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Re: DM themed play-by-post D&D game : OOC thread
Posted: Thu Sep 23, 2010 7:02 pm
by beowuuf
Given what I've thrown at him, he might find that a luxury

Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 01, 2010 9:28 am
by beowuuf
Will try to update everyone at lunctime!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 01, 2010 1:26 pm
by beowuuf
I meant this evening I guess, sorry!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 01, 2010 1:58 pm
by ian_scho
lol. Probably my fault really. I had a kids birthday party, food shopping, important family phone calls, kids dipping (like sheep dipping but with bubbles), cooking, cleaning and the 'etc' with no wife at home to do last night. Hence the short and very late update! Apologies

Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 01, 2010 2:05 pm
by beowuuf
Nah, fell asleep early so missed updating for money's update too - my fault

Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 04, 2010 3:15 pm
by ian_scho
OOOOKaaayy. I vote run! run-run-run. If, however, anyone wishes to stay around and pick their nose then Haynuus would be willing to swing his sword for a round, health allowing.
Also, did Haynuus get to swallow? By that I mean did we get the knife out of his mouth, and a flask in?
(If, by some minuscule chance, a random reader happens to read that last comment. I can only recommend reading the previous 65 pages of the story thread and suddenly it will ALL come clear.)
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 04, 2010 5:06 pm
by beowuuf
Dropping the knife is a free action, even if he just spits it out

So yep, 8 hit points to Haynuus! Woo...hoo?
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 04, 2010 11:47 pm
by Ameena
Yeah, he can just spit it out and then Ameena can notice that he's done so and grab it before they all leg it...unless you want to stick around and (by means of a group effort, of course) combine hacking it to pieces with stabbing it and attempting to burninate it

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 05, 2010 7:59 am
by ian_scho
I'm not sure that we're
strong enough to hack it to pieces. I'd like to turn and flee... I think I'll post that now, but'll change it if you want Haynuus to stick around for a round... And now what's that clanking noise?!

Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 05, 2010 8:43 am
by beowuuf
Are you reading my mind? I didn't think you would hear the clanking noise yet...
Sorry, next update at lunch, and map not until the evening. However, in a subtle way, you guys and Raixel will now have actions affecting each other. Well, mostly she's about to screw you guys over, but still - it's cool, isn't it!
I kid - I was already screwing you over anyway.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 05, 2010 9:59 am
by Ameena
Heh, I think Ian is picking up on the clanking noise Ameena heard...though it hasn't so far been GM-indicated that Haynuus can hear it too...
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 05, 2010 1:31 pm
by beowuuf
Next GM update you might hear it...or, you know, you might here something totally different! Lunch has come and gone with a phone call through it, so will be an evening update.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 08, 2010 9:10 am
by beowuuf
And in the thirteenth month of the game, I finally got the new player almost connected with some of the old players, and managed to combine the split threads of the other two old players. Sadly, no reappearance of LB though, so I guess we also lost a player too.
Anyway, we have a group in trouble, and a group looking for trouble. I can't wait to finally rejoin the two, and see what horrible things will be happening when they finally do

Hehe.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 09, 2010 2:48 am
by raixel
Oops. Sorry guys. I didnt mean to drop another armor on you

. I'm gonna try and get rid of it now.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 09, 2010 1:32 pm
by Ameena
Don't worry, I'm sure the rest of us will be along shortly - Haynuus is pretty good at clonking stuff until it falls apart, you know

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sun Oct 10, 2010 11:22 am
by raixel
LOL Ian. Petal looks more like a dragonfly than a butterfly. Shes a little shorter than Falkor. So imagine a falkor sized dragonfly

Re: DM themed play-by-post D&D game : OOC thread
Posted: Sun Oct 10, 2010 11:37 am
by beowuuf
Wow, still up???
Now that Ian's posted, I'm busy creating the update post. How many small-sized Characters can I kill in one update? Find out soon!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sun Oct 10, 2010 11:40 am
by ian_scho
The half-orc's knowledge of nature is somewhat... Stunted
It's all about food to Haynuus, so Petal will start off better with the half-orc than Ameena!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sun Oct 10, 2010 1:11 pm
by Ameena
From the sounds of it, then, Ameena and Petal are probably about the same height (at least, when Ameena is standing upright). I think Falkor was maybe a head higher than Ameena. And don't worry - while murafu are perfectly willing and able to eat a variety of insects, Petal is in absolutely no danger of having one chomping down on her just 'cause she's got wings

. I'm not sure murafu would eat dragonflies anyway - they dont touch butterflies 'cause they find them pretty, so dragonflies would probably fit into the same category

.
Meanwhile, I think it's fairly possible that one of the legs is about to fall off that armour you're fighting...

