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Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Wed Jun 04, 2025 6:55 pm
by THEO
Hi Het_Blossom. Sorry for the late reply. The water element should be a water flask, but it works only some times. I do not understand why. Which riddle elements did you use? BRO rune can be copied from any potion you find or buy.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Thu Jun 05, 2025 9:41 am
by THEO
Hi, I fixed an issue with water flask not activating the water rune and added information about possibility to copy runes from potions as well to one of the elders. I tested the puzzle at the cemetery and it works just fine. It is not supposed to open the doors with the switch, but the ones next to it that lead to the area of the cemetery guarded by the ghost.
It is an alternate way to get in there if you have no means to kill the ghost.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Fri Jun 06, 2025 4:29 am
by Het_blossom
Thank you for your reply, theo. I'm sorry for the late reply.
Thanks to you, I was able to solve the problem with the runes.

>Which riddle elements did you use?
It was about the water element.

I was also able to solve the problem with the Graveyard Riddle item myself.

By the way, I'm Japanese, so I'm not very good at English.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Wed Jun 11, 2025 8:41 am
by THEO
I fixed the issue with the water flask in the new version, that I will be uploading soon after another round of testing.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Wed Jun 11, 2025 12:00 pm
by Het_blossom
Additional questions. With the new version, I still can't find the Ra and Sa runes.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Mon Jun 16, 2025 4:38 pm
by THEO
These are intentionally difficult to find.
Spoiler
RA rune can be obtained from RA key, which was renamed to sun key however. To gain SAR rune you need to find a SAR coin. It looks like a regular copper coin and you can find it in a dragon den under the misty glade.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Thu Jun 19, 2025 2:39 pm
by Het_blossom
Thank you. I was able to register successfully.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Wed Jul 23, 2025 5:39 am
by Het_blossom
Thank you for your help. Although it is a new version, I don't know how to use GoCoin, which was released after the update.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Wed Jul 30, 2025 9:43 pm
by THEO
Hi, Gorcoin should not be in the new version. Originally it had no nominal value and only served as a source of GOR rune.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Tue Aug 12, 2025 9:35 am
by Het_blossom
Thank you for your answer. By the way, in the new version, Cordain and Odo's lines have become strange after the update.
They keep saying the same lines every time they take a step.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Tue Aug 26, 2025 9:21 pm
by THEO
Thanks, I already fixed some of the dialogue in the new upload. Currently most of the dungeon, with the exception of some dialogue, should be fixed. Thanks for playing this version, I do not have that much time to playtest everything myself.

Re: [RTC] Return to Skullkeep, beta-tested version

Posted: Wed Sep 17, 2025 8:04 pm
by Het_blossom
With all due respect, I feel like the difficulty level is increasing with each update. I wish there was an option to import or carry over data from previous games.

Also, maybe a money-making mini-game. Something like the Giggler Race in THE TRAIL.