Re: Custom Monster Design
Posted: Sun Feb 06, 2011 1:32 pm
CSBwin could do this easily with the death/attack filter and some DSA magic. DSB too with lua.
for RTC you can filter attacks through wall_action, and create new object perhaps with the attacks (a monster that won't drop a stronger monster on 'death') though that would mean creating clones of torches, furies, and other fire weapons
Edit: Double-posted with Ameena, and I think she just suggested the idea I was coming back to say. But yeah, if the original monster just gets weaker, but drops heads, and those heads are on an expiry timer to create new two-heads monsters - it would be like the one head cut becomes two thing.
It would also work better with the DM mechanics, because obviously a single creature - no matter how powerful - is still relatively easy to manoeuver around using tricks, whereas an ever increasing group of monsters (even if some are weaker) is much worse.
for RTC you can filter attacks through wall_action, and create new object perhaps with the attacks (a monster that won't drop a stronger monster on 'death') though that would mean creating clones of torches, furies, and other fire weapons
Edit: Double-posted with Ameena, and I think she just suggested the idea I was coming back to say. But yeah, if the original monster just gets weaker, but drops heads, and those heads are on an expiry timer to create new two-heads monsters - it would be like the one head cut becomes two thing.
It would also work better with the DM mechanics, because obviously a single creature - no matter how powerful - is still relatively easy to manoeuver around using tricks, whereas an ever increasing group of monsters (even if some are weaker) is much worse.