Page 11 of 17

Posted: Tue Jul 17, 2007 9:11 pm
by beowuuf
Heh, never saw that before :D

Posted: Thu Nov 08, 2007 1:50 am
by Zyx
Bugfix 2 was released. Same 3 links as before. I won't be able to fix anything until 2008.

Posted: Fri Nov 09, 2007 12:15 am
by Zyx
My trip is posponed for 2 days, so I made a tiny update to fix a minor bug in the graphics.dat (you can keep the savegame from bugfix2)

Posted: Mon Jan 07, 2008 5:45 pm
by Pirate Neilsouth
This is brilliant :D

Posted: Mon Jan 07, 2008 7:50 pm
by Paul Stevens
Pirate Neilsouth wrote:This is brilliant :D
You will get no argument on this forum.

Posted: Sun Mar 23, 2008 10:19 pm
by Zyx
Bugfix4 "wizards, come back!" is out.
Lots of internal mechanisms are different in order to prepare version 3.1. I had to test 4-5 hundreds of times several parts of the dungeon, so maybe there are a few new bugs. Let me know.

Posted: Sun Mar 23, 2008 10:34 pm
by Kid_A
Yeepee !!!!

:D :D :D :D

Posted: Sun May 11, 2008 6:33 pm
by Gelvan
Hello all of you, playing this precious old computer game *smile* which is unbeaten by any clone ever. Thanks a lot for this conversion for windows, it's just great.

I've played Conflux IIj some years ago and was suprised and happy to see Conflux III. had to give it a try. I did some mapping the last time I was playing it, therefore I would be happy to use the ones on dungeonmaster.com but I have no passwords.

So far I've started anew for the 7th time (or something). This time I resurrected Zed and Leif and I'm eager to get at least one Guild Master, even though I have no idea how to do this. It's strange but I seem to have forgotten all the riddles I've solved the last time, the lost Wand makes me banging my head against walls. the design of this game is just unbelievable great. I'm surprised there are people still playing nowadays "crpg", when they could play Conflux, but oh well.. I was playing wizardry 7&8 for some time now and even though they are also great games, I'm alway coming back to Conflux (quite the same as with Civilization). It seems that the last time [I played it through and made one ending, but don't remember which one, something with a tower I think] there were not as many levels as there are now, when looking at the wiki page with the levels, but maybe I'm wrong with that?

well thank you for making this Zyx, that's just the best game ever made.

Posted: Thu Jun 05, 2008 8:20 pm
by Zyx
bugfix5 is out, it fixes the hint file, the cerberus problem, and the damn pit!
Use the new files with your savegames to fix the cerberus problem.

Posted: Tue Jun 10, 2008 4:37 pm
by Zed5Duke
I like that dungeon, but get quickly lost/die/confuse/traped

Posted: Tue Jun 10, 2008 6:36 pm
by beowuuf
There are safe non-confusing ways through it :D

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 12:07 pm
by zoom
I can not download conflux from starting page links.
Tried yesterday evening and , obviously just now!
cyberskald cannot be connected or something...:(

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 1:50 pm
by beowuuf
Look at the other conflux discussion, the newest one is linked there. I'll look into when I come back from work.

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 3:06 pm
by zoom
Thanks, Beo.
That other link does not help, same story.

I will wait

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 4:39 pm
by Quartermass
I've put it up for you at http://halk.lyrebird.feralhosting.com/Conflux_3.5_B5.7z

Zyx - I can't think of a reason why you would object to me putting it there, but if you do let me know and I'll remove it ASAP.

The one I've put up is the latest beta, which is Conflux 3.5 beta 5. 3.5 is quite a bit forwards from 3.0.

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 6:38 pm
by zoom
hey Quartermass, thanks, I could not resist ;)
(got excessive dsa operations,last warning; but since it is the beta normal!)

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 6:46 pm
by Quartermass
I get that too, I don't think it means anything for you or I. At a guess it could be because of all the stuff Zyx has going on in the background, but I really don't know. Feel free to pester me if you get stuck with something. :) Edit : But don't let that give you the impression I'm anything special at Conflux, I just happen to be playing it at the moment :)

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 7:01 pm
by beowuuf
The excessive warning is just because the DSAs are doing alot - don't worry about it :D

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 7:11 pm
by zoom
I know conflux only with these messages, to be honest ! ;)
when you get a dungeon packed up to the upper rim, then this messages is totally ok.
The best part is, the message does not seem to make anything harmful . You can play along.

