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Re: [RTC] Dungeons Matter released
Posted: Thu Jul 19, 2012 10:41 pm
by the master
Well thanks for telling us how you did it Paul. You scratch my back and I will scratch yours springs to mind.
Re: [RTC] Dungeons Matter released
Posted: Thu Jul 19, 2012 11:01 pm
by Gambit37
Ooopsie, PaulH, looks like you should share your solution or things could get ugly!

Re: [RTC] Dungeons Matter released
Posted: Thu Jul 19, 2012 11:15 pm
by the master
Yep we will be sending in the Vexirks by the 1000 to get you Paul.
Re: [RTC] Dungeons Matter released
Posted: Fri Jul 20, 2012 2:28 am
by RAF68
thank you for the advice I found
I'm beginning to level COLOSSEUM
Re: [RTC] Dungeons Matter released
Posted: Fri Jul 20, 2012 5:45 pm
by linflas
Reached "cave" level but haven't got the "Ew" rune to kill ghosts

is it located on that level or the previous one ?
Re: [RTC] Dungeons Matter released
Posted: Fri Jul 20, 2012 5:59 pm
by RAF68
Linflas je suis plus loin que toi mais j'ai aussi pas trouver la rune "Ew" pour tuer les fantomes
mais a tu trouver l'épée vorpale dans le niveau juste avant ????
Re: [RTC] Dungeons Matter released
Posted: Fri Jul 20, 2012 8:45 pm
by linflas
haaa.. hmmmm.. non

Re: [RTC] Dungeons Matter released
Posted: Fri Jul 20, 2012 9:15 pm
by RAF68
I arrive at level name GRAVEYARD

Re: [RTC] Dungeons Matter released
Posted: Fri Jul 20, 2012 9:34 pm
by RAF68
Linflas I find the rune against ghosts

Re: [RTC] Dungeons Matter released
Posted: Sat Jul 21, 2012 1:12 am
by the master
I am on the Graveyard level and have just reached the part where there are 2 black flames which I have killed and then come to a bit where you have to fight off some skeletons. Inside there is a red cross switch which opens the door again and in one of the cells is a lever. I can't work out what this lever is doing. Also on this level are some other doors (about 3 or 4) which I can't open. Any help appreciated.
Re: [RTC] Dungeons Matter released
Posted: Sat Jul 21, 2012 9:13 am
by Ouch!
the master wrote:I am on the Graveyard level and have just reached the part where there are 2 black flames which I have killed and then come to a bit where you have to fight off some skeletons. Inside there is a red cross switch which opens the door again and in one of the cells is a lever. I can't work out what this lever is doing. Also on this level are some other doors (about 3 or 4) which I can't open. Any help appreciated.
Alcove will appear by the lever in a room of no switch.
Is it unreasonable?

Re: [RTC] Dungeons Matter released
Posted: Sat Jul 21, 2012 3:47 pm
by the master
On the graveyard level there is a blue button that open a door. You then have to race round some pits and get there before the door closes. I am just missing it. Is it possible to get to the door before it closes or is there another way to do it.
Re: [RTC] Dungeons Matter released
Posted: Sat Jul 21, 2012 9:25 pm
by RAF68
I get to " TIME SWITCHES "
Someone else has happened here ???
Re: [RTC] Dungeons Matter released
Posted: Sat Jul 21, 2012 9:28 pm
by the master
Can you explain in French what you are trying to say RAF.
Pouvez-vous expliquer en français ce que vous essayez de dire RAF.
Re: [RTC] Dungeons Matter released
Posted: Sun Jul 22, 2012 3:18 am
by RAF68
I arrive at level " CHAOS "

