil gets a mental image of the grahhssk harnessed to ropes tied to the erloss, and then Hisssa mock-striking and hissing at them, causing them to panic and take off running, thereby pulling the erloss free.

K. So. Thessan will assist you in any rolls you want to make. He alos has a decent ranged attack bonus too. Well, at least I think its better than Sssil's.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Ssssil feels relieved and oddly warm when Thessin waves away the egg incident, and seems to be prasing and including him. "Harder to kill when jump on back near water," Ssssil says shyly and quietly regaridn the churned tree trunk area, and pointing to his injured leg. Sssssil runs a hand gingerly over the shell himself as if it will burst when touched. He smiles a small smile to himself. He's hunted in the wild, but he felt a strange pride to realise he had managed to kill such an old and robust creature. And apparently be thought of well.

Sssssil wasn't sure how to feel when Hissssa enjoyed ther attention of Thessin, a twinge of jealousy overcoming him for a moment. Then Sssssil repremanded himself, and instead took pride in Hissssa's pride, glad that someone else appreciated how special his friend was. Sssssil gave a small genuine smile and then sent a mental image of Ssssil grabbign the cage and putting the squirrel-like cretaure in to it, to reassure Hissssa.

Ssssil will go put the squirrel in the cage and Hissssa in there too while Thessin and he look at the erlosss then :)


Ssssil feels nervous again as he is left to look for a way to snag the erlosss. He nods at Hissssa's suggestion of scaring the grahhssk, thinking that such panic would make them pull all the harder, with no donwsides. As to snagging the creature...


Sine you are starting up threads, feel free to slow down with me! I'm guessing Sssssil does not need too much in the way of posts to get back to the caravan should you want a meet up? Anyway, can Sssssil draw on his knowledge of the erlosss to work out if the creature has any weak areas or strong areas - like a weak neck or strong jutting out back bone - to work out where to perhaps snagg the creature securely? Knowledge (nature) comes up with a ho-hum 12 including bonuses :(
http://invisiblecastle.com/roller/view/3496484/

Current thinming would be to either sink a weapon in to its flank somewhere and pull it out usng the tree as a lever - either aroudn the tree trunk as a horizontal pulley, or over the branch as a vertical pulley. Also a spot roll to assess the tree for being secure? Got a 21 for that
http://invisiblecastle.com/roller/view/3496486/

Funny, just starting to remember Ssssil's bonuses off by heart, just when they are going to change! :)
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

I don't want to slow down! Honestly, in all the years of D&D, your campaign that you ran and this adventure with Sssil have been two of my faves. Even when I was gone, I kept on planning the campaign and wondering how Petal and everyone was faring. Besides, the more we post, the sooner I can drop Ameena in and get the threads combined into one. But if you wanna slow down due to being busy, just let me know and I will. I'm hoping to drop Ameena in this thread within a couple days, and combine them all, hopefully sometime next week. It really depends what OB and Ian do, it could be anywhere from 3 or 4 days, to if they do something weird and unexpected and I have to get creative, it might be a week or 2

Since we have been going for a little bit since restarting, I want to ask your opinion of the pacing, description, clarity ect. If you feel its dragging or needs more/less description, interactions, whatever, let me know and I'll be happy to change whatever you don't like! Basically just what am I doing right, and what could I be doing better. I know I asked this before, but one of my big deals is making sure my players stay interested in the game. Since this is the first PbP game I have ever ran, I want to make sure I'm keeping you happy!

Have you read OB and Ian's adventure yet? I'm trying to make it alien and weird, compared to Sssil's intimate swamp-knowledge. And they also just encountered a lizar caravan! (not Kass's. This one is smaller.). Wonder how thats gonna pan out :D

And its a "ssaaros", not a squirrel! What kind of lizar are you? Hisssa will make fun of you and call you Westian! :P Actually, I had to edit out when I typed squirrel quite a few times too. Its my own stupid fault for describing it/thinking of it as a grey and black striped ground squirrel, even though it doesnt have a big bushy tail.


"You jumped on her!? Hllaasss! Thats brave! I'm not sure I'd have the scales to do something like that!" Thessan says, flaring his nostrils in mirth and amazement at the tracker's daring. His eyes follow Sssil's pointing finger to the injury and he sobers. "Kacikkhss! I guess you payed for it! Well, to cheer yourself up, think of that beautiful shell and how good you'll look in armor made from it or the coins that'll roll in from the sale! Even Hassta never managed to down one that old and big."

He examines the wound, gingerly pulling the torn boot back so he can get a better look. "Well, I've got something that may help on my grahhssk. After Hassta lost his eye, I resolved to learn 'bout basic healing. You know, the stuff you can do without magic. While I'm not as good at it as some, I can probably help to make sure it don't get infected. And Kalissa can sticth up that boot for you, too." With that, he follows Sssil to where the erlosss is stuck.

As Thessan walks around the catch-slime examining the erlosss, Sssil goes over to the struggling ssaaros and uses his blunt claws to dig under the glued ssaaros and seperate it from the mud it rests on. He picks up the ssaaros, goo and all, and drops it in the rodent cage. He knows that within a couple minutes, the glue will dry out and lose its adhesiveness, crumbling into a powder and freeing it. Even though he figures this is safer than trying to pull the glue off of the rodent, potentially injuring or killing it or risking a nasty bite from its sharp incisors and strong jaws, Hisssa gives him an incredulous look, and Sssil gets a mental image of a glue covered ssaaros stuck in Hisssa's mouth and gluing it shut. Of course, the snake has no way of knowing that the glue would dry out and fall off the ssaaros, leaving nothing but a pile of greyish dust in the bottom of the cage.

A few steps out, Thessan turns around as if he remembers something "Lisssak should have gotten the eggs together by now. Poor little hssir! I thought he was gonna lay an egg when he saw that turtle charge at you! You know, he just passed his hssir test the non-noble version of the hssir test, similar but not as stringent to a noble's. at the end of the rains this cycle? about 4 months agoThis is his first real trip out as a hssir. I'm kinda keeping an eye on him, make sure he don't get in over his head. I think he looks up to you. I spoke to him on the way, and he spent a lot of time talking about how much he wanted to be a tracker, like you." he says.

After he leaves, Sssil looks at the erloss He remembers that an erlosss' spine is very thick and strong to support the leg musculature, although the lower leg below the hock is weak and easily damaged. think like a horse, how their lowe legs are tiny compared to the size of their bodies and easily damaged. Even though their bodies are compact and muscular, their necks aren't that strong,as unlike a swamp deer, they don't use their heads for fighting.

Sssil gets and idea and goes over to the tree, examining it closely. It seems healthy, and stable, with large roots branching out around the catch slime pool, although due to the viscous and bacteria-laden nature of catch slime, the tree wouldn't put its roots into the pool. The deep splits in the tree's bark make it easily climbable, and looking at the thick limb jutting out over the pond, Sssil knows it will support his weight easily if he wished to climb up there. As for holding the erloss, it most likely will hold the full weight of the creature, at least for a little bit.

The tracker hears Thessan approaching, and turns to see the scarred warrior and Lisssak leading two male grahhssk, each wearing the special saddle needed to ride on the creature's loped back, and each with two saddlebags harnessed behind the saddles..

