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Re: [RTC] Villain Pit

Posted: Sun Oct 25, 2009 9:41 pm
by Jan
What? What fountain? What atlas? What bio? WHAT? :shock:

I just read the words on the pillar, nothing important, it just tells you how to find the way to the last level. I don't think there's an alternate ending.
Spoiler
This spoiler says nothing.
EDIT:
Spoiler
Blah blah.

Re: [RTC] Villain Pit

Posted: Sun Oct 25, 2009 10:27 pm
by beowuuf
Lol, ok, then I must be slow! How do those letters spell out anything? I guess I'm missing something obvious, I'll look again at the notepad

After all, it took me ages to realise the sky/rain hint!


And funnily enough, your non-hidden words could be enough, if someone's brain is working the right way, to be a spoiler. Though probably a well known spoiler by now.

Re: [RTC] Villain Pit

Posted: Sun Oct 25, 2009 10:30 pm
by Jan
Spoiler
GOUPTHENWALKWEST
:mrgreen:

BW - I hope you made it through the fireballs at "melt your bla-bla"?

Re: [RTC] Villain Pit

Posted: Sun Oct 25, 2009 10:36 pm
by beowuuf
Ugh. That is almost as bad as the VI EW spell from conflux, except in reverse! I was trying to figure the thing out forwards and backwards, but the top wouldn't make sense so I didn't check anything below too much.

Oh well, then I concur, I finished the game the right way! Weeeeeeeeeeeeeeee

And yeah, you need to get passed the fireballs to get something necessary....

Re: [RTC] Villain Pit

Posted: Sun Oct 25, 2009 10:44 pm
by Jan
Ahh, I forgot, I've got it all mixed in my head. OK, good night then. I hope that Zed will give us some break, some holidays, a calm week or something! :)

Re: [RTC] Villain Pit

Posted: Mon Oct 26, 2009 7:45 am
by Zed5Duke
Only one game ending. You may skip las puzzle when check every walls, it just tell where exacly search the secret entrance. There is lot of trapped madman running around and you must catch
Spoiler
DROW = WORD
it sugest to not running around that level like everybody but
Spoiler
message pillar
and when you walk from right to left looking at
Spoiler
you may catch words GOUP THEN WALK WEST
.

And other thing how kill materializer, there was one room above with dead mage who made spell experiments, he write on wall spells, one can kill these monster. From that level was two ways down, one for fighter (to get damage and sword), second for mage (with monster who may be defeat only if you learn spell)

Demon faces are place where usualy lay
Spoiler
monster generator
its easy

Uh and anybody found emerald ring?
Spoiler
check mouse hole

Re: [RTC] Villain Pit

Posted: Mon Oct 26, 2009 8:38 am
by beowuuf
The message is right there and even explains how to get it (run right) so it's my own brain not working. To be fair, long days of work recently! :)

Oh, I spotted the spells on the wall, that was a cool way you gave the needed spells (like anti-poison) where needed.

I like that you catered to two types of play, and added the quirks to the boss monsters. Definitely your dungeons are the ones to watch!

I found the finger bone, I guess I should have tried the
Spoiler
mouse hole
again to realise the joke and get the ring?

Re: [RTC] Villain Pit

Posted: Mon Oct 26, 2009 10:13 am
by Jan
I found both the
Spoiler
bone
and the
Spoiler
ring
- but I don't remember using them.

I used the fighter's way (damage and sword), because I couldn't open that gate for mages, but I defeated the
Spoiler
materialiser
with the
Spoiler
normal spell against non-material beings
. Ooops, I must have overlooked some stuff above, I noticed the spells on the walls, but didn't care. I'm probably playing too fast, as Zed mentioned with one of his previous dungeons. I just eat everything I find and I jump into every pit I see. :)

Never mind. Thank you, Zed, for that dungeon! :)

Re: [RTC] Villain Pit

Posted: Mon Oct 26, 2009 11:30 am
by Lord_BoNes
Jan wrote:I'm probably playing too fast, as Zed mentioned with one of his previous dungeons. I just eat everything I find and I jump into every pit I see. :)
That is definately a ROFL moment right there!

Re: [RTC] Villain Pit

Posted: Mon Oct 26, 2009 11:49 am
by Zed5Duke
I just eat everything I find and I jump into every pit I see.
I hope you dont do that in real life. The way for mages was to follow clue
Spoiler
touch slime (near mushrooms)
it open door to pit.

Items like
Spoiler
ring, bone, broken compass
was just for fun.

