DM themed play-by-post D&D game : OOC thread

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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

It's a good theory. It might even be an almost correct theory. I'm sure Ian might be able to guess!
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

I would assume that they'd be grapple checks. The undead are gonna charge and me and OB, and hold on for dear life...
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

Just a side question: "How is the old Ameena doing? Is she dead yet, or has she gone nuts or something?" :P
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

No comment.

Not on the grapple check, you are totally being grappled. Hmm, to show how tired I was earlier, that should have been five extra dice, not eight....
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

I've just got a great new encounter for you Beo...

Picture the scene,
Our champions are travelling back to the city on the back of a wagon (with "Google Streetview" scrawled on the side of it) when they pass a grassy knoll with a couple of bushes. It's then the encounter begins as a couple of drunken monsters who have been waiting on deck chairs, launch themselves at the party with tridents and...

http://maps.google.com/maps?etc etc etc
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

I like it, some scuba diver lackies of the great bit coral reef monster. You try to grapple it, and you get those icky spiny finger injuries!

Wow, I have to look arund google maps more :)
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

Hmmm, this puzzle requires some thought. Before I post my move anyone got a plan?

I've posted that Haynuus and Farel could sit on each of the pressure plates to get Aurek and Westian out, and therefore stop the wall from spawning more undead. We could still go with a Falkor-jerrying-the-door-open approach though for the first few rounds, and enjoy some inglorious combat to whittle the numbers down. The golems could take out two undead a round (say) plus maybe one or two between us.

I'd say protect yourselves from being swamped with Westian and Aurek (who is already by Falkor) by the door and help the small people try some clever stuff.
Haynuus and Farel could jump on a pressure plate each - when you shout.

Suggestions.
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Re: DM themed play-by-post D&D game : OOC thread

Post by money »

I was thinking of putting on the glove, I know it's magical but not much else - it could help! Then try turning the key again... Not sure what magic could be used here though... any suggestions?
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Ooooh. You see, this is the sort of thing where retroactively I'm like 'oh yeah, that works' but I wouldn't have thought to have included.

I think a general focusing of will on the glove will help you here Falkor tries it himself.

Also, note that there is the chance of magics affecting each other in a bad way, Falkor would know this. Not that I want to suggest a course of action... but you have a curious gnome whom you might be able to pursuade trying it for Falkor? :D In that case, you might want to try a bluff or diplomacy roll - and if you can get Westian to take the hint, you might find him helpful in also making it sound like a fun experiment to try.

Although Westian does act after the undead!
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Oh, and @ian - it also sounds like a plan. Obviously, LB had first 'dibs' on Farel this round, but there is nothign to stop Haynuus explaining what he wants done, and meanwhile going to the alcove furthest from Farel so Farel can help next round.
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

I'll post after (Spanish) lunch I wreckon. Stand next to Farel and wave his sword a little first.
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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

Ok, seems like some good ideas. We have two main courses of action at the moment:

(i) Haynuus and Farel stand on a pressure (are they heavy enough?) and Aurek and Westian leg it.

(ii) Falkor keeps on trying to open the lock, with help from Brighteyes.

We can try the two of them in the same round, maybe one will work? Although it will mean that the undead will get a chance to surround Westian and Aurek since everyone else is busy. So Westian will try another turn undead to buy some time.

@beo. my five rolls were 10, 9, 10, 14, 6
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

@Money, glove on and can you do any kinetics with 0 level magic? There's no 'anti' RA magic symbol that you have to punish the door with.
I don't think casting a FUL IR in there would be very beneficial!

This round then Haynuus will jolt to the side of Farel and spend the 6 seconds detailing his plan, and swinging his thingy.
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Re: DM themed play-by-post D&D game : OOC thread

Post by Ameena »

No anti-Ra symbol? What, you mean, like, there's no rune that's the opposite to Ra that someone like Haynuus might happen to have already had knowledge of and since passed said knowledge on to Falkor and the others? ;)
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

@Ian: But, it was a FUL-IR that torched the lock in the first place... on top of that, the doors are weaker than normal, so an explosion (of ANY kind) should lower the door's power even if only for a moment.
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Actually, Brighteyes said 'unstable plasma', which is a direct reference to using ZOKATHRA on the RA locks in CSB :D

Secondly, the doors aren't weakened anymore - the ones you looked at before were, and it was when you first entered, but it is now as solid as you owuld expect. Brighteyes meant that the damage Seeroc caused was over-ridden by this new magic.

Certainly, you can try to see how different magics affect both the doors and locks, just making sure I haven't been unclear about what Brighteyes has stated, nor the state of the door now!
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Damn, in my head Brighteyes was goign directly ask if anyone could cast an unstable plasma... apparently that didn't actually make it to the page :(

Apologies! Still, Brighteyes has only mentioned Seeroc destroyed the lock previously, not the means. Not ruling out fireballs by any means, just meanking sure I haven't lead you down the wrong path with what I've said (or apparently not said)
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

And update up. Wow, so much has happened! Some of it good...alot of it good...some of it less good. One or two things amused me no end.

