DM themed play-by-post D&D game : STORY THREAD

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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Map (the end of round 1 - woohoo!).
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Initiative order, laid out to show when people will act/when updates will happen. So just need clarification on Ian and OB's moves (incase they will change). That will determine what how Thinpas and Brohur (soldier 1) act in my first minor update.

After that, Aurek and Ameena will act, and I'll need money's d100 roll to see if Falkor stabalises or gets worse.

Then it's your NPCs and the rest of the enemy to act in my main update, and woohoo, end of round 2 / start of round 3!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Lord_BoNes »

Aurek saw the 3 new soldiers appear... "Who are you?" has questioned, aiming the question at Drommal, "I don't want any more blood to be shed here. One of yours is down, and one of ours has fallen. I'd be happy to let you leave, if you were to sheath those swords, and do so peacefully."

For round 2:
Aurek reaches ever deeper into sensing the evil before him. (1d20 = 14)
Could he pinpoint its source? Or, even multiple sources?
Was it the armor itself that was evil, or the men inside? The armor could be holding something over them, maybe, it was even cursed. He really wanted to know the answer to this last one... he was, after all, wearing a suit of it himself.
 
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus took a defensive posture over Falkor, shifting Ameena out of the way if need be. "Can you help him Westian?" said the half-orc. Anyone attempting to stop Westian (or anyone else for that matter) from healing Falkor would now get a very angry response with a Falkion.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

Westian nodded at both Drommal and Haynuus. "Yes, I can heal him. Quickly, someone get me a flask before it is too late!" Westian was still completely unaware of the chain of events that had led him to having a flask tucked away in his pack
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

"In your backpack mate". Haynuus had forgotten to tell Westian that he'd secreted it there!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Good to see you around OB! Ian, do me a favour and roll me a sense motive check, please :D
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Re: DM themed play-by-post D&D game : STORY THREAD

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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

"Do not DARE to command be wearing that uniform, fake!" yelled Drommal back to Aurek, then swung his sword around to Falkor's position as Haynuus and Westian moved and spoke. "Stand too, but ready," yelled Drommal to his men as the heavy-set soldier Brohur beside Haynuus started towards the half-orc. (soldier 1)

"Those bastards murderered A-" Brohur started. The thinner soldier (called Passin) beside him (soldier 2) made a move to restrain his fellow, even as the third soldier took a step back from the angry soldier and Helm cowered in the corner.

However, Drommal's bellow did the work faster. "STAND DOWN! TAK BE SHO!"

Brohur held his sword tight but did not advance further. The thinner soldier Passin loooked across to the sergeant Thinpas, though Thinpas was engaged in keeping a check on both Farel - who was momentarily halted in shock at the extra soldiers - and Aurek, whose mind was on other things.

Haynuus moved to stand guard, looking to Drommal. However, beneath the captain's helm his expressions were unknown. Haynuus could only guess that either the man was genuinely awaiting Falkor's return to life, or was waiting for the group to drop their guard. Haynuus had no idea what odd phrase the man had said at the end, although he thought it sounded familiar somehow.

Aurek at least could discern more as his paladin senses attuned themselves to those in the room. He knew there were six sources of evil in the room, which would equate to the soldiers before him. While it could still be the armour, there did not seem to be an aura associated with himself, and therefore at the very least his own armour was not showing signs of any residual evil clinging to it - powerful magics for ill would always register so even for a time after they were rendered harmless.

Worryingly, the feeling in this room was that the most corrupt aura in the room was in a range his order would call 'moderate'. This was beyond the normal evil that even corrupt soldiers would achieve with their acts. One who had led a life of evil, or more worryingly one who had devoted themselves already to a life of evil as a path - such as a devoted cleric - would be required to accumulate such a feeling.

Aurek was now honour-bound to slay whatever was in this room that would be so far gone, that much was certain. However, dare he hold back long enough to make sure what the true evils were? Paladins had disgraced themselves for less affronts when their actions had proven mis-directed. And yet innaction could at times allow a greater evil to befall. Was it truly the soldiers, the armour, or was it the supposedly 'wronged' party, prisoners for a reason and apparently willing to invoke fatal magic quickly? Dare Aurek act without knowing exactly? If he could be allowed a few moments more, he would be so intuned with the area he would be able to 'see' the auras of those whom he should work against, the evil acts of each one of them manifest in the air.