Re: [RTC] Dungeons Matter released
Posted: Sun Jul 22, 2012 4:57 am
by Ouch!
the master wrote:On the graveyard level there is a blue button that open a door. You then have to race round some pits and get there before the door closes. I am just missing it. Is it possible to get to the door before it closes or is there another way to do it.
Of course it's possible.
though you need side stepping and back stepping.
Re: [RTC] Dungeons Matter released
Posted: Sun Jul 22, 2012 4:59 am
by Ouch!
RAF68 wrote:I arrive at level " CHAOS "

good

Re: [RTC] Dungeons Matter released
Posted: Sun Jul 22, 2012 10:18 pm
by the master
Sorry I am just too slow to get to the door after pressing the blue button. So I am going to have to stop playing as I have just spent the last 3 hours trying to do it. Its a pity as I was enjoying it up until then.
Re: [RTC] Dungeons Matter released
Posted: Sun Jul 22, 2012 10:30 pm
by Gambit37
Do you use the keyboard or on screen arrows? You can move faster in RTC if you click the on screen arrows...
Re: [RTC] Dungeons Matter released
Posted: Sun Jul 22, 2012 11:05 pm
by RAF68
Someone has already completed the dungeon ???
I am reaching a zoom...
Re: [RTC] Dungeons Matter released
Posted: Mon Jul 23, 2012 12:28 am
by the master
Gambit37 wrote:Do you use the keyboard or on screen arrows? You can move faster in RTC if you click the on screen arrows...
I have used keys and arrows and a combination of both but still can't get to the door in time.
Re: [RTC] Dungeons Matter released
Posted: Mon Jul 23, 2012 4:25 pm
by terkio
Post by the master » 21-Jul-12 13:47
On the graveyard level there is a blue button that open a door. You then have to race round some pits and get there before the door closes. I am just missing it. Is it possible to get to the door before it closes or is there another way to do it.
I am stuck there too.
The door stays open 3 seconds. Is this normal ?
I cannot do 12 moves in less than 3 seconds.
I suspect tmings are system configuration dependent.
The door looks too fast versus the moves that look too slow.
I had the same trouble at the "speed" riddle at level 2. So I skipped that one.
Re: [RTC] Dungeons Matter released
Posted: Mon Jul 23, 2012 4:45 pm
by the master
Is there anyone who would like to get me through the door if I send you my save game. If you would please PM me your email address and I will send it to you. Thanks.
Re: [RTC] Dungeons Matter released
Posted: Mon Jul 23, 2012 6:16 pm
by Ouch!
I am stuck there too.
The door stays open 3 seconds. Is this normal ?
It's too fast.
I edited there 4.5 second.
Re: [RTC] Dungeons Matter released
Posted: Mon Jul 23, 2012 6:47 pm
by Gambit37
The Master sent me his save game and I got him through the door using the on-screen arrows. The timing is *very tight* and there is no margin for error (the doors hit you as you go through).
Due to issues with RTC keyboard buffering, I found it impossible to get through the door using the keyboard.
This puzzle should be adjusted a little to allow more time for players to get through the door; I think it is *too tough* at the moment.
Re: [RTC] Dungeons Matter released
Posted: Tue Jul 24, 2012 12:03 am
by RAF68
I just entered the room at the " HALL OF LOOP "
The game gets really hard !!!
Re: [RTC] Dungeons Matter released
Posted: Tue Jul 24, 2012 12:07 am
by the master
What do you mean "gets really hard" - is already is, isn't it?
I am in a room that seems to be never ending on the Graveyard level. How do I find the end of it?
Re: [RTC] Dungeons Matter released
Posted: Tue Jul 24, 2012 1:14 am
by terkio
Postby the master » 23-Jul-12 23:07
I am in a room that seems to be never ending on the Graveyard level. How do I find the end of it?
This is usualy from invisible teleporters.
To check on this, put some object on the floor and move backward.
There is a 10x3 room at the graveyard level with two invible teleporters that shift you back one move.
Re: [RTC] Dungeons Matter released
Posted: Tue Jul 24, 2012 6:15 am
by Ouch!
Gambit37 wrote:The Master sent me his save game and I got him through the door using the on-screen arrows. The timing is *very tight* and there is no margin for error (the doors hit you as you go through).
Due to issues with RTC keyboard buffering, I found it impossible to get through the door using the keyboard.
This puzzle should be adjusted a little to allow more time for players to get through the door; I think it is *too tough* at the moment.
OK.
I changed there from 4.5 to 5 second.
And the speed part of third floor changed from 9 to 10 second

Re: [RTC] Dungeons Matter released
Posted: Tue Jul 24, 2012 5:05 pm
by the master
Can any one tell me how to get across the big room on the Graveyard level. I can't see what is happening except that I never seem to reach the end.