Re: DM themed play-by-post D&D game : OOC thread
Posted: Sun Oct 10, 2010 10:25 pm
by beowuuf
Just a head's up, I reckon you guys deserve a level up at some point very soon for everything you've gone through and are doing. Even if, for Petal, half of it was imaginary
Westian and Falkor will probably hit level 7 once they encounter the Trolin King (or I might just up-level them anyway) and the rest of you guys will level up as soon as you stop attacking things and get five minutes to yourself!
Sad news is that level 7 is pretty boring - I don't think you gain much in the way of base stats (well, except a few more skill points, and spells if you have them)
Still, that leaves you open for level 8 (which I think will also be heralding the 'end' of the dungeon and your last set of encounteres...depending how everything's going). Level 8 is fighter feats for Haynuus, and ability score upgrades for all, and hopefully lots of fun evil challenges and plot resolutions!
So weeeeeeeeeeeeee.
Still, plenty of months of evil DM being evil before that I reckon

Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 12:42 am
by Ameena
Heh, I was wondering recently whether we'd get to level up again soon - I think the last time I did was before I reunited with the group back in Soorec's room.
And aawww, are we really starting to get toward the end of this? Can we have another adventure afterwards? I mean, with the same characters

. Doesn't have to be DM-based, of course. Could just open it out into Generic Fantasy World with all sorts of random stuff thrown in, or something

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 8:03 am
by ian_scho
There are probably a gazillion other forums in existence that do this PBT (PlayByThread(?)) Roleplaying stuff. The problem is to find a poor dungeon master to put you through the meat grinder

Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 8:23 am
by beowuuf
Yeah, there are many options! I had an old RTC game idea that was quite sprawling, you guys can take your same characters (those that survive) or new characters through that! Or I can let any who want to try out the 4th edition ruleset in a simple adventure. There are, indeed, alot of other forums that let you do PbP (RPol being the big one I know of) so we can always transfer it over there if it is non-DM
Anyway, that's a while off yet. So don't be sad!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 10:12 am
by Ameena
Ooh, 4th edition would be good, being how I'm a bit more used to playing that

. Can we transfer our characters over to the 4th edition rules but keep them at the same level and stuff? It'll be so much easier to do stuff like levelling up then 'cause I have the full Character Builder prog - I haven't yet been able to level anyone past 3 (the limit on the demo version of the Builder), though that doesn't mean it's so far been wasted or anything 'cause I have all the extra races and powers and stuff to chose from that got added in later updates

. I'd even be willing to get another month's worth of subscription and temporarily change my PW so other players could get and update the prog themselves - one month of subscription lets you update the builder five times (as long as you do so before that subscription runs out...or continue to pay for more months, of course), and once you've updated it once (and therefore expanded it to the full version which lets you level up past level 3), that's it - you've got the full version for keeps. The only thing that will come in future updates will be the addition of new powers and whatever from new publications as they come out. So as long as no more than four other people ('cause I'd probably use one update myself) would be wanting to do that, that'd work - otherwise, get yer own

.
I suppose depending on how this adventure goes, and what you plan for the next one, will see what happens regarding whether we play the same chars again. I do love the murafu, but maybe I'd play a Rogue with a slightly more...ambivalent attitude toward violence. That way we could have another dungeon-based adventure (though would anyone complain, really, if we held an adventure here which
wasn't DM-based? I know it's a DM
forum, but it's not as if
everything that's posted here relates to the main theme, is it?

) without my character slowly descending into the depths of misery at not being able to interact with things like trees and wind and other murafu and stuff

.
But anyway, yeah, that's all gonna be a while off yet. But 4th edition would be cool (I don't care about what most gamers seem to say with it being "dumbed-down" and crap and stuff - I find it easy to understand and there's not so much fiddling about with numbers and weird stuff everywhere- so surely that's a good thing

