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Posted: Wed Feb 07, 2007 8:32 pm
by DSE
!! A R T I S T S !!

Can anyone on here model two things for me in 3D Studio Max format. I need the water skin and one item of food from dungeon master ? If anyone is awesome at modelling I am sure these items are fairly quick to produce. These are the last two items I need for the demo. The rest is done.

Please help :O)

Posted: Wed Feb 07, 2007 9:38 pm
by cowsmanaut
bread.. sent..check your mail

Posted: Wed Feb 07, 2007 10:26 pm
by Tom Hatfield
DirectX Feb 2007 Web installer

I'm not sure what you were referring to, DSE. The full run-time (including managed extensions) is under 32 MB. You might be talking about the developer version, which includes the debug run-time. Anyone with DirectX 9.0c already installed shouldn't need to download a new version.

Posted: Wed Feb 07, 2007 10:38 pm
by Foz
Actually, the full install is 44mb, I'm going to be hosting it for those with ahem, "Genuine Windows Validation" problems :)

Posted: Wed Feb 07, 2007 10:52 pm
by DSE
Thanks cowsmanaut, the bread is now in the game with an icon and textures and stuff. Brilliant, thankyou so much. Any chance of being cheeky and asking for a wine/water skin ? Go on, you know you want to :O)

Posted: Wed Feb 07, 2007 10:53 pm
by DSE
Also Tom/Foz -

I think you are both right guys. If you look at the link Tom has supplied the maximum mb is 31.7mb. Weird, if you download the full redist package its 44mb (the one Foz was referring to). And the one I was referring to was the dec 2006 version (I wasnt aware that the Feb one was out), which was 60mb. Jesus Microsoft give us a break :D

Tom - thanks for posting the links up ... cheers.

Posted: Fri Feb 09, 2007 3:06 am
by Tom Hatfield
MS has been making some bad moves lately. They released four different versions of .NET, and only the latest one is backward compatible — to one version. They've been doing incremental updates to DirectX 9.0c without changing the version number, so it's hard to tell exactly which copy you need for a particular game. That's why developers tend to release the updated files with their software, but only the updated files.

When you ship your program, you may want to include whichever version of d3dx9d_XX.dll you happen to be using (replace XX with version number; the latest SDK release is 32). Unfortunately, it's about 3.5 MB, so you might want to make it a separate download.

I forgot the developer run-time includes a preview of DirectX 10, which is why it's so huge. The consumer run-time does not, hence the smaller size. It has nothing to do with debug files. My bad.

Posted: Mon Feb 12, 2007 9:32 pm
by DSE
just a quick note to say the demo is ready but I am waiting on two little bits of art content. There is a german artist doing a water skin for me and I am waiting on TurboSquid to supply a model for me.

Sorry.

Posted: Mon Feb 12, 2007 10:35 pm
by ian_scho
Despite that it's a demo, you still want to give a good first impression.
As you are your own boss, set your own timescales...

Posted: Tue Feb 13, 2007 4:32 am
by cowsmanaut
I had started a waterskin, but Maya crashed on me just as I was finishing it and I had not saved.. which made me very grumpy so I didn't go back to it. I've also had crappy net connection the past two days.. which has made things even worse.. :P So, sorry about that.. as it stands I'l be making a number of DM objects in 3D for overhead DM anyway, so I'm sure it's possible I can lend you a few.. though they will be low res.

Posted: Tue Feb 13, 2007 10:34 am
by DSE
that would be great. In the demo at the moment when you pick up a waterskin its just a red square and when you throw the object into the 3d world it becomes a small wooden box. just spoils the demo for me at the moment.

Thanks.

Posted: Fri Feb 16, 2007 11:57 am
by DSE
Some very good news. I have been in contact with an awesome guy called Sven Dännart at http://medievalworlds.com/. He has very kindly donated some models to me. I should have all the final peices very soon and then the demo will be yours.

Good stuff.

Posted: Fri Feb 16, 2007 7:55 pm
by Trakl
Wow. Impressive stuff. That should boost your demo to the max... congratulations. I'm looking forward to testing it.

Posted: Fri Feb 16, 2007 8:54 pm
by DSE
yep and thanks, I love his work too. I have been thinking about doing a city in my game like (my second favourite game of all time) Bards Tale. I think it would look great with lanterns, fog, cobbled streats and stuff. Just an idea at the moment though, I need to get this demo out first ...

Posted: Mon Feb 19, 2007 4:06 pm
by DSE
cowsmanaut - any chance of that waterskin ? I really want to release the demo ... any help is much appreciated. Or if you could confirm either way if you are able/willing to do it, otherwise I will have to look elsewhere.

thanks,
dave

Posted: Tue Feb 20, 2007 11:12 pm
by MitchB1990
Wow your amazing, I can't wait for the Demo release :)

Posted: Wed Feb 21, 2007 12:20 am
by DSE
Cheers mate. I am waiting on a couple of peices of art work, mean while I have implemented some sounds into the demo with some other bits and peices. fingers crossed I get the artwork soon ...

Posted: Wed Feb 21, 2007 1:42 am
by cowsmanaut
yeah, unfortunately I suck.. I just have too much on my plate despite wanting to finish the mummy.. :S

It always happens to me..


oh.. but I just sent you a wineskin anyway.. :P

Posted: Wed Feb 21, 2007 11:12 am
by DSE
Thankyou ... I am away from my dev machine for the next 8 hours or so ... finally I will be able to get the demo out now. Thanks again.

Posted: Wed Feb 21, 2007 3:07 pm
by DSE
MitchB1990 - you signed my guest book, nice one :D

Posted: Wed Feb 21, 2007 8:28 pm
by MitchB1990
DSE wrote:MitchB1990 - you signed my guest book, nice one :D
as far as I see, I'll support you until the project is finished :)

Posted: Sat Feb 24, 2007 10:49 pm
by DSE
Mitch1990 - thanks (missed your post sorry for the delay)

Just a quick update. I am still working on the demo ... I recently made a load of code changes and one of them really hurt the performance of the game (20ish frames/sec on slower hardware). I have just found which change was causing the issue and reverted it (after much reading on the web, it should have increased performance, but you live and you learn) ..

More very very soon ...

Posted: Sat Feb 24, 2007 11:22 pm
by beowuuf
Lol, so basically the brief window the delay from artists created gave feature creep a chance to rear its ugly head? :D

Posted: Sun Feb 25, 2007 4:32 am
by Tom Hatfield
Bah. Should have given us the red square.

Posted: Sun Feb 25, 2007 11:39 am
by DSE
you are right ... the game now has ambient sound and I am considering finishing the sound before release ... what do you think ?

Posted: Sun Feb 25, 2007 11:50 am
by beowuuf
I reckon if it's almost done go for it! There are lots of people who have asked about ambient sounds for things like RTC, would seem to be a good feature to include in the demo to ramp up the atmosphere if it's within striking distance

Posted: Sun Feb 25, 2007 12:46 pm
by DSE
ambient sounds are now finished. I am however having trouble finding good quality (applicable) sounds for doors, pits, teleports, etc. I am using www.findsounds.com which is excellent but doesnt have a complete list for me. I will look for a little longer, otherwise the demo can be released as is (it is an alpha test after all). This way I can get your comments back on the bits I have done (which are numerous).

Dave.

Posted: Sun Feb 25, 2007 1:37 pm
by DSE
Quick question - is anyone not using Windows XP ?

Posted: Sun Feb 25, 2007 3:05 pm
by beowuuf
me!

Posted: Sun Feb 25, 2007 3:06 pm
by beowuuf
me! don't worry about it though!