Right, update up, sorry, weird night and I need to get to bed soon as I have an important meeting-y audit-y thing tomorrow.
Anyway, so it seems you no sooner had Theron come in interested, than he ran away. I would also highlight (since it might not be obvious) that you guys seemed to throw curveballs that caused him to leave again pretty quickly. Can you guys figure out exactly what they were, and why they might have driven him to leave? Here's another question to whet your appetitde (I hope). Why was it necessry for two of you (Falkor and then Westian) to be attacked instantly?
Anyway, so currently you now have everyone up, though almost all of you seem on half health (Falkor has full health I believe, but Ameena - if it's Ameena - looks beaten up too). Also, while I might let the spellcasters have some of their spells back as this is an extended encounter, they won't be fresh! I think Aurek is the only one with full spells, and a paladin is automatically at half spellcasting ability compared to a cleric anyway!
You have a few items (potions and wands and now a wacky cloak you might be able to use, finally) but you've also used up some of the most powerfulmagic in the room.
So, what to do? Obviously, you guys managed to bring a pause to the conflict once before... this time, you might actually want to take the chance to run out of one of the doros and lock it behind you! Do you think you can do again? As players, do you want another 10 - 15 round fight?
Otherwise, it looks like the only other alternative is to speak to Soorec, right? After all, if you kill him things go insane (unless you can run while they do, after all maybe soldiers being killed is a good thing). Surely that means you can't do anything to stop him. Surely.... (answer: I have every confidence in you guys finding a better third way than just fight or capitulate)
Anyway, you guys have a passive Soorec, four grak-graks, potentially more on the way, but a lack of archmaster unpredicatable mage. That's probably better than the last round, but still not good if you make the wrong move.
My brian is starting to be fried, so I'll perhaps leave it there for tonight. Time to get your thinking caps on. As you may have spotted from several encounters, people seem to know half-truths or contradictory information. Does your party have enough awareness of what's going on - or enough bluffing skill and perception - to leverage that and turn the situation to your favour, and get some definitive answers?
We'll see tomorrow, where hopefully I might be able to focus better and you guys might get some cool answers/payback/screamer slices/etc
Night!