Page 2 of 10

Re: [RTC] Dungeons Matter released

Posted: Thu Jul 19, 2012 10:41 pm
by the master
Well thanks for telling us how you did it Paul. You scratch my back and I will scratch yours springs to mind.

Re: [RTC] Dungeons Matter released

Posted: Thu Jul 19, 2012 11:01 pm
by Gambit37
Ooopsie, PaulH, looks like you should share your solution or things could get ugly! ;-)

Re: [RTC] Dungeons Matter released

Posted: Thu Jul 19, 2012 11:15 pm
by the master
Yep we will be sending in the Vexirks by the 1000 to get you Paul.

Re: [RTC] Dungeons Matter released

Posted: Fri Jul 20, 2012 2:28 am
by RAF68
thank you for the advice I found :)

I'm beginning to level COLOSSEUM

Re: [RTC] Dungeons Matter released

Posted: Fri Jul 20, 2012 5:45 pm
by linflas
Reached "cave" level but haven't got the "Ew" rune to kill ghosts :( is it located on that level or the previous one ?

Re: [RTC] Dungeons Matter released

Posted: Fri Jul 20, 2012 5:59 pm
by RAF68
Linflas je suis plus loin que toi mais j'ai aussi pas trouver la rune "Ew" pour tuer les fantomes
mais a tu trouver l'épée vorpale dans le niveau juste avant ????

Re: [RTC] Dungeons Matter released

Posted: Fri Jul 20, 2012 8:45 pm
by linflas
haaa.. hmmmm.. non :)

Re: [RTC] Dungeons Matter released

Posted: Fri Jul 20, 2012 9:15 pm
by RAF68
I arrive at level name GRAVEYARD :)

Re: [RTC] Dungeons Matter released

Posted: Fri Jul 20, 2012 9:34 pm
by RAF68
Linflas I find the rune against ghosts ;)

Image

Re: [RTC] Dungeons Matter released

Posted: Sat Jul 21, 2012 1:12 am
by the master
I am on the Graveyard level and have just reached the part where there are 2 black flames which I have killed and then come to a bit where you have to fight off some skeletons. Inside there is a red cross switch which opens the door again and in one of the cells is a lever. I can't work out what this lever is doing. Also on this level are some other doors (about 3 or 4) which I can't open. Any help appreciated.

Re: [RTC] Dungeons Matter released

Posted: Sat Jul 21, 2012 9:13 am
by Ouch!
the master wrote:I am on the Graveyard level and have just reached the part where there are 2 black flames which I have killed and then come to a bit where you have to fight off some skeletons. Inside there is a red cross switch which opens the door again and in one of the cells is a lever. I can't work out what this lever is doing. Also on this level are some other doors (about 3 or 4) which I can't open. Any help appreciated.
Alcove will appear by the lever in a room of no switch. :wink:
Is it unreasonable? :|

Re: [RTC] Dungeons Matter released

Posted: Sat Jul 21, 2012 3:47 pm
by the master
On the graveyard level there is a blue button that open a door. You then have to race round some pits and get there before the door closes. I am just missing it. Is it possible to get to the door before it closes or is there another way to do it.

Re: [RTC] Dungeons Matter released

Posted: Sat Jul 21, 2012 9:25 pm
by RAF68
I get to " TIME SWITCHES "
Someone else has happened here ???

Re: [RTC] Dungeons Matter released

Posted: Sat Jul 21, 2012 9:28 pm
by the master
Can you explain in French what you are trying to say RAF.

Pouvez-vous expliquer en français ce que vous essayez de dire RAF.

Re: [RTC] Dungeons Matter released

Posted: Sun Jul 22, 2012 3:18 am
by RAF68
I arrive at level " CHAOS " :)

Re: [RTC] Dungeons Matter released

Posted: Sun Jul 22, 2012 4:57 am
by Ouch!
the master wrote:On the graveyard level there is a blue button that open a door. You then have to race round some pits and get there before the door closes. I am just missing it. Is it possible to get to the door before it closes or is there another way to do it.
Of course it's possible. :D
though you need side stepping and back stepping.