So I am not worried at all.
Already enjoying all the new sounds. Inventory management is really fresh bcs of this.
Could be, very soon that I would need some help. But I went through conflux once- not that this means anything! :)

Re: [CSBwin] Conflux III: the Undercity

Posted: Sun Oct 24, 2010 7:24 pm
by Zyx
My site is down for an unknown reason. I won't adress this before a week, so use the alternate link kindly provided by Quartermass.

Re: [CSBwin] Conflux III: the Undercity

Posted: Mon Oct 25, 2010 9:33 pm
by zoom
zoom wrote:The best part is, the message does not seem to make anything harmful . You can play along.

So I am not worried at all.
well. It seems the excessive DSA turned out to be harmful -to my ears !

The sewer sound is played in any level and rattles on and on. Sometimes it is gone but it comes back again.
very annoying.
But this game is so addictive that I even tolerate this. But it would be nice if there was not that flood sound over and over again.
Tried quitting the game and re-loading. to no avail. Actually right at entering the savegame it gives me the excessive dsa warning.
coudl send the savegame, but zyx, you are aware of this excessiveness, aren´t you?(bugfix has 2 problems is stated somewhere)

Re: [CSBwin] Conflux III: the Undercity

Posted: Mon Oct 25, 2010 9:53 pm
by Quartermass
He has said elsewhere that he's going to be changing the way the sewers worked. I do agree about the sewer noise now you mention it... it's particularly loud, the ambient noises are a worthwhile addition but in order to have the volume loud enough to hear vital pressure pad/wall clicks the ambient noises can be somewhat intrusive.

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 10:59 am
by zoom
Sorry,
There seems to be something broken with the savegame indices(A B C D)
They are supposed to show which one of the csbgamex.dat is the latest (A supposedly). Also there is only A and no other (B C D missing)
I really think, savegame4 is the latest in my case, but I tend to forget such things quickly.Could also be number1..
see,I am confused right now..
For now, It does not matter, since it is early in the game but later on, I want to rely on the (ABCD) stuff to show me.

Screenshot:
then I do not know, whether to look at .bak or .dat? Comparing Dates of files, number 2(=csbgame2) does not qualify at all for A-tag!!
(neither csbgame2.bak nor csbgame2.dat)
Image

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 12:49 pm
by beowuuf
You are better served to post this to PaulS I think!

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 2:17 pm
by zoom
true!
beo you are right.
(occurred to me when I had already posted).-
Should have gone into csbwin forum or PaulS directly.. now it happened here!
MAybe the best thing right now is to wait. Like a sitting duck or something. :roll:

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 4:16 pm
by Paul Stevens
I'll look into it.

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 5:29 pm
by Paul Stevens
CSBwin11_056 fixes this. At least makes it better!
Sometimes I wonder if anything really works right.

You should ask Zyx if he will release this version
for Conflux.

By the way....from your directory listing, CSBGAME2.DAT
should have been 'A'. It is the earliest of the .DAT files.
21:17 versus 21:18, 21:19, and 21:21.

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 8:54 pm
by zoom
after this, end of off -topic, promise! ;)
thanks Paul.
sent an email to zyx.
Quatermass, if you maybe like to, you can refresh your preliminary confluxIII-the Undercity -download-link

ok, so only .DAT is relevant. maybe I could even delete the .bak´s?

as for the numbering: I thought it to be the other way around: A being first choice or so., not D.
But I will learn to do it this way! It really does not matter, in fact it is really the same.

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 9:28 pm
by Paul Stevens
The first one you wrote is 'A'
The second one is 'B'
The third 'C'
then 'D'

We had to do it one way or the other. This was the
easiest to explain ;-)

Re: [CSBwin] Conflux III: the Undercity

Posted: Tue Oct 26, 2010 10:00 pm
by Quartermass
I got confused with the save games, until I realised how it worked. Then i realised they were very clever indeed! You can do all sorts of things with 4 savegames if they are timestamped that way.

I did notice in the version of Conflux I'm using just now, the beta5 of 3.5 that only A shows. Pleased to hear it's getting fixed.

When you say refresh my download link, do you mean repackage it to include Paul Steven's new CSBWin with the bugfix? I'm not likely to do that, I'd rather leave it so that everybody is using the same CSBWin with the same version of Conflux. I'll quite happily host any and all related files - I have a 100mbit unlimited bandwidth server, but I'm hardly qualified to decide what goes in Conflux and what doesn't :)