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Posted: Wed Oct 18, 2006 8:10 pm
by beowuuf
NOW it's a truely trrifying dungeon!

Posted: Thu Oct 19, 2006 3:27 am
by ADDF_Toxic
You sure seem like you want this dungeon to be scary o_o

Posted: Fri Oct 20, 2006 1:39 am
by PadTheMad
I thought the exact number of demons in hell was 5384932840 adamo?

I feel I've been neglecting DM of late, and especially these forums :(
My dungeon is sitting on my HD gathering dust, I really want to finish it but with everything going off atm, it might be a while. For starters I'm coding an entire game from scratch :shock:

I'll get round to doing it eventually! Promise...

Posted: Mon Jan 22, 2007 2:27 pm
by Trantor
Just a short update, I started rebuilding my dungeon (Sword of Destiny, I posted a demo in CSBWin a few months ago) in RTC. I haven't made much progress yet, but the DM2 graphics certainly add a lot to the atmosphere. I wonder how long my motivation for dungeon-building will last this time.

Posted: Mon Jan 22, 2007 4:15 pm
by ian_scho
Let us know how you find the difference between the two editors. Sometime in the next decade I'd like to have a go creating a dungeon with one of them.

Posted: Mon Jan 22, 2007 8:33 pm
by Trantor
I believe it is easier to implement new graphics and items in RTC - meaning I never tried to do so in CSBuild. Triggers and stuff do work a bit differently, and I found RTC to be a bit counter-intuitive in some ways, but I suppose that was because I was already used to CSBuild. However, I think I can't really comment on this since I never got into the more complicated stuff like relays, and/or gates and so on, all I do is basically T&A (that's teleporters and apples).

Posted: Mon Jan 22, 2007 8:47 pm
by beowuuf
Hope to see it get completed! *embarrassed that I nevre got back to tryign to finish your demo :( *

Posted: Mon Jan 22, 2007 10:46 pm
by GandolfA
Hope u can get it finished^___^ , You have any ideas for your game yet?

Posted: Wed Jan 31, 2007 9:45 pm
by Tonari
I am creating the dungeon in RTC now.
My target is to draw out a lot of mechanics of RTC.
A game system variegated is made by handling the mechanic of all RTC.
Therefore, it is likely to become a dungeon with a complex mechanic.
Such a dungeon might be not necessarily interesting. but I like to create the dungeon like that :)

The first floor corresponding was still only completed in my dungeon.
However, the text file exceeds 400kb.
It is expected that it has the text file of at least 3MB or more when
the dungeon is completed.
It will be able to be said that it is a dungeon with a complex mechanic enough :D

However, it very has a hard time preparing graphic because I do not have the technology that draws graphic at all.
It also has a hard time also in what writes sentences as it and everyone know :P

I patiently make it though long time still hangs in completion.
But it is thought that it will open the demo version to the public to maintain motivation in a few days.


It was an advertisement for the commemoration of 100posts. :wink:

Posted: Wed Jan 31, 2007 9:58 pm
by beowuuf
Congratulations on your 101st post being news of a demo release!

Posted: Wed Jan 31, 2007 10:04 pm
by Trantor
Sounds good Tonari! I feel a bit like teasing as well, I rebuilt my dungeon of which I posted a CSBWin demo a few months ago in RTC new from scratch. I am now roughly as far as I was in that demo and have to say I am quite pleased. I use the DM2 graphics for the different locations, added some nice background music and reworked a lot of the puzzles so they make more sense now (in my opinion at least). It's still a bit intimidating that I want this to be the prologue of a much bigger adventure, though; I really have a lot of work to do until the dungeon will be finished.

Posted: Thu Feb 01, 2007 7:54 am
by ian_scho
And less time Trantor... Reality will soon come into effect again (i.e. new job).

Posted: Thu Feb 01, 2007 10:52 am
by Trantor
So true ian, so true...

Posted: Wed May 02, 2007 9:34 pm
by Adamo
bumped. how`s the dungeons ?? mine is stopped ATM

Posted: Wed May 02, 2007 9:45 pm
by Trantor
Stopped here as well. RL currently takes a lot of time, with a new job and maybe a new girlfriend. I barely even have time to read the forum, let alone work on a dungeon.

