New DirectX9 DM clone - entombed

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DSE
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Post by DSE »

!! A R T I S T S !!

Can anyone on here model two things for me in 3D Studio Max format. I need the water skin and one item of food from dungeon master ? If anyone is awesome at modelling I am sure these items are fairly quick to produce. These are the last two items I need for the demo. The rest is done.

Please help :O)
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cowsmanaut
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Post by cowsmanaut »

bread.. sent..check your mail
Tom Hatfield
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Post by Tom Hatfield »

DirectX Feb 2007 Web installer

I'm not sure what you were referring to, DSE. The full run-time (including managed extensions) is under 32 MB. You might be talking about the developer version, which includes the debug run-time. Anyone with DirectX 9.0c already installed shouldn't need to download a new version.
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Post by Foz »

Actually, the full install is 44mb, I'm going to be hosting it for those with ahem, "Genuine Windows Validation" problems :)
DSE
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Post by DSE »

Thanks cowsmanaut, the bread is now in the game with an icon and textures and stuff. Brilliant, thankyou so much. Any chance of being cheeky and asking for a wine/water skin ? Go on, you know you want to :O)
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Post by DSE »

Also Tom/Foz -

I think you are both right guys. If you look at the link Tom has supplied the maximum mb is 31.7mb. Weird, if you download the full redist package its 44mb (the one Foz was referring to). And the one I was referring to was the dec 2006 version (I wasnt aware that the Feb one was out), which was 60mb. Jesus Microsoft give us a break :D

Tom - thanks for posting the links up ... cheers.
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Post by Tom Hatfield »

MS has been making some bad moves lately. They released four different versions of .NET, and only the latest one is backward compatible — to one version. They've been doing incremental updates to DirectX 9.0c without changing the version number, so it's hard to tell exactly which copy you need for a particular game. That's why developers tend to release the updated files with their software, but only the updated files.

When you ship your program, you may want to include whichever version of d3dx9d_XX.dll you happen to be using (replace XX with version number; the latest SDK release is 32). Unfortunately, it's about 3.5 MB, so you might want to make it a separate download.

I forgot the developer run-time includes a preview of DirectX 10, which is why it's so huge. The consumer run-time does not, hence the smaller size. It has nothing to do with debug files. My bad.
DSE
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Post by DSE »

just a quick note to say the demo is ready but I am waiting on two little bits of art content. There is a german artist doing a water skin for me and I am waiting on TurboSquid to supply a model for me.

Sorry.
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Post by ian_scho »

Despite that it's a demo, you still want to give a good first impression.
As you are your own boss, set your own timescales...
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cowsmanaut
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Post by cowsmanaut »

I had started a waterskin, but Maya crashed on me just as I was finishing it and I had not saved.. which made me very grumpy so I didn't go back to it. I've also had crappy net connection the past two days.. which has made things even worse.. :P So, sorry about that.. as it stands I'l be making a number of DM objects in 3D for overhead DM anyway, so I'm sure it's possible I can lend you a few.. though they will be low res.
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Post by DSE »

that would be great. In the demo at the moment when you pick up a waterskin its just a red square and when you throw the object into the 3d world it becomes a small wooden box. just spoils the demo for me at the moment.

Thanks.
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Post by DSE »

Some very good news. I have been in contact with an awesome guy called Sven Dännart at http://medievalworlds.com/. He has very kindly donated some models to me. I should have all the final peices very soon and then the demo will be yours.

Good stuff.
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Post by Trakl »

Wow. Impressive stuff. That should boost your demo to the max... congratulations. I'm looking forward to testing it.
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Post by DSE »

yep and thanks, I love his work too. I have been thinking about doing a city in my game like (my second favourite game of all time) Bards Tale. I think it would look great with lanterns, fog, cobbled streats and stuff. Just an idea at the moment though, I need to get this demo out first ...
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Post by DSE »

cowsmanaut - any chance of that waterskin ? I really want to release the demo ... any help is much appreciated. Or if you could confirm either way if you are able/willing to do it, otherwise I will have to look elsewhere.

thanks,
dave
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MitchB1990
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Post by MitchB1990 »

Wow your amazing, I can't wait for the Demo release :)
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Post by DSE »

Cheers mate. I am waiting on a couple of peices of art work, mean while I have implemented some sounds into the demo with some other bits and peices. fingers crossed I get the artwork soon ...
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Post by cowsmanaut »

yeah, unfortunately I suck.. I just have too much on my plate despite wanting to finish the mummy.. :S

It always happens to me..


oh.. but I just sent you a wineskin anyway.. :P
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Post by DSE »

Thankyou ... I am away from my dev machine for the next 8 hours or so ... finally I will be able to get the demo out now. Thanks again.
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Post by DSE »

MitchB1990 - you signed my guest book, nice one :D
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MitchB1990
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Post by MitchB1990 »

DSE wrote:MitchB1990 - you signed my guest book, nice one :D
as far as I see, I'll support you until the project is finished :)
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Post by DSE »

Mitch1990 - thanks (missed your post sorry for the delay)

Just a quick update. I am still working on the demo ... I recently made a load of code changes and one of them really hurt the performance of the game (20ish frames/sec on slower hardware). I have just found which change was causing the issue and reverted it (after much reading on the web, it should have increased performance, but you live and you learn) ..

More very very soon ...
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Post by beowuuf »

Lol, so basically the brief window the delay from artists created gave feature creep a chance to rear its ugly head? :D
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Post by Tom Hatfield »

Bah. Should have given us the red square.
DSE
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Post by DSE »

you are right ... the game now has ambient sound and I am considering finishing the sound before release ... what do you think ?
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beowuuf
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Post by beowuuf »

I reckon if it's almost done go for it! There are lots of people who have asked about ambient sounds for things like RTC, would seem to be a good feature to include in the demo to ramp up the atmosphere if it's within striking distance
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Post by DSE »

ambient sounds are now finished. I am however having trouble finding good quality (applicable) sounds for doors, pits, teleports, etc. I am using www.findsounds.com which is excellent but doesnt have a complete list for me. I will look for a little longer, otherwise the demo can be released as is (it is an alpha test after all). This way I can get your comments back on the bits I have done (which are numerous).

Dave.
DSE
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Post by DSE »

Quick question - is anyone not using Windows XP ?
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beowuuf
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Post by beowuuf »

me!
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beowuuf
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Post by beowuuf »

me! don't worry about it though!
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