New DirectX9 DM clone - entombed
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!! A R T I S T S !!
Can anyone on here model two things for me in 3D Studio Max format. I need the water skin and one item of food from dungeon master ? If anyone is awesome at modelling I am sure these items are fairly quick to produce. These are the last two items I need for the demo. The rest is done.
Please help :O)
Can anyone on here model two things for me in 3D Studio Max format. I need the water skin and one item of food from dungeon master ? If anyone is awesome at modelling I am sure these items are fairly quick to produce. These are the last two items I need for the demo. The rest is done.
Please help :O)
- cowsmanaut
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DirectX Feb 2007 Web installer
I'm not sure what you were referring to, DSE. The full run-time (including managed extensions) is under 32 MB. You might be talking about the developer version, which includes the debug run-time. Anyone with DirectX 9.0c already installed shouldn't need to download a new version.
I'm not sure what you were referring to, DSE. The full run-time (including managed extensions) is under 32 MB. You might be talking about the developer version, which includes the debug run-time. Anyone with DirectX 9.0c already installed shouldn't need to download a new version.
Also Tom/Foz -
I think you are both right guys. If you look at the link Tom has supplied the maximum mb is 31.7mb. Weird, if you download the full redist package its 44mb (the one Foz was referring to). And the one I was referring to was the dec 2006 version (I wasnt aware that the Feb one was out), which was 60mb. Jesus Microsoft give us a break
Tom - thanks for posting the links up ... cheers.
I think you are both right guys. If you look at the link Tom has supplied the maximum mb is 31.7mb. Weird, if you download the full redist package its 44mb (the one Foz was referring to). And the one I was referring to was the dec 2006 version (I wasnt aware that the Feb one was out), which was 60mb. Jesus Microsoft give us a break

Tom - thanks for posting the links up ... cheers.
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MS has been making some bad moves lately. They released four different versions of .NET, and only the latest one is backward compatible — to one version. They've been doing incremental updates to DirectX 9.0c without changing the version number, so it's hard to tell exactly which copy you need for a particular game. That's why developers tend to release the updated files with their software, but only the updated files.
When you ship your program, you may want to include whichever version of d3dx9d_XX.dll you happen to be using (replace XX with version number; the latest SDK release is 32). Unfortunately, it's about 3.5 MB, so you might want to make it a separate download.
I forgot the developer run-time includes a preview of DirectX 10, which is why it's so huge. The consumer run-time does not, hence the smaller size. It has nothing to do with debug files. My bad.
When you ship your program, you may want to include whichever version of d3dx9d_XX.dll you happen to be using (replace XX with version number; the latest SDK release is 32). Unfortunately, it's about 3.5 MB, so you might want to make it a separate download.
I forgot the developer run-time includes a preview of DirectX 10, which is why it's so huge. The consumer run-time does not, hence the smaller size. It has nothing to do with debug files. My bad.
- cowsmanaut
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I had started a waterskin, but Maya crashed on me just as I was finishing it and I had not saved.. which made me very grumpy so I didn't go back to it. I've also had crappy net connection the past two days.. which has made things even worse..
So, sorry about that.. as it stands I'l be making a number of DM objects in 3D for overhead DM anyway, so I'm sure it's possible I can lend you a few.. though they will be low res.

Some very good news. I have been in contact with an awesome guy called Sven Dännart at http://medievalworlds.com/. He has very kindly donated some models to me. I should have all the final peices very soon and then the demo will be yours.
Good stuff.
Good stuff.
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- cowsmanaut
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- MitchB1990
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Mitch1990 - thanks (missed your post sorry for the delay)
Just a quick update. I am still working on the demo ... I recently made a load of code changes and one of them really hurt the performance of the game (20ish frames/sec on slower hardware). I have just found which change was causing the issue and reverted it (after much reading on the web, it should have increased performance, but you live and you learn) ..
More very very soon ...
Just a quick update. I am still working on the demo ... I recently made a load of code changes and one of them really hurt the performance of the game (20ish frames/sec on slower hardware). I have just found which change was causing the issue and reverted it (after much reading on the web, it should have increased performance, but you live and you learn) ..
More very very soon ...
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ambient sounds are now finished. I am however having trouble finding good quality (applicable) sounds for doors, pits, teleports, etc. I am using www.findsounds.com which is excellent but doesnt have a complete list for me. I will look for a little longer, otherwise the demo can be released as is (it is an alpha test after all). This way I can get your comments back on the bits I have done (which are numerous).
Dave.
Dave.