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Re: [RTC] Dungeons Matter released
Posted: Tue Jan 25, 2022 12:46 pm
by agarules
The editor that comes with RTC?
Re: [RTC] Dungeons Matter released
Posted: Thu Jan 27, 2022 1:05 pm
by Ouch!
Yes
If you don't have text file of dungeons matter.
You can download here.
https://zeldaclassic.ninja-web.net/Dung ... nload.html
Re: [RTC] Dungeons Matter released
Posted: Fri Jan 28, 2022 6:33 am
by agarules
I didn't have the text file, but now I do.
Many thanks.
Re: [RTC] Dungeons Matter released
Posted: Sun Mar 27, 2022 3:12 am
by agarules
Managed to finally get through the Canyons level. The answer is so simple and logical when you understand it. I think that I kept getting distracted and somewhat annoyed by the re-spawning mini tornadoes. On to the Graveyard, which I found a lot easier and have just done the Timed Switches level. I travel light, so I can move fast when needed. The spell-shield is invaluable. I play with a full team and have each of them cast it when I see that it's needed. I read somewhere that it consolidates/increases power when you keep casting it.
I can see some tough enemies ahead, so I saved my game. Using multiple save slots for fear of getting stuck or locked in an area with no way out. At present there is always a way back for food and water. It is most satisfying to be making progress after being stuck in the Canyons for ages.
Thinking of re-starting with Ouch's 4 custom characters. Reason being is that 3 of my team can't carry much (Ouch's Ninja can) and I get the feeling that there is loads more to find. My team: Leyla, Ninja, Wu Tse and Chani. The latter 2 are great at spell-casting but having not yet found the required Strength rune are limited in what they can carry. Also feel like a change.
Great DM mod. Many thanks Ouch.
Re: [RTC] Dungeons Matter released
Posted: Mon Mar 28, 2022 5:35 pm
by terkio
Don't mind carrying stuff. There is a place with unlimited water and food. A place, handy to dump all of your stuff.
I like to travel light with leather outfits only.
About the rune you are missing, you can find it with the editor using the source code.
I presume it is the Max rune, that I missed too. I recall it is at the end of a level ( Graveyard ? ) and you need 3 grey keys, hard to see on the floor.
Re: [RTC] Dungeons Matter released
Posted: Mon Apr 11, 2022 2:49 am
by agarules
Yes, some keys are very hard to see, especially in the heat of battle or trying to find a correct route through invisible teleporters.
Re: [RTC] Dungeons Matter released
Posted: Wed May 04, 2022 9:24 am
by agarules
One of the 3 skull keys was very hard to see on the floor; well they all are, but trying to get through a long room with invisible teleporters made me miss it. I probably would never have found it if I hadn't read ouch's location of the 3 keys. Found the place that terkio mentioned for food and water and can use this as a base to return to if needed.
Have arrived at the Chaos level and the difficulty bar has just been raised. Am hating rust monsters, so keeping well away and taking them out with fireballs.
Re: [RTC] Dungeons Matter released
Posted: Wed May 04, 2022 3:33 pm
by terkio
Have arrived at the Chaos level and the difficulty bar has just been raised. Am hating rust monsters, so keeping well away and taking them out with fireballs.
Right, watch for rusters and don't let them come close. Once rusted there is no way to unrust. I made the mistake to save, not aware I had been rusted, so had to restart from an earlier save game.
Re: [RTC] Dungeons Matter released
Posted: Wed May 04, 2022 10:06 pm
by agarules
Got in the habit of checking my party after any combat when damage has been taken. Also, saving often to multiple save slots. Just in case.
Re: [RTC] Dungeons Matter released
Posted: Thu Jun 02, 2022 1:45 pm
by Ouch!
I'm glad there are people who still enjoy dungeons matter.
I recently make Armageddon Quest2 with "zelda classic"

Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Wed Jul 10, 2024 4:01 pm
by Het_blossom
I can't find the location of the solid key that opens the room with the shield of darc in the hall of loop.
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Thu Jul 11, 2024 8:47 pm
by jahmiann
Hi
Het_blossom
the solid key is on the floor near the 2 ra doors
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sat Jul 13, 2024 3:23 pm
by Het_blossom
Hi jahmiann thank you for your kind.
I am from Japan.
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sat Jul 13, 2024 5:17 pm
by Het_blossom
I looking for des rune. Where is it?
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sun Jul 14, 2024 10:11 am
by jahmiann
The des rune is
at level 16, where you have 6 wooden doors , and a gold key behind each of them to move next level.
It's in the fake wall section
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sun Jul 14, 2024 12:37 pm
by Het_blossom
Dear jahmiann thank you once again of the answer.
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sat Oct 19, 2024 2:28 pm
by RogerS
How do I open the door to get to the ku rune? Looking at the map in the editor, I haven't found any obvious triggers or keyholes to open it.
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sat Oct 19, 2024 6:08 pm
by jahmiann
Hi Rohers
What the only thing that you can put on a pressure pad located under the door ?
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sat Oct 19, 2024 7:24 pm
by RogerS
I'm not sure. Is it
Zokathra?
Re: [Custom dungeon] Dungeon Matter [RTC] [Ouch!]
Posted: Sat Oct 19, 2024 10:14 pm
by RogerS
I figured it out, thank you. The object in the above spoiler worked.