), so I'm up for that if it comes around

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 11:14 am
by raixel
I wont play 4th edition. Period. Sorry, I have very strong held beliefs about it. And theres no way im relearning a new edition i'll never use in RL.
But if Beo doesnt want to run another game DM based game, I will. Using Beo's rules of spells and condensed skills and stuff. Basically same rules, dif DM based game. Maybe not set in the dungeon. I dunno. Ive been forming idea ever since I wrote Petal's backstory, about the lands and the peoples around the mountain
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 1:47 pm
by beowuuf
Stil awhile away yet. For all I know I could run two separate games to mix things up and get more new blood involved, or I might decide I want a rest. Or someone else can DM one of the games so I could play as a player!
Anyway, some OOC answers from the main thread to avoid clutter:
1. I'm a moron, and can't separate 5 foot and 10 foot steps in my own mind. Each square is 10 feet, and you guys have at least 20 feet (two square) movement. So luckily I 'fudged' the movement of Haynuus, because basically he could actually move forward. Technically, that means Deephold should have been slightly further forwards too, though it still makes narrative sense he was delayed by still trying to get his armour in something like a decent state. Haynuus still needed to double move, but wouldn't have any running penalties. Luckily, that doesn't affect the hit he took. Well, unluckily! Good thing he has two healers on hand...
@Ameena:
2.yup, only weapon damage dice get maxed, BUT you do get to add any weapon damage bonuses on to each one.
3. Yeah, to make up for the much faster movement Ameena could do, I said she needed to be prone to do it, which does give her penalties for getting back up and attacking/defending (think about it, she's small and exposing her whole back while not being able to defend well). Still, I think it's less fun to implement them, so I will be swayed by the logic of the strength of rattish backs and legs to stand upright quickly (if I wasn't before, maybe I've said this before!). Though still watch for items in her hands when she's scurrying forwards.
4. 'Good' and 'evil' in D&D are very much tied into religious stuff. So a normal level 1 - 10 person would only register as faintly good/evil. Nothing against them, just they lead a normal life affecting the small area aroudn them. They go up the scale as they get more epic. Meanwhile it is assumed that clerics, paladins, etc - by being the right hand of some divine presence - have a greater connection to the world and how it is being swayed. Hence, Deephold as a cleric registers as a greater 'good' than the rest of you. I did discuss this in the good/evil thread exactly because of this niggle. I've tried to keep 'evil' people complex so it justified thier faint evil aura - like Soorec. Everyone seemed happy enogh to keep using the D&D scale instead of using a different scale, so that explains that. Deephold is a 6th level cleric, so has a strong good aura. You guys, being 6th level nice people, have an aura too, but only faint.
@Raixel
4. Sorry for the poor typing, will correct that. Before you poo-poo the 3 damage of the LO lightning bolt, consider that the flame portion of your fireballs did no damage. So techincally, your lowest lightning bolt actually did the same damage (well, one less) as your highest fireball right now!
The guy is a bit of a mess, so is a glass cannon. I'm running out of time, so will update tonight, but especially with Haynuus's swing and the additional damage from you guys, a stiff breeze should knock him over.
Which is a good thing, because after this update, it appears everyone is about to take a step back and leave Ameena to face the armour alone!
5. Yeah, your actions will be a full round action, thus taking the burden from Haynuus. So he can drink the potion as his move action, and still then get a standard action back again to use as he wants.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 11, 2010 8:51 pm
by beowuuf
Oh, and I keep forgettign to say to everyone - fel free to roll knowledge checks to work out who and what each of you are! Ameena has knowledge (local), Haynuus has knowledge (nature), and I guess Petal is worst off with just a raw knowledge check. ThoguhI must admit, I think I'm just liking the assumptions she has made about what each one is. So you can also all just feel free to RP it once the current combat stops.
It will stop.
Eventually

Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 12, 2010 12:39 am
by Ameena
Ameena hasn't had much of a chance to get a look at stuff right now, plus, you know, a flittery thing up near the ceiling is gonna be a bit above her eyeline unless she stands upright or said thing is far enough away that she can see it - she's not seen much more of Petal than the brief glimpse she had from down the corridor.
As for the "Good/Evil" thing, yeah, I do remember that discussion. I'd forgotten religious-type people had stronger auras, though, that was all

.
And don't worry, I'm not quite so absent-minded as to forget whether Ameena is carrying anything in her paws. I hope

. Anyway, the rate she's going she might not have any paws
left by the end of this

. Then again, if what she's just attempted to do (in the post I just made a couple of minutes ago) works to the extent I'm hoping it might (ie with bonuses included), she might very well (hopefully!) have just ended the immediate combat situation by herself

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 12, 2010 9:35 pm
by beowuuf
Anyway, while Haynuus makes an excellent point, you guys are also free to interact for a few beats of time at least as you stop hacking at critters, and finally realise you have a strange pixie (if you even know what that is) amongst you. And vice versa, Petal realises that now the real danger has passed, she's splp bang in the middle of an odd assortment of people.
Obviously, you guys can RP on the run.
Anyway, I'll probably...maybe...well, might...leave you alone for an evening or two (with some Deephold interjections) to have some fun responding. Obviously, Raixel is on a different schedule to you guys, hence the extended time despite the urgency of your surroundings.
Or, you know, I could just get bored and do something evil anyway
OB, if you read this, same thing - ish - wanna let money answer and catch up before I flood the screen with more reaction and exposition about the blue-clad soldier, and where he and Soorec and everyone else went.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 12, 2010 10:59 pm
by Ameena
Oh yeah, I know we should be moving on pretty sharpish - Ameena herself certainly knows it too...but, you know, having a sword stuck right through your leg on top of having just come through all manner of other unpleasant things and barely survived can be something of a distraction when you find you need to actually get up and move somewhere. At least she's a quadruped

.