http://img66.imageshack.us/my.php?image=30161082jd4.jpg
Thanks to Roquen who once again saved me, engine now supports jpeg. Ill post more screenshots later. Please give feedback

This is only true for poorly compressed or high frequency images. JPEG images can "perceptually lossless" when properly created. Prior to DXTC lots of engines did use JPEG (and many still do for certain asset types). The change is only due to lowering runtime memory cost. From a pure quality standpoint DXTC is a much worse method. From the standpoint of image compression, both GIF and PNG are stupid since they both use general compression methods which are very ineffective for images. Their only real advantages is that they are simple to code (Hey I already got inflate in my code!) and some compression is better than none.Most game engines don't support jpeg for a good reason. It's lossy, and tends to look like crap if the graphic is going to be scaled, used as a texture or whatever.
I should've mentioned that, too. It seems like a lot of game graphics, particularly something "old school" like DM, tend to be this way. Of course, this depends a lot on the content. If there a lot of photo-realistic type images that you're going to essentially statically display, then, you could probably get away with it. I still wouldn't use it on anything that had sharp, high-contrast lines, though, like text titles, outlined inventory boxes, etc. Never mind the mess you get into if you need masking or alpha channels, as many game graphics require.Roquen wrote:high frequency images
Well, sure. But that's apples and oranges.Roquen wrote:All those DVDs you been watching? The base compression tech is exactly the same as JPEG.
Whoa! Very cool! Did you create all of these? They will really make a difference to the game; I found the original DM Java creatures to be lacking in detail and atmosphere.Broken_Paladin wrote:The game right now has over 40 unique monster types. Here is just a teaser of some of them.
http://img136.imageshack.us/my.php?imag ... erste5.png