Re: [RTC] Dungeons Matter released

Posted: Sun Jul 22, 2012 4:59 am
by Ouch!
RAF68 wrote:I arrive at level " CHAOS " :)
good :twisted:

Re: [RTC] Dungeons Matter released

Posted: Sun Jul 22, 2012 10:18 pm
by the master
Sorry I am just too slow to get to the door after pressing the blue button. So I am going to have to stop playing as I have just spent the last 3 hours trying to do it. Its a pity as I was enjoying it up until then.

Re: [RTC] Dungeons Matter released

Posted: Sun Jul 22, 2012 10:30 pm
by Gambit37
Do you use the keyboard or on screen arrows? You can move faster in RTC if you click the on screen arrows...

Re: [RTC] Dungeons Matter released

Posted: Sun Jul 22, 2012 11:05 pm
by RAF68
Someone has already completed the dungeon ???
I am reaching a zoom...

Re: [RTC] Dungeons Matter released

Posted: Mon Jul 23, 2012 12:28 am
by the master
Gambit37 wrote:Do you use the keyboard or on screen arrows? You can move faster in RTC if you click the on screen arrows...
I have used keys and arrows and a combination of both but still can't get to the door in time.

Re: [RTC] Dungeons Matter released

Posted: Mon Jul 23, 2012 4:25 pm
by terkio
Post by the master » 21-Jul-12 13:47
On the graveyard level there is a blue button that open a door. You then have to race round some pits and get there before the door closes. I am just missing it. Is it possible to get to the door before it closes or is there another way to do it.
I am stuck there too.
The door stays open 3 seconds. Is this normal ?
I cannot do 12 moves in less than 3 seconds.
I suspect tmings are system configuration dependent.
The door looks too fast versus the moves that look too slow.
I had the same trouble at the "speed" riddle at level 2. So I skipped that one.

Re: [RTC] Dungeons Matter released

Posted: Mon Jul 23, 2012 4:45 pm
by the master
Is there anyone who would like to get me through the door if I send you my save game. If you would please PM me your email address and I will send it to you. Thanks.

Re: [RTC] Dungeons Matter released

Posted: Mon Jul 23, 2012 6:16 pm
by Ouch!
I am stuck there too.
The door stays open 3 seconds. Is this normal ?
It's too fast. :shock:
I edited there 4.5 second.

Re: [RTC] Dungeons Matter released

Posted: Mon Jul 23, 2012 6:47 pm
by Gambit37
The Master sent me his save game and I got him through the door using the on-screen arrows. The timing is *very tight* and there is no margin for error (the doors hit you as you go through).

Due to issues with RTC keyboard buffering, I found it impossible to get through the door using the keyboard.

This puzzle should be adjusted a little to allow more time for players to get through the door; I think it is *too tough* at the moment.

Re: [RTC] Dungeons Matter released

Posted: Tue Jul 24, 2012 12:03 am
by RAF68
I just entered the room at the " HALL OF LOOP "
The game gets really hard !!!

Re: [RTC] Dungeons Matter released

Posted: Tue Jul 24, 2012 12:07 am
by the master
What do you mean "gets really hard" - is already is, isn't it?

I am in a room that seems to be never ending on the Graveyard level. How do I find the end of it?

Re: [RTC] Dungeons Matter released

Posted: Tue Jul 24, 2012 1:14 am
by terkio
Postby the master » 23-Jul-12 23:07
I am in a room that seems to be never ending on the Graveyard level. How do I find the end of it?
This is usualy from invisible teleporters.
To check on this, put some object on the floor and move backward.
There is a 10x3 room at the graveyard level with two invible teleporters that shift you back one move.

Re: [RTC] Dungeons Matter released

Posted: Tue Jul 24, 2012 6:15 am
by Ouch!
Gambit37 wrote:The Master sent me his save game and I got him through the door using the on-screen arrows. The timing is *very tight* and there is no margin for error (the doors hit you as you go through).

Due to issues with RTC keyboard buffering, I found it impossible to get through the door using the keyboard.

This puzzle should be adjusted a little to allow more time for players to get through the door; I think it is *too tough* at the moment.
OK.
I changed there from 4.5 to 5 second.
And the speed part of third floor changed from 9 to 10 second :D

Re: [RTC] Dungeons Matter released

Posted: Tue Jul 24, 2012 5:05 pm
by the master
Can any one tell me how to get across the big room on the Graveyard level. I can't see what is happening except that I never seem to reach the end.