There was a tense and expectant air between all those gathered. Ameena could feel something was wrong in the way the soldiers were standing and looking, but it was nebulous, and besides it happened too quickly to figure out.

Westian was allowed to retrieve the potion he was told - with surprise - he possessed. Like the unsuspecting memeber of a conjurer's audience, he pulled the flask from his bag. However, the moment he bent down to administer the potion, Drommal leapt forward, his greatsword falling towards Westian's exposed neck. Westian managed to roll out of the way of the worst of it, but was still caught a stinging blow on his collor bone, feeling flesh tear and hoping bone had not also been crushed. (You actually got off lightly OB, 6hp damage!)

Haynuus reacted instantly to the assault, his Falkor-defending priest-avenging falchion swinging at Drommal the moment he in turn opened himself up to assault.

Drommal however reacted swiftly to the attack. He lifted up his great weapon from where it had chipped the floor with force, and let that upswing return the blow from Haynuus with interest, staggering the orc. (A less light 11hp damage for you, Ian!)

"Take the fake alive and kill the rest quickly!" bellowed Drommal to his men.

The soldiers around reacted to Drommal's words with no surprise. With glee Brohur charged at where Haynuus and Falkor were. It was not clear which his intended target was - possibly both. However, the exchange of blows with Drommal left, for the moment, the thickset soldier uneasy at taking a powerful swing, and the man missed Haynuus's neck by many inches.

The thinner soldier Passin had charged behind Drommal, and moved towards the unsuspecting knight Farel. Thinpas seemed to not care for honour, and rather than chide the underling for coming into the fight, Thinpas swiftly turned and struck out at the paladin Aurek instead.

However, both knight and paladin were apparently unfazed, and easily avoided the blows. Without skipping a beat Farel changed his focus to the soldier before him. Farel managed to give the same point-to-forehead salute to Passin without hesitation, turning it into the upraised portion of the pommel blow he delivered to the soldier's face. The soldier reeled momentarily, showing the accuracy of the skilled knight. Passin did not seem to be recovering easily, barely standing.

Helm in the corner faired worse, however. The final soldier - called Marhman - span and eagerly trapped the thief in the corner. Before Helm knew what was happening the soldier had pinned the thief's arm to the wall, the soldier twisting the blade to cause the thief to scream. The moment the soldier withdrew the blade, Helm reacted instinctively and dove into a roll to avoid the soldier. The shocked soldier was almost taken unawares, not able to keep the thief in the corner.

However Helm landed heavily on his injury. Helm tried to roll away as quickly as he could but the hesitation was enough to allow the soldier to reflexively strike out at the man's back, and a deep score mark was ripped through Helm's baggy tunic and whatever armour was hiding beneath. Helm continued his pitiful staggering movements, desperation fueling him. He managed to slump through the doorway closeby and fell to his knees pulling on the door from the other side. The thief obviously had no strength left, but the complex mechanics of the door meant that a simple light touch would send the door downwards.

BOOM!

While it was unknown if Helm was even alive, or if alive had just sealed himself into a tomb, one thing was certain - the group had just lost an exit.

At least one thing had gone well. Westian, depsite his injury, had managed to make it to Falkor's side. The small amount of waters in the flask were splashed onto the halfling's wounded stomach and into his open mouth, thanks to Ameena turning the halfling over earlier. The halfling's wound hissed and his eyes shot open, as the healing waters of VI did their work, their power coursing through the mage's body.

6hp restored Money. Since Westian was able to get to Falkor before the stabalisation roll, then you don't lose any more hp this round, so it will be up to 5hp!

Money, you can sneak in an action for this round. It will occur after Drommal attacks Haynuus. Currently you are prone, so will need to use a move action to stand up. After that, I'd advise using a second move action to get out of the way somewhere! Not just because of your injuries, but because two characters on the same square will provoke some nasty penalties for you both in combat when trying to do anything! It is possible to do things prone aswell, but once again you incur nasty penalties while flat on your back!

Anyway, there we go people, that brings us to the end of round 2 smartly. I need the results of Haynuus's attack on Drommal, and Falkor's actions this round now he is recovered.

