8 )
i have two endless shooter at same place: fireball and zo. their both are endless cause of two relays their have.
at the starting point of concern, the zo are off (at this time he wasnt on), the fire are works.
there are a leaver which have (like every leaver) two different status: up and down.
if the leaver are up, the shooter should cast fireballs, if down zo.
in order to manage this, the leaver points two counter: one count=1, the other one count=2 .... .,,,while writing this, i realize that 2 times push the leaver both working. hmh
ok, i have two leaver: one for fireball and one for zo. ^^
all endless shooters i build, worked with "activate" (activate relay, activate shooter). at all my old build, i stop them with a "destroy" trigger/relay if i want to stop them.
for this build i cannot use "destroy", but realize that "deactivate" the shooter or relay or both dont stop the mechanism. does im wrong (i hope) or doesnt this work?
i have to deactivate the firbeall shooter in order to use the zo, and backwards...
here are the two shooter with same build:
Code: Select all
ref022278-1 WALLITEM_SHOOTER 31 79 2 WEST TYPE=(DOUBLE) SHOOTS=(DUNGEON_SPELL_FIREBALL) STRENGTH=(100)
ref022278-2 WALLITEM_HOLES_FIREBALL 31 79 2 WEST
ref022278-3 WALLITEM_RELAY 31 79 2 CENTRE ACTION=(ACTIVATE) TARGET=(ref022278-4) OPTIONS=(DELAY:9)
ref022278-4 WALLITEM_RELAY 31 79 2 CENTRE ACTION=(ACTIVATE) TARGET=(ref022278-1,ref022278-3)
ref023179-1 WALLITEM_SHOOTER 31 79 2 WEST TYPE=(DOUBLE) SHOOTS=(DUNGEON_SPELL_ZO) STRENGTH=(100)
ref023179-3 WALLITEM_RELAY 31 79 2 CENTRE ACTION=(ACTIVATE) TARGET=(ref023179-4) OPTIONS=(DELAY:9)
ref023179-4 WALLITEM_RELAY 31 79 2 CENTRE ACTION=(ACTIVATE) TARGET=(ref023179-1,ref023179-3)
9)
if i want to use runes at ingame walls, IR = p ?? the sign i see using "p" ingame are like a "3"...but IR are something like mirrored 3