
Memorable Moments...
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no need to - I already talked about it with the QueenLol, well, we are and we aren't - just ask our government!

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- Trantor
- Duke of Banville
- Posts: 2467
- Joined: Wed Mar 09, 2005 4:16 am
- Location: Berlin, Germany
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Welcome to the forums.
You really should give DM another try after all these years, for me, it is still the best game ever created. I must have played through it like 30 times now, but I still keep coming back to it from time to time (recently played it on Christmas). The feel isn't lost, the game does stand the test of time, even if you know it by heart (like most people here do).
I guess my most memorable moment would be descending down the staircase, finding myself in complete darkness, figuring out that putting a torch in my hand would give me light, and then getting almost killed by the first mummy. These first moments are unforgettable. I instantly knew that this game was special, that this was something that would always have a special place in my heart, even though I was just 12 back then.
Another very vivid memory was encountering my first dragon, which actually took place in CSB, since I started CSB before I finished DM. I fell down some pit after I took the KU path, saw something red at the side of my screen and realised I must be standing next to some new, cool-looking monster. I turned around and gazed in awe at the sheer awesomeness of Mongor, unable to do anything for a second or two. When I finally reacted, one of my characters was already dead. Good times.
Basically, you should try either CSBWin or RTC. CSBWin exactly emulates the ST version (which means no sound effects for moving monsters), while RTC comes closer to the Amiga/PC version, but is not 100% like the original in all aspects (like weapon and monster damage or experience). Give them a try, you won't be disappointed.
And Beo, since when is your being-up-late in any way connected to weekends?
You really should give DM another try after all these years, for me, it is still the best game ever created. I must have played through it like 30 times now, but I still keep coming back to it from time to time (recently played it on Christmas). The feel isn't lost, the game does stand the test of time, even if you know it by heart (like most people here do).
I guess my most memorable moment would be descending down the staircase, finding myself in complete darkness, figuring out that putting a torch in my hand would give me light, and then getting almost killed by the first mummy. These first moments are unforgettable. I instantly knew that this game was special, that this was something that would always have a special place in my heart, even though I was just 12 back then.
Another very vivid memory was encountering my first dragon, which actually took place in CSB, since I started CSB before I finished DM. I fell down some pit after I took the KU path, saw something red at the side of my screen and realised I must be standing next to some new, cool-looking monster. I turned around and gazed in awe at the sheer awesomeness of Mongor, unable to do anything for a second or two. When I finally reacted, one of my characters was already dead. Good times.
Basically, you should try either CSBWin or RTC. CSBWin exactly emulates the ST version (which means no sound effects for moving monsters), while RTC comes closer to the Amiga/PC version, but is not 100% like the original in all aspects (like weapon and monster damage or experience). Give them a try, you won't be disappointed.
And Beo, since when is your being-up-late in any way connected to weekends?
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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- Go to http://www.ragingmole.com/RTCLunar Celebration wrote:Due to my computer illiteracy, I can't download DM or CSB, much as I'd love to... some idiot proof instructions would mean a lot
- Click on the link to download it
- Unzip the downloaded zip file
- Double click on the RTC.exe file
- Play!
BTW; most memorable moments in DM for me are the first battle with the worms (and dying horribly from being woefully unprepared) and the first encounter with a scorpion (the sound....and of course dying horribly from being woefully unprepared!).
Last edited by George Gilbert on Sat Jan 13, 2007 12:58 pm, edited 1 time in total.
Trant wrote:
Trant, it`s high time for you to try some OTHER customs or DM/CSB based custom games ("double hard CSB" etc). Or wait for my Dungeons of Deaths if you want to become absolutely frustrated
I would rather play CSB again and again (but not THAT much), because it has non-linear story, great re-playability, plus some items are placed randomly. But DM... 30 times??? You should take part in some competicions then!I must have played through it like 30 times now

Trant, it`s high time for you to try some OTHER customs or DM/CSB based custom games ("double hard CSB" etc). Or wait for my Dungeons of Deaths if you want to become absolutely frustrated