"Here, let me get a look at that wound, and then we can discuss plans," Thessan says as he goes to a grahhssk and pulls two coils of sturdy rope and a small oiled grahhssk-skin pacakage. "So, do you have any ideas on how to get that chunk of meat outta there? I'm looking forward to a nice erlosss steak tonight."

Alright, so I'm going to stop there to keep this going over long(well even MORE overlong). I'm getting images of you guys bending the tree branch down, tying the erlosss to it an letting it go so it flings the erlosss out of the mud like a trebuchet! :D
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Aww, thanks! Yeah, I'm happy to keep going at the same pace, just wasn't sure how you were finding it all :) At the oemtn the only issue seems to be that I end up posting almost a day later than when you have posted, as the mornings don't see me really able to post somethign before work, nor lunchtimes.

Pacing and descriptions are still fine. It's nice to explore the world and get to know the characters. And it is fun seeing the opposite view with Ian and OB's thread! I actually thought they were meeting Ssssil's wagon, now I'm scared for them! If anything becomes obvious over time I'll yell, but at the moment it all seems to be nicely balanced.

Edit: Gah, dunno why I hit send there, I'm still composing thye rest of the reply :(
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Ssssil had felt an odd flush at the praise of Thessin earlier. Had his ideas really been brave? He wasn't sure, I mean he just sort of muddled through and thigns eventually seemed to work out, through the terror. Was that bravery> Ssssil didn't know, but he kept havign a secret smile to himself when he looked across to the turtle shell. He imagined himself with the shell armour, looking proud. And then to forestall any bubble bursting by Hissssa, he also pictured his amll friend in a smaller version of the armour too, looking fine and having many warriors around to tickle him and praise him. Ssssil also send an image of the tanglebag going to dust to Hisssa to reassure his friend that the ssaros would still be a worthy meal. "Poom!" said Ssssil quietly, miming the explosion of dusty when the bag finally dried out.

Ssssil felt less enthused regarding Lisssak. The boy had already passed his test, and Ssssil felt a little resentful regarding that. Worse, he then felt even less confident regarding the boy looking up to Sssssil. It seemed to be insult to injury, thwe young warrior trying to take Sssssil's secrets. Ssssil shook his head to try and relieve himself of the unworthy thougfhts, but it certainly made him avoid the younger lizar.

Instead, Ssssil focused on the erlosss as Thessin came back with riders and ropes. He felt unsure, but also realised he didn't want to appear uncertain in front of Thessin and Lisssak for entirely different reasons. "Umm...need to put rope around trunk of erloss, where it strongest. Noose or some such!" said Ssssil. "Have rope come around that tree trunk there, good strong tree, take the weight. Good lever!" He looked around to the grahhsssk. "Hissssa said he can scare the grahhssk good, make them pull very hard. But...not sure how to make them go straight, or make them stop." Ssssil looked nervously back to Thessin for his opinion, though trying not to look nervous in front of the younger lizar at the same time. He was laos interestign in Thessin's healign skills - both because his leg was starting to scream at him now the battle rush had worn off, but also because Ssssil was interested in all the tricks to healing yourself in the wild.


I would still liek to vote mud trebuchet! I'm imagining the early simpson's episode where the rabbit goes flying throguh the air, and after a long moment you hear the muffled squeak in the diastance. Only in this caswe, the erlosss lands on top of the lizar speaking tyo OB and Ian!
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Yeah. (so Ian and OB dont read my plans if theyre watching this)
Spoiler
The caravan was just supposed to be local color (one of the wagons was a bench-seat wagon with some non-noble lizar and other Zaangaardians riding to Makan, so they are getting stared at by spider-people and snake people ect), and maybe get a chance to pick up some supplies and get info about the region. But Thiy(Ian) got such a high dip that he managed to convince the pathfinder to taker her and Artaxes along. So as it is right now, they most likely will be riding in a caravan going toward Makan, passing your caravan going away from Makan in about a day. Hmmmm. I hope you guys dont go riding by each other, and wave and go on or something :D. Eh, I havent DMed forever for nothing! I'm already formulating my plan :twisted:


And I'm glad you like the pacing. Don't worry too much abot the time thing. I think it has to do with the fact I'm almost on the other side of the world from you guys, so it seems like it goes i post at 4-8 pm here(usually, but sometimes also around noon) then you post about 4 am here. But at my old job I used to post around midnight. Or something. In any case, dont stress it. I was real busy today and just got home at 7pm, and i still have chores and crap to get done. Bleh. But I'm way too intrested in seeing trebuchet erlosss to put off posting. :D Chores can wait!

And the muddling through line reminds me of a line in Mercedes Lackey's Valdemar series. One of the latest books, a char asks what "muddling along" is. The answer is (paraphrased) "getting by, the best way you know how to do it, and doing the best you can.". Sounds like Ssssil to me! My NPCs will get through his low self esteem someday!


Hisssa perks up at the image of himself in the armor. An image of a tiny helm (think like one of those WW2 round GI helms the Americans wore, but flatter) made out of shell pops in Sssil's head, followed by am image of Hisssa wearing it, and a bunch of presumably female snakes following him around, and a bunch of male snakes looking on jealously. The snake seems excited, even more so when Sssil *pooms* at him.

He suddenly explosively hisses, trying to copy the *poom* sound, but can only manage a sound like a erlosss-bladder ball that kakkiss like to play with int he parks of Makan leaking air.

Thesssan glances up at the loud hiss coming out of Sssil's armor pouch. "Makanasssht guide the spirit away", he says to Hisssa, apparently thinking the snake sneezed.

"Well, before we work on the erloss, let me do what I can for your leg. Granted, my healing is only the art of the bone needle and ointments, and I can't runes to draw the Water of LIfe into a flask, but this should at least help a bit. First we must remove your boot." Thessan says as he unwraps whatever is inside the grahhssk skin package. "Its a good thing to know how to do, though. Here, watch me carefully and I'll show you."

After Sssil removes the boot, the warrior lays out a pair of small silver tweezers, whta look like big chunks of spider web, an stone jar of bluish ointment, a tiny bone needle with some very fine thread attached, a skin of water, a tightly rolled and bound piece of leather, and some clean soft cloths. He takes the water skin and washes his hands, then gently pours water over the wound, dabbing it with the cloth as he pours. After that, he takes the tweezers and looks up at Sssil.

"The first step is to clean your hands so they dont have bad air on them, then wash out the wound with pure water, and clean any bits stuck in there out with the cloth. That wasn't so bad, but now I see what looks like part of the turtle's beak embedded in your leg. This may hurt, so you can take the leather roll and bite on it if you need to. Now hold still"

An agonizing fire shoots up Sssil's leg as Thessan puts the tweezers in the wound. "Hold still, almost...There!" he says, as he withdraws the tweezers, a shiny black inch-wide chunk grasped firmly in them.

He holds up the piece of beak for Sssil's inspection, dropping it in his hand if Sssil wants it. "That needed to come out. Now, we take the webs here, and douse them with this ointment, which has bloodmoss and other healing herbs in it. Then we pack them in the wound. A weird property of arachne and other spider webs is they help the skin grow and stop bleeding, and doesnt need to come out as the body absorbs it. If put in soon enough, the can even help scales grow back".

