Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Mar 02, 2010 10:47 am
Oh really? Haven't they? Helm and Ameena were gone before Brighteyes met the group... your player lies mean nothing!
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I think we worked pretty well as a team.beowuuf wrote: a) Did your character do their part ok? If not, why? (like the turn undead seemed to be a big miscommunication on my part. Yell if I have not made cool moves or powers understandable or obvious)
b) Do you like your character as they are for dealing with encounters, or is anything starting to bug you about them? If so, we can do some hand waving retcon.
c) Did you as a group feel you all complimented each other, or managed to work as a team ok? If not, was that for RP reasons (cool) or was there something else?
d) Could the group have got more information beforehand? If so, why didn't they? (If RP reasons, great! If some other reason, yell!)
e) Could the group have got more items beforehand? If so, why didn't they? (Again, RP reasons are cool. I think that's what happened in the meeting with Brighteyes. Everyone snuck some items from under his nose, instead of just ignoring the NPC and going looting).
f) Did anything throw your group dynamic off? Were updates unclear (eg would an map showing what had moved be useful). Were NPCs/enemies erratic behaviour knocking your plans?
- AHHAHAHAHHAHAHAHHAH yes I was, wasn't I. Won't happen again! No, seriously, I do try and act as characters might, setting up the challenge at the very start for myself to keep me honest in not goign too easy, nor actively killing you because I can. After a few combats you guys do seem to manage to get out of situations. A combination of good luck and good actions, but perhaps I'm allowing too much wiggle room for bad luck to occur and be curbed. Then again, read the golem hall fight background first, consider the action that got you out, then tell me if - genuinely - you think it was still being kind, or if it was the bastard-like thing I think it was going to be. The plan is that you are on 'level 2' (in terms of difficulty) and just abotu to enter 'level 3'. I might need to pitch it higher if I'm being to kind. I want you to start sweating in the next few encounters.I think that you were kind to us in on few counts:
I hope it was subtle at first and then got more obvious after you killed them a couple of times. The background plan was this was a case of masking a puzzle with combat. You were never going to win, though it wasn't just goign to be a respawned rush, so hopefully you had some good tactical choices to make about how fast to kill them or how to delay them without killing.A) You let us know that we weren't destroying these things, we were shifting their body parts around. Unsubtle hints abounded
To be fair, Westian did ask Brighteyes a direct question, instead of just asking him to help!B) You let us know that it were the religious types that caused the problem in the first place. Maybe this was the plan anyway, however. Not a criticism.
Actually, the creatures were acting very tactically. If Falkor hadn't sealed the door behind you - and I mean properly sealed, not just making the mechanism go back to it's half-assed on off state from before - then the golems would have created two super-powered foes that would run at you and would have delayed the golems so in a straight run the golems would never have touched them again. Well, the phasing in and out door would have given a chance of delaying the big critters. Fun as it would have been to do that, the creative decision of using the glove along with two natural 20s to super charge and super discharge the glove is the definition of combined good thinking and good luck that should be reqarded somehow. Hopefully, there will be other fights where it doens't go your way like that. Thank luck and money for your ultimate escape, not the DM on that oneC) The end scene where the critters all suddenly converged on the golems instead of fighting the party all the way back to the doorway - you should have been harder on us? I'd have taken a free attack from them to have gotten out anyway.
I always go on about pace, but if you guys need a time out to decide an intelligent plan, feel free to ask for a day or two's worth of break in the action - liek a bullet time! Usually though, your first instincts are probably best.Z) We didn't really organise ourselves to attempt the alcove/pressure plate idea. Although to be honest Falkor rolled so high with his attempt at the door that it didn't matterIf you would have FORCED us to have used the trick to open the door though it would have been much harder, that's for sure. The forum is a difficult medium to bounce quick ideas around, tbh.
Heh, and it's fun to watch you at work. You guys keep sidestepping or solving the puzzles, I'll be sure to be a sneaky railroady DM in future and add a little more of the action/puzzle elements to the mix.Y) I kinda like the simplicity of Haynuus tbh. No messin' about with psychological or philosophical issues for nowI realise that this is 'roleplay', yet the puzzles and rushing to the aid of yer mates is fun for me. Especially as you've bent the whole thing around the DM universe.
Yeah, don't want to railroad too much, but perhaps too many options leads to a paralysis of which action combined with a feeling of doing something useless with your efforts. I usually try and make it so as two or three different characters require success for something to be pulled off (or one person getting alot of good successes), perhaps I need to narrow the field to maximise those efforts.X) As for the teamwork, it was fine. Keeping away the nasties from the people trying to get the door open. Would have been more testing if we had to use another method to get the door open though!
Glad you like it! Glad you like him!W) I enjoyed the encounter. Brighteyes adds some sauce to it all, doesn't he!
3) Screamers. Just a slice of one would do.
I'll keep that in mind
Glad they get the job done...speaking of which, I need to generate one for the tunnel you are on now!ian_scho wrote:Yeah, without the maps I wouldn't have been able to have get my head around what was going on. I keep 'flipping' to them when I'm at work sometimes, pondering, pondering
Yeah, you guys seem to be good together. Aside from the mechanical actions during combat, that take some getting used to, the only other thing I can point out is general support. Falkor could perhaps do with a YA potion so he has a sane amount of hit points, or a shielding potion. While there are some interesting effects of giving away the flasks that might come up at another time, I'm surprised everyone isn't in DM mode tryign ot get a flask of healing eachI think we worked pretty well as a team.
I thin kthe undead turning was a miscommunication on my part. And of course, if you are turning undead and not successful, you've wasted an action for getting out of the way(a) I suppose Westian did his part, but that largely involved running away. From the outset I thought running away was a better option - I hope that did not make other people feel like he was abandoning them! Westian can stand and fight, but is not a hero and has no problems running away if things get tough. As for turn undead, looking back I maybe should have picked up the details the first time it was mentioned. It jsut kind of slipped through the cracks!
That was a question purely for you guys to think on, more than the rest - I'll stay out of that one(b) I think we are all ok? Everyone has a personality, and that is well role-played in each case.
Yeah, it's another reason I might seem to be going light on you. I don't want to force all four/five of you guys to have to mechanically do something all the time, since this is a shared story. I want someone to be able to do RP things (like Ameena running off, Falkor taking a moment to assess, or perhaps in the future one of the fighters refusing a fight they don't believe in). Of course, I want to balance that with making sure there might be consequences to not acting together at times - even failing the task at hand and being forced to find alternate means.(c) Falkor and Brighteyes apparently were not that helpful at the begining, but that turned out to be a misconception - they (in particular Falkor) opened the door. Note: this is just an RP comment, even if they did not help out that would be fine...might even make the game more interesting! Get us all a bit paranoid!
Yeah, I need to figure out ways to let you guys mesh a little better and have some breathing space. Then again, you want it, you maybe just need to take it and sacrifice a combat round or two(d) More info...I would have liked to have grilled Brighteyes a bit more. Not sure why I did not, I suppose because it would have taken up too long IC.
It's just funny, there are times when players will be players (like Aurek tryign to get as much info from the cell room and its scrolls as possible) and other times when sudden;ly a loaded room with stuff barely gets touched!(e) Westian was fine looting from Brighteyes, but if possible he would prefer if other people did the actual stealing. A fine distinction, but it makes rationalisation easier!
Cool! Now that I've typed so much, I'll give my usual promise to try and keep update sizes down for those of you who are busy. *whistles*(f) Up-dates clear, maps clear.
ian_scho wrote:OOC: Initiative roll (1d20=1) - looks like he shuffled too much.