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LunarC, that link I gave you leads to an exact copy of AtariST version ( http://www.dianneandpaul.net/CSBwin/Gam ... ption.html ) - even though it IS AtariST version, you don`t need an emulator to run it under windows/linux/MacOSX etc. It runs even on ancient machines!!!
Or you can play PC DOS version of DM (I don`t remember the link) but, to be honest, I don`t like that version very much. (note 1: PC version of CSB was never released).
The link GG gave you ( http://www.ragingmole.com/RTC ) is to download George`s version of DM/CSB under windows. It has also the greatest version of DM2 ever!!! DM2 on good old DM1/CSB interface without these @#$%^& semi-double steps! (note2: you can play "regular" PC version of DM2 - but I don`t advice you to do that! or Amiga version of DM2 on Amiga emulator - another bad idea!).
Note3: have you played CSB on Amiga? Because it`s the only version, wchich have a magic map. If you need to play CSB with a magic map, there`s no other way but to download Amiga emulator and play Amiga version of CSB. If you`re interested, I`ll write an exact instruction for you how to do that. But first of all, try CSBwin and RTC versions.
Or you can play PC DOS version of DM (I don`t remember the link) but, to be honest, I don`t like that version very much. (note 1: PC version of CSB was never released).
The link GG gave you ( http://www.ragingmole.com/RTC ) is to download George`s version of DM/CSB under windows. It has also the greatest version of DM2 ever!!! DM2 on good old DM1/CSB interface without these @#$%^& semi-double steps! (note2: you can play "regular" PC version of DM2 - but I don`t advice you to do that! or Amiga version of DM2 on Amiga emulator - another bad idea!).
Note3: have you played CSB on Amiga? Because it`s the only version, wchich have a magic map. If you need to play CSB with a magic map, there`s no other way but to download Amiga emulator and play Amiga version of CSB. If you`re interested, I`ll write an exact instruction for you how to do that. But first of all, try CSBwin and RTC versions.
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whoops
you`re right Gambit, there IS magic map on RTC CSB - I completely forgot about it!!! So you don`t need to emulate Amiga version of CSB. My mistake 




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- Trantor
- Duke of Banville
- Posts: 2467
- Joined: Wed Mar 09, 2005 4:16 am
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The 30 times are just a guess Adamo. It might have been 25 or 35.
Keep in mind that this has been done over the course of 16 years, so it doesn't seem that much to me. I've played through CSB about 10-12 times I'd say. These games are the originals, and I have very fond memories of them. They still evoke the same feeling I got back then on my Amiga. That nostalgia can't be recreated in a custom dungeon. Plus, I sometimes just want to go back to DM for relaxing; playing a new dungeon is a different experience since it requires thinking and exploration, and I am not always motivated for that. Still, I think I played my fair share of custom dungeons so far, though several ones are still missing.

- Ameena
- Wordweaver, Murafu Maker
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Oh, another thing, Lunar...if you choose to download RTC or CSBWin, both come with editors so you can make your own dungeons - the RTC editor is very user-friendly and most of the stuff you might wanna do is pretty easy to figure out
. I dunno about the CSBWin editor since I've never used it, but from stuff I've heard, it's a bit more complicated to use than the RTC editor, though you can still do loads of new stuff with it, as proven in a number of custom dungeons, the most obvious that springs to mind being Conflux.
I seem to remember, back on DM on the Atari (when I was about six or seven...I can remember playing it in '90-'91...born in '84), characters I/we (the other person being my dad) used to take were Hawk, Hissssa, Boris, Sonja...umm...I dunno if that constituted a single party of four or whether those were just characters we liked to take. I can definitely remember taking Hawk and Hissssa as my first two, though, and also on one or two occasions taking Iaido ('cause he's the first pic you find on the wall when you enter the HoC) and finding he was crap and died a lot. I think Dad liked Leif but he died a lot too. Or maybe we were just crap at playing DM - I don't think either of us tried Tiggy
. Ohh, I did have Azizi as my second char once, 'cause I managed to finish the game with that party and she was dead at the time
.
Since I've been playing DM on RTC, I ended up with the party of (Re-Incarnated and thus renamed as other things) Hissssa, Gothmog, Wuuf, and Gando. Since then, however, though I tried a solo run of Re-Incarnated Wuuf (finished DM easy enough but then kept getting ganked by Spiders in Dain of CSB, arrgh), I started again again with a duo of Re-Incarnated Hissssa and Wuuf, and have since finished CSB with them too - that was a few months ago. I stepped through an illusionary wall, right near the end, Lord Chaos appeared within view so I legged it back a few steps and took a step to one side. He came through the wall after me so I just thought something along the lines of "Aaargh, shit!" and chucked a Ful Bomb at him.
And he died!
I killed Lord Chaos with a single Ful Bomb, muahahahaah!!
And then I nipped back through the wall, past a couple of worms, reached the Ful-Ya Pit, and finished the game. Yaaaay - first time since aaaages ago back on the Atari, and I may have had Dad's help back them I can't remember.
Wow, I haven't made a long post like this in ages - finally I have something on which I have loads to say
.
Anyway, I better send this now, before I thiknof some more, but you can bet that someone will say something that will set me off again, muahahahaha
.