He takes the small jar and dips the cobwebs in it using the tweezers, then gently packs it in the wound. It hurts terribly for a second, but then a cooling, numb sensation spreads through the wound due to the ointment.

Finally, he takes the needle and begins to stitch the wound closed. There is a slight prick as the needle goes in, but the ointment has done its work and the pain is bearable.

There is now a neat row of fine stitches where he wound was, and the pain is no longer a screaming fire every time Sssil puts weight on his foot, but just a dull throb.

Thessan packs up the kit and nods at his handiwork. "Thats pretty much all there is to it. Kits like this are really common in the markets and at temples, or you could get everything you need out here in the swamps. Just make sure you filter and boil any water you use if you get it out here, the spirit of swamp-decay can sometimes infest it." he says.

Sssil can now make a heal check with a +2 bonus to heal 1d4HP/day *if* he has a healers kit with similar items(1d4+5 hp if anything you use has bloodmoss in it, whether the raw plant or an ointment). Oh, and you gain 1d4+5HP. (Mostly its cuz I think the heal rules as written suck, esp in a low magic no-cleric campaign) I might switch it to survival when you drop to lev 3. Cuz at this point, theres no healing magic in the group at *all*

After packing his kit up, Thessan grabs the rope. "Your idea just might work. But how do you suppose he get the rope around the erlosss' trunk? I could maybe make a noose and throw it, but you'd be resposible for getting it around the tree. If we tie the grahhhsks, they shoul'dnt be strong enough to break the rope. So even if Hisssa scares them, they wont get away."

K, so if you want to do this, I need a use rope, a survival and a con. Oh, and throw in a str too, just for good measure. Yeah, I'm getting images of OB and Ian trundling along in their wagon, and seeing a weird horse-like creature go sailing across the sun like ET or something.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Woohoo, thanks for the healing ability with the heal skill! Always funny that in D&D, the Heal check didn't actually grant any healing at all! I know you hate 4th ed, but I like how thwey handled non-magical healing with healing surges. Basically hit points keep their immediate stamina/wounds feel, but you add the narrative 'hero gets his second wind' or 'hero is inspired by his fellows and puished through the pain' or 'hero gets basic aid' tto be able to recover in a fight a little. And out of a fight, you basically get the recovery you would expect when you have skilled warriors performing field repairs, and you get to rest for a moment torecover your staimna. Yet the heasling surges, beign finite, still tick along like a seoncd grade of hit points so chamopions are getting worn down, and your non-fighters are still squishy with less healing surges.

Aaaanyway, long story short - thanks for the hp! :) And also can't wait for others to meet Hissssa, he's such acool character :D



Ssssil tries to be brave for the look of things as he is ministered upon, but every small move makes him wince and cry out. Still, Sssssil has had to be alone inthe swamp many times, and has seem many wounds. Despite him mental winces and sighs, he doens't feel nauseous at the pain itself and is soon rewarded by its passing. He grins widely, and nods enthusiastically at both the skill of the ministrations, and at his enthusiasm for learning new tricks. Of course, time woudl see if he'd remembered <i>every</i> little detail regarding it, but still, Thessin made it look easy. He was sure he had picked up enough for it to work later...

recovered 6hp (rolled a 1), though if I drop hit points to level 3, then I guess I will reduce lower than my current hp anyway! We shall see how much damage the erlosss plan does first, right? :D A more paranoid person might assume the erloss incident will account for Ssssil losing 5 levels! http://invisiblecastle.com/roller/view/3500805/


Sssssil feels a little out of his depth with the finer points of his plan, and was thankful that Thessin took the lead with the noose and tghe throw. Sssssil was not necessarily bad at trapping, but he usually was following his pray instead of preparing traps for them. "I take tree! No problem!" said Ssssil happily, seeing no issues involved with being near the tree and a rope when two very powerful sets of creatures decided to play tug of war. He'd been facinated by the artisans in the markets, and had swung around in less accessable areas of the swamp when catch slime and other nasties had been underfoot. He was sure he oculd set up a strong yet felxible pivot point for the rope.


Rolled the following rolls:
Use rope = 18! (actually 19 rolled)
Survival = 25 (assuming +2 for above ground)
Constitution check = 5! (or a whole 9 if this gets the endurtance bonus, which I doubt. Rolled a 3 here.)
Strength check = middling 10
http://invisiblecastle.com/roller/view/3500796/

I reckon the set up will be solid, and the execution will be....interesting...?
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Grrr. Sorry. I got swamped at work yesterday after I hovered around on the board for a bit (but I think it was long before you could post, probably around 2 or 3pm your time, i think. Maybe later.)and by the time I was done, I was so tired I passed out as soon as I got home, while thinking ill just take a nap for a bit, I gotta post on the game. zzzzz... (alarm goes off at 7:30 am) BEEE BEEE BEE! "Augh*fumbles for phone to turn it off*! Wha? How the hell did I just sleep 12 hours!!!". So sorry about the day skip.

Yeah, I never liked the natural healing rate, and the fact that heal doesnt give HP. I mean, if you go to a hospital with a giant wound and they stitch it up, you feel a bit better. Not 100%, but a bit. I think they were trying to be *realistic* or something. But frankly, if you wanted to be realistic, you wouldnt lose HP untill te day *after* you got hit, as its always the day after an injury that it hurts like living hell/gets stiff ect. So heal generally gives 1d4 HP back, if done by a trained person.

And LOL at the erlosss plan losin the levels. Honestly, I'm not sure I wanna even make a narrative reason, unless you want one. Since it really is just mechanics. And you get the endurance bonus, cuz...well youll see if it ends up happening.


Thessan makes a neat noose and throws it. It lands perfectly around the erlosss' neck, and the creature snorts and rears as it feels the rope land on it. Thessan uses this oppertunity to slide the rope under the erlsss' front legs and pull it tight so the noose is snug across the torso. Thessan passes the other end of the rope to Sssil and says "Alright, do your stuff."

Sssil looks at the rope and the tree and realizes he could make a trap-knot that will allow the rope to swivel. Then he could tie it further down the branch to put most of the weight on the tree, causing the tree to bend if enough force was put on it. Then, if the rope was cut suddenly, the tree would snap upright, transferrng the force down to the erlosss and lifting it free of the sucking mud. The only thing was, he would have to keep the rope very taut when tying the swivel, as if it was loose, when the tree was released, the rope would have to much play and not jerk the erlosss properly.

He climbs the tree with the rope in his teeth and ties the first knot of the swivel easily. The second is a little harder, as having to keep the rope taut keeps on threatening to jerk him off the tree into the catch-slime with the now-annoyed erlosss. At one point the erlosss gets enough energy to buck, and Sssil nearly loses his grip as the rope almost jerks out of his hands, but he manages to complete the final knot. Now both the part of the rope he is holding and the part attached to the erlosss swivel easily back and forth. He ties a simple knot that will be realeased if the rope suddenly goes slack farther down the branch, to pull the whole tree sideways when force is applied to it. After this, he climbs back down and hands the rope off to Thessan to tie it to the grahhssks. Thesssan ties the rope to the catch-rings on the grahhhssks saddles and nods at Sssil.