Keep throwing those rolls at me! Ian, you probably need to give me one or two extra in a round to account for odd things like attacks of opportunity and so on!

Money, for the moment if you don't have a weapon in hand you don't get an attack of opportunity, however it might be an idea for you to roll a single roll incase someone tries to push you out of the way.


Anyway, hope the updates aren't too long nor confusing, and hope the combat itself is keeping you entertained and engaged. You may only be a couple of rounds from finishing - or a couple of rounds from being splatted. Who knows!

This is certainly been an interesting one to see played out so far, if very involved mechnaically. And just so you guys know - the second you get to safety, you're all hitting level 5 :)
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

Seeing the length of that update again, I think I might split the update up into a set of posts, one for each of you, one for your allies, and one for the creatures. Which would make six posts.... youch!
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

I'd say one for us and one for anyone else (NPC's, critters, etc.)
BTW, the pic isn't linking correctly.
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

You mean you can't see stuff on my hard drive? Well I guess I should post it on the web then! :D Should be visible now!

Oh, and LB, the attempt to break out of the grapple is you standard/attack action - still, probably better to break free. So I'll use the attack roll for any AoOs that might occur. And lol, yes, it would have been nicer to get a 20 for any possible AoO against your foes, but a 10 might still be ok...

Now the map is up, not you still have a move action or 5 foot step if you want to take it...just be careful of generating AoO against yourself if you move too far away
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

I'm going to 5ft step into the corner. It's was what I meant when I said "moved a few steps away from the undead" IC. I really don't like being surrounded like this. These guys look like they've got a serious case of the munchies :P
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

Lol. I think Haynuus would get out of the way of the golems next time. Still, animated rock versus animated meat - now there is a battle.

I assume 8 and 7 are the damaged ones.

The final observation is that combat seems to be moving quite quickly tbh... Although it helps having 2 golems on yer side!
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

@LB well if you will charge towards the creatures that swarmed you to make it easier for them! :)

Yeah, the weirdness of the rules is the golem couldn't overrun (where Haynuus could just step aside) because it couldn't move passed him. So I thought a bullrush was more appropriate to show how it disregarded anything in the way of it and its target. The fact the rolls worked out to stop it was just funny :) I think next time I'll just let you occupy the same squares at the 'normal' penalties for that

7 and 8 are indeed the damaged ones

And lol, the golems aren't in your side so much as....present. As you've just seen (and actually as Farel might find out) they have one purpose, and High Lords help ou if you are in the way!
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Re: DM themed play-by-post D&D game : OOC thread

Post by Lord_BoNes »

Should stick with bullrush, with high DC and no critical success. So even if you roll a 20, you still need to be actually strong enough to succeed in the first place.
 
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

It's not tactical advantage, it was just the function of the attacks for the RP effect I needed. Both use opposed checks, just one is trying to get passed, the other is deliberately pushing. In this case, the golem couldn't get passed so needed to push. In RP terms, the golem wasn't concerned with wasting time diverting a little to miss Haynuus, and Haynuus was too distracted to move out of the way so they collided :D
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Re: DM themed play-by-post D&D game : OOC thread

Post by beowuuf »

I have an early moring + work tomorrow, so what I'll do is post the update now, and move Falkor and Brighteyes's Initiative position as I did with Haynuus. So technically, money (and Falkor) will still be acting in the same initiative position, however it will let everyone else know what's happened and post their move.

Plus, it lets me make the initiative order of the new undead critters less complex - you guys act, and then they act :) Well, except for that one weird number 13 that's left.... but he's done bugger all except roll badly (unlike that evil number 11 that strangled Aurek then got killed off)

Anyway, if you guys can all post over the weekend I might post an update Sunday, otherwise enjoy your weekend and see you Monday!

You guys are so close....one again, to both freedom or death. It's so exciting!


Edit: Oh, and on the map, the odd line close to the hall's exit on the left represents the limit of Haynuus and Westian's vision - they line up quite well :) Haynuss can see in the darkness in black and white, while Westian of course sees the gap as dimly lit.
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

Q: How did the gnome get knocked prone?
Q: What did he do last turn?
Q: In all of the confusion, what's the door 'doing'?

If I can't see any progression with the door open, this is the only easy chance in getting the half-orc to one of the alcoves.
Even moving a few fighters in line with 'Q' row would be an idea, so as to form a defence along with the golem :) Haynuus to Q3, for example.
Westian could give some aid to Aurek, Aurek could give some aid to that last undead :P

Suggestions?
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Re: DM themed play-by-post D&D game : OOC thread

Post by ian_scho »

Oh, and it's a cool idea of doubling up of undead in the room. You have a set mass, and it co-joins each time. There really is no end but The End in this one!
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Re: DM themed play-by-post D&D game : OOC thread

Post by oh_brother »

@Ian: sorry, I just read your post after I had updated! Westian is struggling with the key - I can help form a line next round if we are all still alive.
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