
btw i don't know if "more detail" would have been better than a good example. that's the the only way i (and most of people) can learn things.
this looks like a new programming language to me... and it evolutes everyday....
Moderator: George Gilbert
linflas wrote:woho ! that wasn't against you Sophia ! i'm just happy to understand faster this time
btw i don't know if "more detail" would have been better than a good example. that's the the only way i (and most of people) can learn things.
this looks like a new programming language to me... and it evolutes everyday....
SWAP_SQUARE should sort that out when v0.38 arrives right?The main bug is due to the nature of SWAP_LOCAL
Yes thats correct, it didn't seem to work swapping to null but it was not working for a different reason. When it started working I'd forgotten about taking it out again.Also, I don't think CLOTHES_REANIM_NOTHING is necessary. You can freely swap to NULL.
No trouble, good practice as you say, getting to know some of the new facilities.I could've uploaded mine, and saved TheMormegil all the trouble... of course, it's probably good practice to make it yourself!
Thats trivial to do by simply adding a sound to the last convert in the sequence (the one that actually creates the knight).linflas wrote:i would add a sound above this, something like a pad that pitches up !
or even better, the reverse sound of pieces of metal falling on the ground... :D