So, you lot are under some serious pressure, perhaps more than I expected would happen. Then again, you've got Falkor back (for now) so there's that. Yay, team!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Map:
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Lord_BoNes »

Aurek senses the massively great evil, and feel absolutely compelled to act, "I can sense I great evil aura around ALL of you (referring to the soldiers), but, I know not of what you do, nor who you are, nor who you spend time with. But, I must act." and with that took a step towards Thinpas, and swung his sword at the soldier, aiming to inflict as much damage as he could. (attack roll 1d20 + 5 = 16 + 5 = 21, damage roll 1d8 + 1 = 6 + 1 = 7)

Upon slicing at the soldier, he steps a few steps away from Thinpas. (5ft step, to the left on the map)
 
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by money »

Falkor breathed heavily, the potion had worked - he felt life coming back to him, but looking around at the carnage he felt a deep regret. He had been spared death this time, but perhaps the others should have focused on eliminating the threat of the soldiers.. However - all was not lost, Ameena, Haynuus and Westian were still alive - and the soldiers appeared to be turning on themselves!

Falkor climbed to his feet, and tried to move to the corner of the room, furthest away from the attacking Drommal.

OOC: Not sure where i can go to get out of a square occupied by another of our party? I'm assuming I can only move one square? So either E5 which would leave me open for further attacks from 3 guards! or C6 which would leave me on the same square as Ameena? Falkor would not retreat from the room - this would not be in his nature... so I think it'll have to be C6 (with a view to move reach B6 shortly!)
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

In round 2 Drommal has already attacked Westian with an AoO, and he doens't have a feat that grants him another this round. Brohur doens't actually move until initiative 6, so Falkor won't be attacked from him either. You can move through friendly squares no problem.

Or, long story short, run to the corner B6 with impunity, no one will attack you. :D

Anyway, I'll update the map, now feel free to post your round 3 actions assuming you are on B6 without a care in the world!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus' neurones were ready for the incoming attack on the cleric and swang[+] with all his might at Drommal.

[+] A special orcish swing with a bang on the end of it.
OOC - Haynuus's attack on Drommal, plus damage. (1d20=17, 2d4=7)
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

NIce! The Falchion is two handed, so you get 1.5 times your strength, rounded down. So 11hp total! Hmm, I guess you traded damage pretty equally, most impressive :D
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

Things suddenly seem to be moving too fast for Ameena. Drommal, having followed her through the blue thing, apparently now wants them all dead, except the "fake". So one of the guards isn't actually a guard? In her previous mixture of confusion coupled with her focus on Falkor's predicament, she's not been paying much attention to the other goings-on in the room.
Meanwhile Westian has reached the unconscious Falkor. After some minor confusion with the mysterious appearance of a flask in his pack (though Haynuus, oddly, seems to already know about it, somehow), he pours its contents over Falkor's wound and into his mouth. And he wakes up! Not only that, but his wound already looks much better. Not fully healed, but certainly no longer severe. Ameena wishes she could see more magic of that kind, then changes her mind and hopes that circumstances won't arise in which it will be needed.
Drommal's sudden attack on Westian confuses her further - he'd implied only moments before that he wanted Westian to heal Falkor. Fortunately the half-elf doesn't look to be too severely injured. Maybe he'll be able to make another potion and heal himself.
Then, looking up, there's nothing she can do but watch as Helm is attacked and wounded by one of the soldiers. She silently and strongly hopes that he's still alive as she sees him slam down a door between himself and the room in which everyone else is standing. That might protect him from further attacks, but what if the injuries he's already received prove to be too much for him? She decides that she'll try to re-open that door at the first chance she gets.
Meanwhile, Falkor has dodged past her to stand in the corner, as far as he can get from harm without stepping back through the blue thing or having to pass by any of the soldiers.
What a disaster this is turning out to be! Ameena has no idea what she can do in this situation. Join in the fight? But what can she do against these people with their strong armour? And why Drommal's sudden apparent change in attitude? First he claims to want Falkor brought to some mage, then he orders Westian to heal Falkor when he's injured, but then decides that he wants everyone to die as soon as the cleric does so!
Maybe there's something wrong with him, she wonders. Maybe he's being affected by some kind of magic. Or maybe...maybe that's just the way he is. He'd already made it clear that he wasn't very nice, but this seems a little too extreme. She knows that members of some species can occasionally become a little...confused about the way things are, somehow retreating within themselves and losing touch with reality. She knows other members of those species have a word for it, but at the moment can't remember what it is.
Whatever the case, she decides, he's the leader. He's in charge, and giving the orders. Maybe if something can be done about him, the other soldiers might...might run away, or something. But what can she do to stop such a large, metal-wearing creature such as Drommal? She could attack, but...to start trying to shed blood herself after all that's happened here so far...No, she doesn't think she could do that.
What, then?
She can only think of one thing that she herself can do. And hope that someone else, maybe more than one person, will go along with it.
"Drommal!" she shouts, standing upright as tall as she can. "Why are you like this? Why are you trying to kill us? We haven't done anything wrong! Can you tell us what all this is about? Maybe we can...come to some kind of agreement..."
She isn't really sure what she's saying, only that saying something might encourage someone else to try the same thing, and maybe they can finish this whole mess by just talking about it and not hacking each others' limbs off or...or throwing fire...
She suddenly becomes horribly aware that Falkor is standing just a few steps away from her, but having already spoken and tried to attract the attention of the angry metal-wearing leader of the human soldiers, she doesn't think it would be agood idea for her to suddenly turn away from him and ask Falkor not to try and burn anyone else to death.
She stops thinking about the fire for now, though, and returns her thoughts to trying to talk someone out of fighting.