The tracker feels a sense of excitement as Hissssa slithers down his body to the ground, the snake obviously proud to be part of the plan. The viper mock-strikes at the large reptile's huge leggs, hissing loudly. The stupid grahhssk cranes his long neck downward, jerking his head back up suddenly and shrieking when he sees Hisssa's fangs coming at his face. His companion starts shrieking too, and many small birds take off as the sounds echo through the swamp. The grahhssks slowly start to back away, and Hisssa follows, still hissing and striking at the huge webbed feet.

THe tree behind Sssil creaks loudly as it is bent sideways, but Sssil knows blackbark wood is fiborous and not easily broken. The grahhssks finally decide the have had enough of the viper, and their powerful legs churn as the run, only to reach the end of the rope as the tree nearly touches the ground. Hisssa moves forward, but stops striking as Thessan yells "Now!"

Sssil runs forward and hits the rope with his axe. Unfortunately, the first blow doesnt snap it. He takes aim again, and this time the rope parts. There is a loud crack and the noise of many leaves and branches shaking as the tree suddenly snaps upright, then forward as the tension is released, followed by a horrible squelching and sucking sound as the erloss is lifted out of the mud followed by it sailing about 20 feet hrough the air, then is slammed down about 10 feet from the catch-slime pit into a stand of moss trees as the rope plays out, with a terrible crash and sound of snapping branches and bones. But the swivel holds, and takes the force as Sssil designed it, so the erloss sails through the air in a controlled, if fast arc, instead of flying free, as it would if the rope had snapped.

Sssil approaches the creature, and can see that it has broken its back legs in the fall. It lays there, mouth opening and closing as it kicks its front legs feebly, the shattered bone glistening from the torn ends of its oddly still back legs. Sssil realizes taht it has broken its back due tp the extreme pressure of the rope, and it would be best to put it out of its pain as quickly as possible. The whole area is scented with an odd pungent smell, us earthlings would call it something like skunk and Sssil knows that erloss don't make sounds but communicate by pheremones. And an erlosss' fear pheremone is one of the things that most other creatures can small, as a way to drive off and confuse scent-using predators. The creature's eyes roll in its head, and is scrabbles the ground with its front cloven hooves as Sssil watches it.

Thessan steps over, chuckling at the whole episode. "Wow. Just wow. I can't believe that worked, but it did! Now, do you want to dress the turtle, or should I? Which ever one you don't want to do, Lissak and I can." he says, his nostril-slits wide with mirth. He looks over at the slightly-sickened looking Lissak, the young hssir obviously upset by the erlosss' death throes and nudges Sssil in the ribs companionably before whispering "Sides, if he wants to be a tracker, I think its high time he learns about nature in its true form, not the pleasant place thats in storybooks, huh?"

"Then we should load up the meat and eggs and we'll meet you back at the caravan. You'll be the hero of the day, with this much meat! A turtle, eggs *and* an erlosss! You deserve that shell more than any other tracker! And dont let anyone tell you otherwise!" the old warrir says as he walks to the grahhssk to praise them.

Hisssa climbs back into his armor pouch, and sends Sssil a feeling of pride, and an image of what looks like a giant scaled tree, that rushes closer and then farther away, which Sssil realizes is what Hisssa saw when he was striking at the erlosss.

I *cannot* believe that worked. I'm hoping what I wrote out was similar to what you had in mind.

I was fully prepared to have the erlosss either go airborne, the tree break, or the erlosss land on you guys. But the dice were in your favor, I guess to make up for all those nat 1s! I didnt have you put it out of its misery, cuz I already directed your actions once with the axe, but you can totally retcon it it before Thessan speaks if you want. You gain 150xp(to be applied after you drop to 3rd) for one of the most hilarious and creative problem solving instances ive *ever* seen! I LOLed at that image of a horselike creature stuck to the end of a trebuchet. I can even see the look on its face as it goes sailing in the air. Too bad they dont make noise, it would have ben even funnier to have it whinnying or snorting in surprise.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Lol, the springy tree was a cool addition I wasn't quite expecting, but otherwise all according to Sssssil's flawless not dangerous at all plan, right? That was great, I'm grinnign too! :D Thank goodness he didn't get an erlosss on the head and loss those levels. I'm happy to have them hand-waived. Sssssil's exceptional skills look a little odd right now, given this story is very much his beginnings. The 8th level Sssssil is him having left the tribe and been with the fey and in human lands for quite a while, the 3rd level reduction seems more in line with where he is right now. Cool that he's made a good impression with the better bonuses right now, of course :D

And realism is fine for some systems, but D&D has evolved to emulate epic films/shows and fiction. There's a reason that heros can be mortally injured one moment, and die/almost die, but then the next scene the wounds are reduced in severity unless it's plot relevant to keep them weak. More interesting! :)


Ssssil felt relief and they joy flood through him as everything seemed to work out perfectly. Odd to think that not long ago he was scrambling in the dirt, trying to even scrounge one egg. He looked bakc around to his small friend coming back, and gave a huge grin. As Hissssa settles in to the pouch, Ssssil imagines holding the small snake up to the tree trunk. With his little friend snapping at the tree, that tree lifts up and reveals itself to be the gigantic leg of a grahhssk towering over the forest. The creature flees, and then half the trees reveal themsleves to ahve been towering grahhssk with foliage growing on them. They all flock away too in to the distance, until Ssssil and Hissssa are left with a barren swamp, errant leaves drifting down on the wind. Sssssil grins broadly again to his friend.

Ssssil can't help but still smile at Thessin's reaction. "I....I take the turtle?" he says hesitantly. Sssssil still can't believe he has claim to the shell, and besides the scents of the erlosss is the one downside of the meat. Sssssil gives a grudging nod to Lissak, supposing the boy is not so bad if Thessin has taken the hissr under his wing. Ssssil briefly gave him a tip for dressing the erlosss, then moves on uncertainly. The uncertainty ends as he sees the turtle across the distance. The lizar stope by the cage with the ssaaros inside to let Hissssa play with the now freed creatures as a reward.


I will imagine the erloss making a Loki noise after it landed - if you've seen the Avengers, you'll know what I mean :)
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

I havent seen the Avengers yet. It just came out yesterday here (Yeah, I know, WTF, the US towards the end of a movie release date list. Don't ask me...), If youre talking bout the new movie. And I never read Marvel or DC as a kid, so I dont know much about it. Guess I'll have to be mystified as to what a Loki noise is :D. And perhaps that extreme trend towards action movies is one of the (many) resons I dont like 4th, I had a friend who worked for White Wolf and made the game called Exalted. I never played it cuz one of my biggest gripes was how *uber* powerful the chars were, especially compared to humans. I like the games where the chars are not the most powerful thing around. That was my main gripe with Eberron too. A squad of metropolis guards should be able to be a mtach for lower level chars. Chars should not get second winds, refreshing abilities every round, ect. But thats just me, I guess. I consider HP an overall score of your ability to dodge, wounds, tiredness ect. And if someone makes a called shot and crushes someone's hand, you WILL be taking penalties, believe me. I havent dropped that in this game yet, cuz I want to get the feel for it firs, but normally I allow called shots. (basically you take a hit penalty to be able to target a specific part person's body, then if it hits, they get penalties (based on what was hit) until they recieve a heal chek or cure spell.