Posted: Wed May 02, 2007 9:48 pm
by beowuuf
Lol, well if it's for a very good reason like that we'll let you off and just cry quietly in the corner :D

Posted: Wed May 02, 2007 9:49 pm
by Joramun
Same for me... (exams + internship + sport + party = no time for DM )

Posted: Thu May 03, 2007 11:40 am
by linflas
i stopped FoD since Sukumvit 2 release and haven't got back in yet.
i used to design it at work (got a Wacom Cintiq there) but now that i came back home and am waiting for my new job to start, i should restart a few photoshop sessions on next week.. or not :)

Posted: Sun Jun 03, 2007 1:53 am
by TyGuy6
I'm sure you all remember my last dungeon, generically called Traps and Monsters. And those who got past the giggler flood at the very beginning will remember that it had clever puzzles but was too short. Well, I'm on to another dungeon, and have some time this Summer to whip out some of the ideas I've got in my DM file.

Interestingly, I came across a problem with CSBuild that seized one of my puzzles by the hair, and haven't gotten an answer to my post in the CSBuild Threads yet. Go answer it now and I'll throw your name in the plot at that puzzle, at your request! *

* Certain restrictions apply.

Posted: Sun Jun 03, 2007 2:37 am
by beowuuf
Sorry, was at work when I saw your post - the gift from god option is in the pushbutton menu. No credit necessary, since I forgot to answer the darn question in the first place! :D

Posted: Mon Oct 13, 2008 1:08 am
by Trantor
It's terrifying that the last post in this thread was made 16 months ago. :shock: Are we really that lazy in dungeon-developing?

Anyway, I resumed working on my dungeon and still plan to release it by Christmas. That might be a bit too optimistic, though, but I'd really like to keep that deadline, if only to finally finish this thing. So, I beg you to kick me (verbally!) to get this stuff going!

Posted: Mon Oct 13, 2008 3:20 am
by Broken_Paladin
I look forward to it trantor, what engine are you using?

Posted: Mon Oct 13, 2008 7:16 am
by Trantor
As you could probably tell from my posts in the RTC forum, I'm using that one. I started out in CSBWin, but switched to RTC because I wanted to use the DM2 wallsets, add music and have larger levels. Using CSBWin for this was just too complicated for my limited brain.

Posted: Mon Oct 13, 2008 6:24 pm
by Sophia
Trantor wrote:Anyway, I resumed working on my dungeon and still plan to release it by Christmas. That might be a bit too optimistic, though, but I'd really like to keep that deadline, if only to finally finish this thing. So, I beg you to kick me (verbally!) to get this stuff going!
Ok, let's ban Trantor if he doesn't finish on time. :D

Posted: Mon Oct 13, 2008 8:21 pm
by Gambit37
What, again?

Posted: Tue Oct 14, 2008 5:36 pm
by Mindstone
I am starting a horror/dark comedy based dungeon.

Think things that go bump in the night, only psychopathic,18+, totally evil and scary versions :P

Posted: Tue Oct 14, 2008 5:50 pm
by ian_scho
DMDM wrote:I am starting a horror/dark comedy based dungeon.
Think things that go bump in the night, only psychopathic,18+, totally evil and scary versions :P
Look at The Suffering for a few horror ideas (A FirstPersonShooter in the horror genre).

Posted: Tue Oct 14, 2008 11:18 pm
by Trantor
Okay, a little teaser: In my dungeon, you will walk through castles...

Image

...caves...

Image

...and even meet some familiar faces.

Image

Coming to you Christmas for RTC! Or just a little bit later...

Posted: Wed Oct 15, 2008 8:30 am
by ian_scho
Silly question -> what happens when you fall down a pit and land on a table!
I take it having 1 Health point means that Herr Burninator will never get chosen.
I like the idea of having the champions add a little commentary to their surroundings.

Posted: Wed Oct 15, 2008 8:41 am
by Trantor
About the pit/table thing: Just try it out! :wink: I did think of that and added a little something for that case. (You could also say that it's deliberate that a table is under a pit.)
It's true that I'm a wimp right now, that's just because I didn't get round to giving the champions proper stats yet. I'll first do some playtesting once the thing is ready and adjust the stats of the heroes then.
And thanks for the comment! :D