Anyway...obviously the rules and stuff are gonna be different for the 3.5 version of a race/class compared ot the 4th edition version, because the rules are different - I suppose some things will be much the same, but just explained differently or whatever. It won't be difficult to come up with a reason as to my new character knowing Ameena, since she's travelled about enough that she could conceivably have met a huge variety of race/class combos.
Umm...are races restricted in 3.5 as to which classes they can be? For example, can a Half-Orc be a Wizard, can an Elf be a Barbarian, etc? What kinds of "monster" races are available (for example, in 4th ediiton you can play stuff like kobolds, bugbears, drow, orcs, etc)? I'll need to probably go through that website (the d20srd.org or whatever it is. the one we've been using for reference in Wuffy's game) and dig out the guidelines for character creation, since obviously that's different to how it is in 4th edition and besides, I always just use the Character Builder anyway so I don't mess up the numbers and miss stuff out

I'll have to have a proper read through what all the classes do, since obviously it's not as simple as all your spells/attacks being listed as "powers", and there's all these extra rules and stuff. I suppose the good thing about having a much shorter class list is it'll take less time to look through and decide which I want to be. Do classes have different builds/types in 3.5? for example, in 4th, if you're a Rogue, you can narrow that down to being an Artful Dodger (specialises in leaping around, avoiding damage, and has high Charisma for the talking-to-people stuff), Brutal Scoundrel (the one I normally go for, you add your Str bonus to some attack powers and I think get something else as well), Cunning Sneak (hide in shadows and snipe stuff, I think), or Ruthless Ruffian (can use maces and something else as well to deck people round the head with). They give you different bonuses to stuff, and focus on different primary stats - so an Artful Dodger puts more emphasis on Charisma than a Brutal Scoundrel, who focuses more on Strength, though obviously both focus strongly on Dex as that is the Rogue's primary stat in general, for sneaking about, avoiding damage, and having good Reflexes and getting high Initiative, etc. It means you could have a party of all the same class but each one in a different specialisation, so they're all actually quite different. Hey, I wonder how well that'd work...imagine if you had the nukey-type Wizard blowing shit up, while the Controller Wizard debuffs all the enemies, slowing them down and stuff, and then another type of Wizard doing umm...whatever it is one of the other Wizard types can do. Okay so that wouldn't work too well since they'd have no means of healing...I suppose a group of Clerics might be better, especially versus undead - you could have the holy-smitey-smitey Cleric taking out the mobs while the healy-healy Cleric restores any hp the smitey Cleric(s) has/have lost whilst kicking loads of arse

Hmm anyway, I think I'm distracting myself again...we've got a while before I need to really think about this anyway, since Wuffy's game has hardly finished yet anyway