Sssil steps up and gracefully puts the suffering erlosss out of its misery with his sword. Hissa is still excited, and Sssil gets the sense that he is replaying "his moment" in his head . When Sssil sends him the image of grahhsk-tree swamps, the snake pops his head out and looks around concernedly, as if he expects the trees to start stomping and shrieking at any minute, angry that he tormented their smaller kin. When he sees Sssil's smile, he flicks his tongue at the lizar and sends a mental image of the two of them sitting in the branches of a tree-grrahhsk as it strides along, carrying them miles in a day.

Lissak steps cautiously towards the erlosss when Sssil gives him tips, fingering his belt knife nervously. He hisses distastefully at the iron tang of the blood-smell and crouches down next to the downed beast, preparing to make the first cut as Sssil directed. Thessan looks at Sssil and winks. "Hmm. I guess I better go help him, otherwise we might end up with it hacked apart, hmm?" he says as he steps over towards the nervous young hsssir.

As Sssil leaves the clearing to go to the turtle, he hears Thessan instructing the young lizar how to gut and dress the erloss in preparation for butchery. Sssil can hear Lissak's shaky voice replying, and Hisssa sends a mental image of Lissak cutting down the erlosss, and having Hisssa pop out with all the guts. The snake appears to be getting quite a kick of Lisssak's squeamishness, something thta the viper couldnt possibly understand. When Sssil walks over to where the caged ssaaros sits and eagerly sticks his head in the raised flap. There is silence, then a sound of scuffing and a loud squeak. Hisssa withdraws his head, the weakly struggling grey rodent clamped firmly in his jaws, and slithers under a nearby tree to eat in peace, with a mental image sent to Sssil showing Hisssa with a lump in him in the armor pouch, and Sssil standing next to a butchered turtle, and a feeling of time passing. The tracker picks up the now empty cage and moves to complete his chore.

The butchery proceeds easily, and within one bell Sssil has a nice pile of turtle meat and a clean shell. Hissa slithers slowly up to Sssil, a large lump in his side, and climbs into the armor pouch. Sssil gets a feeling of drowsy contentment, and he knows Hisssa will probably sleep off his huge meal for a while. Shortly after the snake appears, Thessan and Lissak step out into the clearing. The young hssir's white scales are red to the elblow, and he looks slightly ill. Thessan is carrying two full game bags, one having slowly spreading red stains across it. Lisssak hurries to the pool of water and washes his arms until the blood is gone. He then splashes water on his face.

"He did good," the scarred warrior says as he packs the turtle meat into a third game bag. "This was his first time dressing a kill, and he kept going, juts like a warrior." This last part is said loud enough that Lisssak can hear, and Sssil notices the youngster perks up a little.

After he packs the meat, Thessan nods to Sssil. "Alright, we've got a lot here, our grahhssks will be pretty loaded down. Do you want us to carry the shell too? I could make room on mine, he's a little bigger than the one LIsssak is riding. We'll carry it back and meet you back at the caravan. Its travelling slowly along the West Road, you wont miss it."

The two outriders start loading their grahhssks plus the shell if Sssil asks them to. then Thessan salutes Sssil and they dissappear into the heavy foliage, trackable only through the grahhssk footprints and the sounds of their passage moving awayfrom the clearing.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Just like Iron Man, it's weird but cool that the UK got the screening early - doens't happen that often (if at all)! Weird, and forgive me if I was happy to see it and go 'ooooh', though strange to not then have twiter ablaze with talk of Avengers right after. I guess I follow to many Americans!

Anyway, if/when you see it, you'll know what I'm talking about. And also, as a DM, tell me the film doens't feel like Joss would be the perfect DM. He manages to balance all the player characters, with different power levels and stories! It's going to be my new go-to for explaining an RPG game now :D

And Hissssa continues to be such a cool character. Who knew the animal companion could actually be a proper character in their own right? :)


Yeah, I heard the same aboutthe old versus new system where vampires went from tortured souls with slightly better powers to just people who wipe the floors with hunters, and then the werewolves themselves were just super humans, and basically any normal human may as well not bother being rolled up.

As much as realism can be fun in concept, as a mechanic it just gets in the wya of the story and usually players use mechanical reactions to get out of it. I far prefer having the mechanics get out of the way and be abstract so the big injuries happen when I want them (at the end of the story). So just as you do, I like hp as the abstractions of many things - wounds, stamina, determination - but with some many fights and rolls I like a system where we can push stuff like that to the end of a story and not suddenly have the players walking off to heal themselves and screw the narrative. 4th still has encounter refreshed and daily powers, and so there are still interesting choices about rushing to the next ecnouter of pushing through a day's sleep and losing your abilities, but mages don't suddenly become useless because the first encounter was tougher. And the heler isn't stuck in the heal spot all the time. Anyway, 5th edition sounds like it will be pulling back to older feeling versions, and allowing all these game styles as options the DM choses to bolt on or not on top of a flexible core engine, so *fingers crossed* it will be decent.

Called shots - I've always avoided that. As a player I know that it means my character could get crippled all the time by enemies for the benefit of ending fights early. And is there anything to stop 'I want to aim for the neck and kill them quickly' requests? After all, you can argue that for the difficulty of hitting (penalty) should also include the fact these areas are not as protected (bonues) so really, doens;t it just end back at the AC anyway? And why aren't the fighters always trying to aim for the weakest point in a fight? I think sneak attack and crit hits are supposed to be the successful called shots anyway with extra damage.

If you want called shots, can we make it that crits are just given more weight? You call the shot if you get a crit (or state alreayd where you are aiming). If you don't confimr the crit, you get the double damage (always bugged me in 3rd edition that it's a re-roll potentially for nothing) and if you confirm it then you get your called shot. And a doube crit results in a permanent injury?

Anyway, lots of writing not to do with Sssssil! Let's correct that!



Again Ssssil felt a twinge of unwanted jealously when Lisssak was praised, but tried to nod enthusiastically while he looked across to the young warrior. Ssssil looked back at the turtle shell to soothe himself, holding it close to himself and grinning. Unfortunately, a small recollection had burrowed itself in to his sub-conscious, and was slowly hatching now. Sadly, especially with Thessin's praise, he recalled the idea he'd worked out with Kasss. Being seen as good ...might be a bad thing? Sssssil sighed deeply, and looked at the turtle shell again. "You can take the shell, thank you," Sssssil said, then added, "and...don;t tell people it was me. Not shell. Not meat." Sssssil shook his head sadly. "It's important people not know it was me." Sssssil then remembered his friend. "Tell people what Hissssa did though!" Then he had a realisation. "and you can tell Kassss about me!" he felt a little odd about saying that, but it seemed important. "Otherwise....shhhh!" It was a geture he'd seen humans do, and didn't know what it meant.

