You really whoop that oitu, and I loved the way the dragon just turned around at the end and went "I'm sick of ya sh*t!
BOOM!"

Great job, keep it up.
Constructive criticism (one programmer to another):
I believe you need to optimise your program a bit. This project is expanding VERY rapidly, and your framerate is already down under 60, thus the suggestion. As you expand further on, you (personally) might run into a performance "hurdle". Out of curiosity, what are your PC specifications?
Graphics look good, but your fog just sorta seems to get in the way (big multi-coloured blobs getting in the way of seeing the whoop-ass dragon), I think that it needs to be more transparent (or less additive, whichever is appropriate). Can you possibly shrink each fog "particle" and just have a
tonne more of them? Or would that kill your PC?

You could always add variable detail for your fog... so then, when you release your beta people can crank it up and be
EVEN MORE impressed with it

And last, but not least, I think that the fireball needs to be an additive blending job, it would get rid of the edges, that I keep seeing, and make it seem to "glow", and if you make it create "a trial of sparks" or some such, it adds a real touch.
I'm sorry that I'm spitting criticism at you, but it's what helps us to improve our work.
Now, I believe that my rant is over...