I seem to remember, back on DM on the Atari (when I was about six or seven...I can remember playing it in '90-'91...born in '84), characters I/we (the other person being my dad) used to take were Hawk, Hissssa, Boris, Sonja...umm...I dunno if that constituted a single party of four or whether those were just characters we liked to take. I can definitely remember taking Hawk and Hissssa as my first two, though, and also on one or two occasions taking Iaido ('cause he's the first pic you find on the wall when you enter the HoC) and finding he was crap and died a lot. I think Dad liked Leif but he died a lot too. Or maybe we were just crap at playing DM - I don't think either of us tried Tiggy


Since I've been playing DM on RTC, I ended up with the party of (Re-Incarnated and thus renamed as other things) Hissssa, Gothmog, Wuuf, and Gando. Since then, however, though I tried a solo run of Re-Incarnated Wuuf (finished DM easy enough but then kept getting ganked by Spiders in Dain of CSB, arrgh), I started again again with a duo of Re-Incarnated Hissssa and Wuuf, and have since finished CSB with them too - that was a few months ago. I stepped through an illusionary wall, right near the end, Lord Chaos appeared within view so I legged it back a few steps and took a step to one side. He came through the wall after me so I just thought something along the lines of "Aaargh, shit!" and chucked a Ful Bomb at him.
And he died!
I killed Lord Chaos with a single Ful Bomb, muahahahaah!!

And then I nipped back through the wall, past a couple of worms, reached the Ful-Ya Pit, and finished the game. Yaaaay - first time since aaaages ago back on the Atari, and I may have had Dad's help back them I can't remember.
Wow, I haven't made a long post like this in ages - finally I have something on which I have loads to say

Anyway, I better send this now, before I thiknof some more, but you can bet that someone will say something that will set me off again, muahahahaha