Sssssil felt very sad to have given up everyone in the caravan being impressed by him, even though, strangely, it had been some nervousness about everyone looking to him that had given him the courage to follow through wit hthe plan. He'd said to Kassss that if they coulnd't find the traitor, he could volunteer to be an 'outsider'. His brain had finally realised it was hard to be thought of as a liability if you did your job. Sssssil sighed, and waved away the grahhkks. He counted a few moments, and then started tracking the way back to the caravan. He knew he wouldn't have to play act being a failure when he returned, with his shell gone and with his words spoken, he now felt it.


Awww, pooor Ssssssil. Hard to play the hero, he's not built for it!
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Yeah, thats why I havent implemented em. And in my system theres no "instakill" head/neck shots. Head shots cause you to be staggered, arm/hand shots cause you to drop the item in hand, and take a -2 penalty to hit(if its a weapon hand, if your using a shield you drop it and it makes the shield AC bonus drop by 1 but no lower than 0 keep in mind we generally play with a LOT more armor/shields than the 15 or so listed in the PHB), leg shots you lose 10ft of speed per leg. And the DM rolls you a will every 1d4 rounds to see if you shake em off, to represent pushing through the pain.

But you made some good arguments and I'm now gonna ask my players if they want it to last for just a base 1d4 roundsq. . And I like your idea cuz it always bugged me too, that crits could potentially be for nothing, but you dont need to re-roll a 1. So, how bout the above penalties for 1d4 rounds on a confirm(1d3 if you think 1d4 is too severe), and a permanent penalty on a double?

Hm, the only issue I see is that based on the above penalties, head is always gonna be what people go for. How about on a confirm, the DM rolls 1d4 to see what part of the body it lands?


Thessan nods, seeming to remember Kass' plan. Then he frowns. "I still dont like it. I think its much too dangerous for you and the mammals. But, if its what you want to do, I will not stop you. But neither will I risk you. If you are in any danger, I'm gonna protect you, and Makanassht can send the plan to Chaos for all I care "

He cocks his head at the "shhh", and blinks.

"Makanassht guide the spirit away. It seems both you and Hisssa have caught a mild illness. But you shouldn't hold your sneezes in like that, the spirit could stay trapped within your nose, and make you sicker." he tells the tracker.

The two ride off, leaving Sssil and Hisssa alone in the clearing.

For Ameena:
Spoiler
Urrffrah was out hunting, near the place of reeds and stone where the lizard-people are in great numbers. She liked to hang around there, far enough away that they couldn't see her, but close enough that perhaps the scent of the lizard and snake that she knew, the hunters called Sssil and Hisssa would travel to her and she could see them again. She didnt know why she liked to see them. After all, they werent like her. She had been ranging in the area, for there was much food nearby, tasty creatures that were easy to catch. And their meat tasted so much better than the scraps that magic-caller fed her when he kept her caged. She had just chased a young four-leg near the wide track of open space, and it bounded across the open land. She knew to not go on the open track, because many of the lizards and others went up and down it. She knew she couldn't let them see her. They werent prey, and they carried metal claws like the ones the ones carrying light and making much noise did, when they took down the magic-caller. she remembers seeing the magic-callers blood spray, and knew that even though those loud light-carriers had no claws and fangs of their own, the metal ones were very strong. And a wounded hunter couldnt hunt.

Urrffrah stood there in the bushes on the edge of the open trail, cursing the loss of the four-legs, when suddenly a loud creaking noise came from down the path. She watched, and a herd of these large wooden contraptions came down the path in single file. She had seen these before. They were apparently some kind of thing that carried the lizards. They didnt smell alive, but they appeared to chase the two-leg prey-lizards in front of them. She turns to melt back in the bushes, when a familiar scent catches her attention. It was the hunter, Sssil. She looks and sees him riding on one of the wooden things, along with something that looked kind of like the people of the magic-caller but not exactly. He smelled different. And a being, that reminded her of herself, when she took her wolf form, although it stood on two legs and seemed to talk with the others. Well, if he was going away from the stone place, she would follow.

She follows the wooden things, staying to the bushes that hide her from the izards sight. After what seems like a short time to her, the wooden herd stops and circles. The lizards get out, make fire, and begin to sit around, cooking meat. Although wary of the others, she keeps her eye on the hunter she knows. When light falls, his snake friend goes to the wooden beast closest to her hiding place. She swears the snake looks right at her for a second, but then goes within the wooden thing. A commotion ensues, and the snake comes out, a baby rat in its mouth and others in close pursuit. But these arent the normal rats she used to hunt around the magic-caller's lair. She detects a taint, like the dim memories of the dark place she came from, before the magic caller took her and made her what she is today. The rats spew something that stings her sensitive nose, and she can smell disease on them. But, the lizards are good hunters and bring the rats down. She grows bored after that, as the lizards dont seem to be moving, and goes deeper in the swamp to find a safe place to rest.

When the hot sun wakes her, she goes back to the place where the herd was. It is gone. She curses briefly, then decides to travel in the direction it was going at last sun. After all, the clear track only went one way. Using her natural speed she runs quickly through the trees, covering ground much faster than the slow wooden herd moves. Eventually she sees it up ahead. But as she approaches, she realizes the hunter Sssil's scent is no longer there. She puts her nose to the ground and picks up his scent moving away into the trees. She follows the scent and eventually comes to a break in the trees. There is a muddy water pool, and also the scent of reptile blood. Next to the pool is a creature with four stubby legs, a head with a sharp beak on a retractable neck, and a huge shell coverin its back and underside that it can pull its limbs and head into It is laying dead and is the surce of the blood-smell. Sssil's scent is in the clearing, as well as two of the two leg prey lizards, and two of Sssil's kind. She knows these shelled creatures can be vicious and hard to kill, and again thinks that the hunter Sssil would make a good pack mate.

She follows the scent of the hunter, and finds him in a clearing. A four-leg prey beast is stuck in mud in the ground, and as she watches, the two leg prey-lizards pull on a rope, which pulls a tree down. The tree is attached to the four-leg by another of those "ropes", and as she watches, Sssil breaks the rope attached to the two legs with ametal claw, the tree snaps forward suddenly, catapulting the four-legs out of the mud pit it was stuck in and smashing it on the ground near her hiding place!Think like a trebuchet. Yes, it was Beo's idea ;) She is amazed. The three hunters carve up all the dead creatures with their metal claws, and then the two that aren't Sssil leave, and her potential pack-mate stands alone. He appears to be watching the area she is hiding. Did he sense her somehow? She feels a strange emotion at getting a chance to communicate with him again. (a human would know it as happiness, but she doesn't so much, being a recently-changed barghest)
Sssil notices there is something in the foluiage at the edge of the clearing. Whatever it is, it is watching him, but hidden well enough that he can't tell what it is, only that it is big, at least huamn sized, perhaps crouched or laying down. Hisssa becomes excited, and Sssil gets the mental image of the same pair of darkvision-using eyes that were watching him the night the rats attacked. But oddly enough, the snake doesnt seemed agitated or afraid.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Less movement or losing a weapon can be a good option opposed to staggered, depending upon the situation, so perhaps you can just mention you might nerf the staggered on head or randomise it if it's the only option that gets used. Or maybe the less 'inviting' the option, the longer it lasts - so head is 1 round, hands are 2, leg is 3 or 4?