Re: [RTC] Villain Pit

Posted: Mon Oct 26, 2009 2:26 pm
by Jan
Zed5Duke wrote:I hope you dont do that in real life.
Lord_BoNes wrote:That is definately a ROFL moment right there!
LOL, I was expecting this, you tinkers! :)

Re: [RTC] Villain Pit

Posted: Tue Oct 27, 2009 6:14 pm
by Lord_BoNes
Tinker? Me? NEVER!!! :P

Re: [RTC] Villain Pit

Posted: Wed Oct 28, 2009 9:44 pm
by dungeon.master
I'm stuck in the square room with numbers. I killed all the mummies, but I failed to understand these numbers : allways a lot of fireballs ...
I tried to found some logical, checked walls ...

Can I have some tiny subtle clue please, so I can continue ?
Thanks :wink:

Re: [RTC] Villain Pit

Posted: Wed Oct 28, 2009 10:48 pm
by beowuuf
You seem to be unlucky. Perhaps if you try to be unlucky, you'll be lucky instead...

Re: [RTC] Villain Pit

Posted: Thu Oct 29, 2009 6:52 pm
by dungeon.master
Thanks Beo,
I finally found it, strange as I'm sure I have already checked every number :?

Re: [RTC] Villain Pit

Posted: Fri Oct 30, 2009 11:19 am
by Jan
Now I'm just curious... is Zed going to issue a new dungeon for this weekend? :roll:

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 8:26 am
by Zed5Duke
Jan wrote:Now I'm just curious... is Zed going to issue a new dungeon for this weekend? :roll:
Yeah am working on something new, but maybe next week or two because this time i want to make something larger (above 20 levels) Its similar to Villain Pit, but larger, harder, + new inventions

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 9:06 am
by beowuuf
ooh, new inventions? Cool. I miss the nice touches from your earlier work, such as the new characters in WoS or the funny skeletons in the earlier dungeons.

Speaking of Well of Souls, I need to get back to playing that, I don't think I got far through it...

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 10:16 am
by Zed5Duke
My invention is to change neck into forearm (well it look like you have two left hands) so you may hold shield and torch in left hand. Also i removed light spells and made more throwing weapons (no bow or sling) This all because game solo one character with more survival difficulty.

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 10:45 am
by Jan
beowuuf wrote:Speaking of Well of Souls,
LOL, you probably mean the Well of Fortune! Well of Souls is "one of the possible resting places of the Lost Ark of the Covenant." I think you should stop watching Indiana Jones. :) Or am I wrong? Is there any dungeon called Well of Souls? If yes, then my apology, but I don't know it.
Zed5Duke wrote:Also i removed light spells
Ooops, but how will I train my wizard levels? :shock: Anyway, it sound like you're really working on it intensively and that you are preparing a very difficult dungeon for us! I'm looking forward to it! :D

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 2:56 pm
by linflas
that one is unplayable, i can't pass the first door : mummies are killing me instantly. there's not enough room to move and dodge them when they split.

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 3:06 pm
by Zed5Duke
linflas wrote: mummies are killing me instantly. there's not enough room to move
Use warcry and kick them

Ok but in my new dungeon i changed all monsters to be more brave, hah and probably some players will have problems like you mention here, well am not sure how these all changes will work i will made some tests before relase. Yes training wizardry will be now complicated, this spell still exist but
Spoiler
it work reverse and create more darkness

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 3:09 pm
by Joramun
Linflas you should read more carefully. Anyhow, I can't pass the second room, even though I'm pretty I've burnt my hands. The situation seems rotten.

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 3:15 pm
by Zed5Duke
Joramun wrote:I've burnt my hands.
Yes you should burn hands, but not in place where dead person do.

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 3:30 pm
by Joramun
I did that. I ate. I bumbed my head but survived. I'm still stuck.

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 4:22 pm
by Jan
linflas wrote:i can't pass the first door : mummies are killing me instantly. there's not enough room to move and dodge them when they split.
Spoiler
You can open the door (gate) to the next level before you release the mummies and then fight them from the stairs
- that's easy!
Joramun wrote:I'm still stuck.
Where exactly? You just
Spoiler
take the key behind the wooden door
and go on. Or where are you stuck?

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 6:21 pm
by Joramun
The wooden door is closed. Or should I bash it to death ?

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 6:23 pm
by beowuuf
As jan said linflas, or if you take lief you can punch the mummies to death before it even comes to that - unless I just lucked that bit

our advice to the master will help you jor! What you need is in the room with the food....as mentioned, burn your hands elsewhere...

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 8:03 pm
by Jan
Joramun wrote:The wooden door is closed. Or should I bash it to death ?
Yeah.
Spoiler
Kick
it "to death", to be precise! :)

Re: [RTC] Villain Pit

Posted: Sun Nov 01, 2009 8:15 pm
by beowuuf
OH, i thought that door needed something hotter....my mistake...