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena wrote:
There are also powerfull actuators, that you can specify almost anything (DSAs), but first you have to learn how to use them.
Editor is good. The main problem with CSBwin is an ST engine itself (it has a lot of limitations). However far less than it was in the original version (thanx to Paul!). The worst problem IMHO is that it uses ancient resolutions (as for me - I like the low-res, but we`re living in XXI century!) with 16 indexed colours... that doesn`t mean you can`t draw nice looking wallsets, but it`s a LOT harder than in RTC. I would like to use more colours instead than 16, but that`s the specification of ST engine. This is impossible to increase the number of colours through the engine.I dunno about the CSBWin editor since I've never used it, but from stuff I've heard, it's a bit more complicated to use than the RTC editor, though you can still do loads of new stuff with it, as proven in a number of custom dungeons, the most obvious that springs to mind being Conflux.
There are also powerfull actuators, that you can specify almost anything (DSAs), but first you have to learn how to use them.
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- Trantor
- Duke of Banville
- Posts: 2467
- Joined: Wed Mar 09, 2005 4:16 am
- Location: Berlin, Germany
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How come nobody loves Tiggy? For years, my standard party was Boris, Tiggy, Gando and Wuuf, as those were the ones who had the most mana, and I used to be the uber-spellcaster (yes, I didn't know that Wisdom is much more important than Mana back then), and after a few Fighter levels, Tiggy wasn't much worse than Boris or Wuuf. Really, she isn't all that bad.
I just started a CSB game with only a reincarnated Petal in RTC, I wonder if I can manage. In CSBWin, it was no problem because of the experience multiplier, but in RTC, things are different.
I just started a CSB game with only a reincarnated Petal in RTC, I wonder if I can manage. In CSBWin, it was no problem because of the experience multiplier, but in RTC, things are different.
- Ameena
- Wordweaver, Murafu Maker
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Omg yeah that's been annoying since I've been playing it these last few years - I can never remember Stamina being much of a problem back on the Atari, but now it's a right bugger...charging around, keep running out, have to stop and either sleep or glug a Stamina potion or two each
. Back on the Atari I think we used to play using only the mouse, which must've added to the time taken. Since then, of course, I now use the numpad for navigation, it being so much faster, hehe
.