Sssssil regrets having not gone with the other two somehow, with some foe out there. Hissssa not reacting worried Sssssil - did it mean someone from the camp had followed, someone Hissssa thought was safe.

Ssssil gentle touches the head of his small friend, trying to reassure himself more than Hissssa, and trying to encourage his friend to retreat back in to Ssssil's armour where it was safe.

Meanwhile, Sssssil lets a hand casually drop to his axe, as he tries to let his senses and 'swamp sense' give him hints regarding what is out there.


Ok, a few rolls here. I'm not sure if the completely unknown new character added here means I should swap to 3rd level rolls, so I've listed both bonuses. Normal spot/listen, and Ssssil will also try to use his instincts (survival) and knolwedge of swamps to figure out if there is anything in the surroundings that hint to what he is seeing (the size of the eyes, height they are, sounds in the swamp or lack of it hinting predator, etc)

Spot = 6 or 4 (nat 1)
Listen = 9 or 7
Survival = 19 or 9
Knowledge (nature) = 18 or 16
http://invisiblecastle.com/roller/view/3505649/


HEY NOT AMEENA! WOOHOO, I HAVE A PLAYER IN MY THREAD!
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Sssil tries to see what was hiding in the bushes. Unfortunately whatever it was sensed that he was watching it and backed away. Judging by the sound it makes, it was moving on four feet. It didnt seem to be familiar with the swamp, as his trained senses can pick up a snapping branch or slight creaking of branches. Although what ever it was was decently stealthy, it was not native to the swamp. The quieting of the calls and movement of swamp creatures reveals itto be most likely a predator.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Sssssil wondered what predator could come to the swamp without being part of the swap. Some pet of a trader? Sssssil slowly moved across to the nearest carcass, and gently shuffled a large section of it - still with the offal and unreclaimable meats attached to the bone - and pushed it towards the direction of the creature with a foot, never letting his hand stray from the hilt of his axe. He then, with great care, walked backwards away fro mthe carcass looking towards the direction Hissssa had seen the eyes. Sssssil looked around him, sudden;y worried that it might not be a single predator but a group. He just hoped the eeasily cleaned carcasses were a better investment than his own flesh.


Sssssil'#s not good at putting 2 and 2 together at the best of times, and I don't think he has enough info yet anyway, thoughcertainly a more intelligent character might have enough hints ot at least suspect who this might be :D For all I know, this scene has played out a couple of times before! :D
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7571
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Re: BEO's FUN FUN INTRO

Post by Ameena »

OOC - Hope no-one else (except Wuffy and Raix, obviously) is reading this! Won't use spoiler tags but hope that people don't spoil it for themselves till they actually meet my char in-game ;).

IC - Urrffrah watches as Sssil pushes the dead-thing remains toward her. Oh, good! A free appetiser! She moves forward, still in her run-fast-hide-good shape, and emerges from cover. As she does so, she reverts to her natural form and looks toward Sssil and Hissssa, giving a faint growl of acknowledgement. Then she returns her attention to the meagre snack that lies before her and within a few moments, nothing remains save the last faint traces of red-life-water that had soaked into the ground. She has a last sniff around on the ground, but it seems that's all the food that's available for now.
Then she looks back toward Sssil, to see what he'll do next.

OOC - Yep, here I am :). Do you need a reminder of the physical description/colour scheme or did I already provide one recently? Also, for purposes of narrative note that pretty much every IC word I use is only an approximation of what Urrffrah is thinking - verbal representations of her thought processes because if I were to attempt to write it out as she's actually thinking it, I'd need to use only a couple of words and then find a way to portray sensory information in a textual format ;).
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

No problem, I can look it up from messges if I need to. The wolf form looks just liek a 'normal' wolf though, right? Also, Ssssil little friend Hissssa travels in a pouch in his armour, so you won't think Ssssil is mad for looking down at himself and grinning!

Raixel, do Lizars know wolves, and do they have their own word for them? As far as Sssssil is concerned, it's normal that when Urrffrah feeds or really attacks something, she 'hulks out', and unless he knows anything else about wolves, is just goign to assuem all wolves do this/would do this if there are more of them somewhere :)


Sssssil jumps for a moment as the shape in the dark jumps out, and then hisses with relieved laughter as the familiar shape comes bounding towards him. Heedless of the startling transformation as it gets close to him, he already turns his back and moves back to the rest of the corpse and drags it across to the cracking, snapping spectacle. He then goes to recover the second corpse, and with some effort also brings it to the attention of his sometimes friend.

Understanding both his own intuitions and Hissssa's lack of care, Sssssil gives a small placatory gesture that turns in to a greeting. He then takes one of the bones, presumeably finished with for being effectively cleaned, and waves it towards the terrifying creature. He makes a gesture, as if to indicate the outer meat that used to be there, and then points in the direction he was about to go. He takes a few more steps in that direction, and then waits to see if the creature wants to join him.

Ssssil looks down happily towards Hisssssa with another grin, and sends an image of the three of them walking back to the caravan. He then imagines Lissssak with a bag full of offal, and Hissssa jumping out of it, and then when the young warrior recovers, their friend then jumps out of the bag too. Ssssil also imagines Westian falling over in the background too.


A terrifying wolf and a small snake with attitude -what better companions could a young lizar want? It's like Calvin and little Hobbes and big Hobbes. If little Hobbes was poisonous and big Hobbes was the Hulk. :D
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7571
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Re: BEO's FUN FUN INTRO

Post by Ameena »

Wolf form does look like a normal wolf, with fur that's a very dark blue-grey. Whatever her form, her eyes are dark purple (perhaps not immediately obvious unless you actually look more closely), though they glow brighter when she's excited (so you'd notice it then), which you'll have seen during hunts because hunting = food soon :D. Bear in mind she looks less like a wolf when in her natural form (see the pic on the d20 website), mainly due to her increased size and the change in shape of her face and foreclaws. But as you say, if Sssil's never seen or heard of proper wolves before, he'd probably just assume they're all like this, and presumably wouldn't know which was her natural form. Incidentally, can't remember if I've mentioend this, but when she eats, it takes literally a few seconds. And she takes everything. Om nom nom :twisted:.

As Sssil brings over more food, Urrffrah consumes it just as quickly as the first "donation", her jaw unhinging to make way for the awkwardly-shaped bones and other things, cramming them all in and fully devouring everything that's offered within a few seconds.
At Sssil's apparent gesture to accompany him, however, Urrffrah looks at him uncertainly.
"Grroorrr...rrrooo?" she asks, speaking very slowly as she growlingly tries to get the words out in one of her rare, halting attempts at verbal communcation. "Morrrrr...trrr....kkkhhhllll..."
She then trails off, making growly, grumbling noises to herself as she wonders whether Sssil actually understood any of ehwt she just said.
"Wwrrrrrooorrr....zzhhp." she mutters.

