Posted: Mon May 29, 2006 7:47 pm
ok, here's a quick introduction to WHY do we need a devkit. Linux has a lot of really smart people within their community.. and those smart people develop drivers for the HARDWARE that display sound, graphics, wifi, network, mouse, controlers, etc etc. You need to know how to interact with those items. What do you need to do to simply put a pixel to screen? and how do you know that you are?
A dev kit provides you with writable media and information about who to develop for the hardware. As well as a system to test it on. This means as you write code you can test it and see that it's doing what you think it's doing. Not only that but make sure it works smoothly.
which brings up the next point.. who tests it? just one person? oh no.. you need a few people. So you need a bunch of people with Wii systems to test the game and not only that but you need to be able to get them the game to try. Playtesting happens here through those willing to try out RTC and CSBWin etc. In some cases the few who had a Palm system with windows CE.. it was difficult for Paul to develop for when he couldn't directly interact with one. So.. he got one.
Not trying to crap on the parade.. but reality of developing for the system a bulletproof peice of software rather than just a bulletproof idea, is a lot of time, effort, money, and requires a number of people about 90% of the time.
I wanted to develop for Nintendo DS.. I know where to get the devkit, I know I need two so I can send one to my programmer and then also with that I have a number of close friends with DS systems to help me test. Even with that.. It's likley to be tough. But much easier than Wii since the specs for DS have been out for years now and people have poked and prodded it in all that time.. there are things online to tell you about how it works. etc etc.
and again.. I'm holding back here.. there are still more things to think about that haven't even been scratched here..
Those things that have been most realistic have been done or are being done.. Dev for PC, Mac, Linux, and winCe. those things that are easy to develop for and have lots of open resources as well as examples and etc etc..
moo
(as a side note.. a game like Warhammer 40k had a team of about probably 60 people and took aprox 2 years to complete as a full time job and that's just for PC. so be prepared for the long haul.. how many of you are up for that?)
A dev kit provides you with writable media and information about who to develop for the hardware. As well as a system to test it on. This means as you write code you can test it and see that it's doing what you think it's doing. Not only that but make sure it works smoothly.
which brings up the next point.. who tests it? just one person? oh no.. you need a few people. So you need a bunch of people with Wii systems to test the game and not only that but you need to be able to get them the game to try. Playtesting happens here through those willing to try out RTC and CSBWin etc. In some cases the few who had a Palm system with windows CE.. it was difficult for Paul to develop for when he couldn't directly interact with one. So.. he got one.
Not trying to crap on the parade.. but reality of developing for the system a bulletproof peice of software rather than just a bulletproof idea, is a lot of time, effort, money, and requires a number of people about 90% of the time.
I wanted to develop for Nintendo DS.. I know where to get the devkit, I know I need two so I can send one to my programmer and then also with that I have a number of close friends with DS systems to help me test. Even with that.. It's likley to be tough. But much easier than Wii since the specs for DS have been out for years now and people have poked and prodded it in all that time.. there are things online to tell you about how it works. etc etc.
and again.. I'm holding back here.. there are still more things to think about that haven't even been scratched here..
Those things that have been most realistic have been done or are being done.. Dev for PC, Mac, Linux, and winCe. those things that are easy to develop for and have lots of open resources as well as examples and etc etc..
moo
(as a side note.. a game like Warhammer 40k had a team of about probably 60 people and took aprox 2 years to complete as a full time job and that's just for PC. so be prepared for the long haul.. how many of you are up for that?)