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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
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Thanks so much everyone, not just for the memory sharing but also telling me how to download the game - especially George Gilbert, whose instructions I followed and found myself watching his modifed 'swish' within seconds...
I played for a few hours earlier today and had a huge grin on my face when I saw the opening screen with the dungeon door. It all came flooding back, I even remember puzzling over the 'face' carved into the stone above the top right of the door..!
It's odd how little things stand out; the patches of slime on the floors and seeping through the cracks in the bottom of walls, not to mention puddles of water and the fixtures on the walls, hooks, manacles and those rings. I'd call them 'hitching posts' now...
So after a brief re-acclimatising, I reincarnated a character - Gothmog - chnaged his name to Hood (because in some ways I have a very limited imagination), stepped on the switch to open the door, savoured the sound of the rattle as it opened, found some food, practiced some spells - surprised by how easily it all came back to me - gained a couple of levels, gulped down some of the food I'd found lying around and then set forth... (by which I mean of course, I went down the stairs).
I won't bore you with the rest but let's just say I got to level 3 I chose my doors and my fates, saved the game, then ate a good meal of an Aberdeen Angus steak with stir-fried red peppers, home-made chips (seasoned with cayenne pepper and garlic salt), broccoli and brussels sprouts.
I only tell you this to paint a picture of the state of satisifaction I was in when I returned to the game. I loaded it up, selected load game... and got the message Dungeon Master has no saved games on the system!
Since I am absolutely sure that I saved the game properly, is there any reason why this could have happened? It put me off trying again in case I got far and then it didn't save it.
Having said that, I enjoyed revisiting the game, the graphics were a little jarring at first, seeing as the last game I played was Dragon Quest 8 on the PS2 (highly recommended, by the way!) but all in all I'm glad to play Dungeon Master again.
Thanks again for the opportunity and thanks for reading my lengthy and somewhat self-indulgent post...!
I played for a few hours earlier today and had a huge grin on my face when I saw the opening screen with the dungeon door. It all came flooding back, I even remember puzzling over the 'face' carved into the stone above the top right of the door..!
It's odd how little things stand out; the patches of slime on the floors and seeping through the cracks in the bottom of walls, not to mention puddles of water and the fixtures on the walls, hooks, manacles and those rings. I'd call them 'hitching posts' now...
So after a brief re-acclimatising, I reincarnated a character - Gothmog - chnaged his name to Hood (because in some ways I have a very limited imagination), stepped on the switch to open the door, savoured the sound of the rattle as it opened, found some food, practiced some spells - surprised by how easily it all came back to me - gained a couple of levels, gulped down some of the food I'd found lying around and then set forth... (by which I mean of course, I went down the stairs).
I won't bore you with the rest but let's just say I got to level 3 I chose my doors and my fates, saved the game, then ate a good meal of an Aberdeen Angus steak with stir-fried red peppers, home-made chips (seasoned with cayenne pepper and garlic salt), broccoli and brussels sprouts.
I only tell you this to paint a picture of the state of satisifaction I was in when I returned to the game. I loaded it up, selected load game... and got the message Dungeon Master has no saved games on the system!
Since I am absolutely sure that I saved the game properly, is there any reason why this could have happened? It put me off trying again in case I got far and then it didn't save it.
Having said that, I enjoyed revisiting the game, the graphics were a little jarring at first, seeing as the last game I played was Dragon Quest 8 on the PS2 (highly recommended, by the way!) but all in all I'm glad to play Dungeon Master again.
Thanks again for the opportunity and thanks for reading my lengthy and somewhat self-indulgent post...!
"There's spiders in the boxes..."
"Stay out of my boxes!"
"Stay out of my boxes!"
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Hmm - I do hope you aren't falling foul of an engine bug...
Saving should be a case of select save, type in a game name, and that's it - the game is saved to where the dm.rtc file is. Can you check in the modules folder and see if there is a dm.sv0 file? If you have that, at least you have your game!
Saving should be a case of select save, type in a game name, and that's it - the game is saved to where the dm.rtc file is. Can you check in the modules folder and see if there is a dm.sv0 file? If you have that, at least you have your game!
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I just checked the module file, Beo and there's no dm.sv0 file. I lost my game! The Mog man had just become an Artisan Wizard!
Actually, I don't mind too much. Just another excuse to play the game from the start again. But obviously I don't want the game to consistently fail to save.
Oh and thank you to Adamo, Beowuuf, Ameena and Trantor for their suggestions on downloading too - as well as their comments in general.
Actually, I don't mind too much. Just another excuse to play the game from the start again. But obviously I don't want the game to consistently fail to save.
Oh and thank you to Adamo, Beowuuf, Ameena and Trantor for their suggestions on downloading too - as well as their comments in general.
"There's spiders in the boxes..."
"Stay out of my boxes!"
"Stay out of my boxes!"
Lunar: turn on "original DM" on RTC again, pick up a character, save the game (giving the short file name like "zz" etc.), then quit game and go to RTC folder. There`s a "MODULES" folder inside. There should be a files:
- DMoriginal.txt,
- DMoriginal.RTC,
- DMoriginal.SV0
if one of them is missing then something is wrong. I just did it with v 0.44 and everything seems to be fine. There was a DMoriginal.SV0 file in the MODULES folder.
How do you load the game? Pick a "RESUME" in a dungeon entrance screen and it should load immediately.
*** Just to inform you: in some custom games there`s an option to disable game saves to make a game harder ( =you can save games ONLY in special places, for example - that depends on the designer!!), but in original games that option is for sure disabled ***
- DMoriginal.txt,
- DMoriginal.RTC,
- DMoriginal.SV0
if one of them is missing then something is wrong. I just did it with v 0.44 and everything seems to be fine. There was a DMoriginal.SV0 file in the MODULES folder.
How do you load the game? Pick a "RESUME" in a dungeon entrance screen and it should load immediately.
*** Just to inform you: in some custom games there`s an option to disable game saves to make a game harder ( =you can save games ONLY in special places, for example - that depends on the designer!!), but in original games that option is for sure disabled ***
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- Trantor
- Duke of Banville
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Ah, so that's why he's always grinning... I'm sure that cute little Tiggy fits under his robe, and with her being so short... Umm... Ok, you win, maybe I really didn't want to know.Sophia wrote:Mophus loves Tiggy.Trantor wrote:How come nobody loves Tiggy?
But you don't want to hear about that.
No, really, you don't.
- George Gilbert
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How exactly are you saving it? What you should be doing is as follows:Lunar Celebration wrote:I just checked the module file, Beo and there's no dm.sv0 file.
- Click on the disk icon
- Click on save game
- Click on which slot you want to save to (RTC allows you to have 8 save games, the ST version of course only allowed one)
- Type a name so you can identify later which save game it is
- Click on OK
- You should now get a screen telling you that it's been saved OK.
Did you do all of the above steps?