For the fun, here is a translation, for Raixel's eyes only, of what Urrffrah was trying to say -
Spoiler
"Go you?", then "More try kill", and finally "Wrong shape". Or in other words, "You want me to go with you?", "Those others of your kind might try to kill me", and "I'm in the wrong shape to talk to you properly like this".
:).
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Sssssil looks as his erstewhile friend makes strange noises. Still, since she does not seem to be making any other indication, Ssssil puts it down to digestion. He grins, nods, and then slowly to make sure she is following, Ssssil starts walking on the trail of the caravan. He throws the bone to Urrffrah, realising she might want to finish of that too.


Lol, Ssssil tookhis life in his hands even grabbing an errant bone, then! :D
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7571
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Re: BEO's FUN FUN INTRO

Post by Ameena »

Urrffrah gives a faint growl of frustration at Sssil's actions, but leaps up to snap the bone out of the air as Sssil throws it toward her - it is gone from sight as soon as her jaws have closed around it. Then she tries again to speak to him, but fails to properly shape any more words and instead just settles for growling a bit more. Then she sits down, looking at Sssil as he walks away. If the overly complicated voice-sounds won't work, perhaps actions will...
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Theres no wolves in the swamp. Theres swamp-jackes which are similar, but a lot smaller, with reddish fur, round ears, and brown spots. They are kinda like a cross between a hyena and a coyote. So the lizar dont have a word for wolves, but they are close enough to a swamp-jackal that Sssil would be able to tell they are similar. And yeah, drop to 3rd, otherwise Sssil is gonna be kicking ass compared to everyone

Hisssa sticks his neck out of the pouch, tongue flicking at the newcomer. Ameena - Lizar tracker armor has a special pouch sewn in it under the collar that a small snake could curl up in and stay protected. So its fairly common to see Sssil walking along with 6 in of snake coming out of his collarbone.Sssil gets a mental image of Hissa changing shape, to a small-snake like lizar and back, followed by confusion. Then he waves his head in greeting, one hunter respecting another. Sssil gets a mental image of the newcomer scaring Westian, and a feeling of amusement.

Urrfrah eats the offered meat. It is fresh, and a fine snack. The swamp is nothing like the dim memories of the place she was made in, or the rolling, green lands of the magic callers stone lair. The lands around the magic-caller's lair had many hairless two legs living in it. They kept fat four leg prey beast behind wood-stick walls. THe stupid herd beasts didnt even try and go past the walls, although it would have been easy. But, the hairless two legs kept them for their own meat. One night, in her run-fast hunter form, a flying fang shot by her as she stalked a prey beast behind the wood-stick wall. Another one followed, and she could see a hairless two-legs throwing fangs with a curved stick.

But in this swamp, there is nothing like that. There are very few hairless ones here, most of the talking creatures rae scaled two-leg lizards. They don't seem to change the land and wall plants and prey behind the stick-walls. But, it is so cursedly hot here. Even in her two legs form, she is still hot. And in her hunter four-legs form, the heat and air-water is almost unbearable.

Sssil heads off towards the caravan, Hisssa riding along contentedly in his pouch. The trip back is uneventful, and he hears the caravan before he sees it. Then, as he pops out of the thick foliage onto the road, he can see Thesssan and Lissak's grahhssk in the distance riding toward the caravan wagons up ahead.

K, I'm gonna stop there to see what Urrfrah is gonna do when it comes to the caravan.
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7571
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Re: BEO's FUN FUN INTRO

Post by Ameena »

Note that Urrffrah made no move to follow Sssil - she growled a bit but couldn't make herself understood, then sat down and just kinda watched hiim walking away - will Sssil react to this or continue walking back?
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Unless Urrffrah actively motions to go a different way, then Sssssil will maybe just assume she's got other things to do and be happy to have said hello and will wave goodbye.

If Urrffrah actually makes a sound and motions to go a different way, then Sssssil might hesitantly check it out - but he's got important tracker/guard stuff to do with the caravan! :)
User avatar
raixel
The Dungeon Master Cylinder
Posts: 1200
Joined: Mon Jun 21, 2010 10:10 am
Location: I see Mount Rainier in the distance...

Re: BEO's FUN FUN INTRO

Post by raixel »

Ok, weird. When I posted you guys posts above mine weren't there. The last post I got was the one where Beo asks me about wolves. Now they are. WTF. So I didn't know that Urrffrah sat down. So, I need to know who's going where before I update again.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

Sounds like the page cached :( Then again, Ameena and I snuck in replies within half an hour of each other, so maybe it was just bad timing in relation to you!
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7571
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Re: BEO's FUN FUN INTRO

Post by Ameena »

Urrffrah watches Sssil as he walks away with Hissssa. He must be going to rejoin the others of his kind, the strange, tall, cold-no-fur creatures. She makes no move to follow him but can't help feel slightly...wrong now that he's gone. But...the cold-no-fur ones will probably try to kill her, won't they? With the strange, long, toothlike things they carry and whatever else they use to kill because despite having sharp teeth their legs are no good for catching up to their food. They'd probably see her as a threat, as someone who'd steal their food and maybe eat them too. But that would be stupid - she knows how many of these creatures there are. Well, she doesn't, really, but she knows there are lots more than just this group. And they'd probably come and find her and give her a whole lot of trouble unless she ran really far, really fast. And Sssil probably wouldn't be happy.
But...what if she didn't look like a threat?
Departing the clearing, Urrffrah retraces her steps a way until she finds the hole she'd put her raggy things in earlier. Returning to her run-fast-hide-good form, which has a longer snout for picking things up, she retrieves the raggy things and runs back toward the way Sssil went, but then changes her mind and circles around so that she'll approach the group from a different direction. Then she takes her goblin form and puts the rags over herself - it is just one ragged piece of...of whatever this thing is made of, which she sticks her head through and lets it hang down over herself. She doesn't really understand why some creatures like to put these things over their bodies, only that they do and that they react fairly strongly to those that don't.
This done, she makes her way toward the area currently occupied by the tall cold-no-fur creatures and the cold-strong-pull-things creatures that seem to spend their lives lugging the big things that the cold-no-fur creatures travel in.

So, in goblin form, wearing some very icky, dirty, travelstained (enough that whatever colour they were is impossible to tell) rags, and travelling the final short distance to the lizardman camp. I was gonna put most of this post in spoiler tags for only Raixel to see, but I figured that since you already know about Urrffrah's goblin form (OOC I mean), Wuffy, it doesn't matter so much :). As a reminder, Urrffrah's goblin form isn't pale green like normal goblins, but rather it's very dark and more of a blue-green, just as her wolf form is a dark blue-grey. In her natural form she's just a straight, dark midnight blue. She still has the purple eyes, though :). And hopefully the lizard guys won't reach for their spears and go or the instant stabby-stabby when this dirty-clothed goblin female randomly shows up ;). I suppose it wouldn't just be her clothes that are dirty, considering how swamps are. But I suppose most of the dirt would be on her hands and feet, due to the way she normally runs around on them in her other forms ;).
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: BEO's FUN FUN INTRO

Post by beowuuf »

And sssssil will have no idea about her in goblin form at all, even with purple eyes :) Do Lizars know goblins, Raixel? I presume those travelling out of the swamps might know? Or do you imagine swamp-dwelling giblins being an issue?

And Ameena, just for OOC curiosity, I'm right in thinking Urrffrrah can speak normally in goblin form, right?
Post Reply