OOC - Yeah, she's kinda desperate. This was about the only skill in her list that looked relevant to the situation without being pain-inducing - gahhh, crappity-crap...3 (2+1) on a Diplomacy roll, bollocks :P.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Lord_BoNes »

Seeing the group's prediciment, Aurek feels that even more action is needed... "Farel, they need all the help they can get, I'll do my best over here."
 
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus is in a bad way but not yet down... He was determinded to finish off the captain at least, despite being against a better armed foe. He was also only vaguely aware of the fact that there was an ally in this black armour. The logical move would be to take a step back, kicking Ameena backwards in the process and not letting the soldier at the back have an opportunity against Haynuus. However the next in line for the extra soldier would then probably be Westian who was already profusely bleeding from a neck wound from Drommal that Haynuus had failed to deflect. He stood ground and swang once more in desperation. (1d20=9, 2d4=5)
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

OOC - gimme an intimidation check (1d20=6) Muuaahhhh, scaaaaarryyyy roolll!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

What is it with you and the low intimidation rolls but the low rolls in return by your opponents? Your 9 actually beats a certain person's 7!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by oh_brother »

The surprise at Haynuus’s revelation and the pleasure at Falkor’s rehabilitation did not have much time to register with Westian. However the sword slicing into his shoulder blade did make a big impression, in more ways than one. Howling with pain and surprise Westian spun around. His furious shouts would be meaningless to anyone who did not speak fluent elven, but even the most casual bystander would be able guess that they were not a part of polite conversation. His normal composed demeanour was replaced by an furious red face, twisted in anger. He lashed out instinctively with his club, in the hope of taking some measure of vengeance on his attacker.

OOC I will take the roll I made before, a 4. Would have preferred to move away and cast another healing potion for myself or Haynuus, but no room to do it without AoO.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

You are an honest man, and I forgot you had been going to roll an attack previously :) Yep, you are a little pinned down right now! Luckily you haven't made an impression on Drommal with that miss, so you won't draw agro!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Drommal moved around, concentrating on Haynuus and dismissively dodging out of the way of Westian's swing. The man obvious had a healthy respect for the blow given by the half-orc, healthy enough to stay out of the way of Haynuus's next falchion swing.

Ameena's pleas apparently fell on deaf ears as the captain concentrated on the half-orc, the captain looking for a moment to strike. However, some part of her question apparently deserved, or perhaps he just tired of her talking.

"Why are you trying to kill us?" Ameena had asked.

"Because you exist!" snarled the Captain, and paused a moment to smash the heel of his boot hard into Ameena's face, sidestepping out of the way of the fighters with his weapon still held high. 3 hit points of non-lethal damage there Ameena! Look on the bright side, you drew his fire, but he's decide you aren't worth lowering his weapon to stab you while Haynuus and Westian are around! Good thing too, I'd rolled greatsword damage for him originally and if he'd targetting you with that, you'd be Falkored right now :D


Thinpas did not chase after the paladin, perhaps because of the brutal wound, instead choosing to swing his sword at the knight. Farel had taken the blow easily on his shield without even turning, and Thinpas was already stepping back to retrieve a flask in his pouch and drink the contents, his sword raised in challenge to prevent assault. Whether Thinpas just undid all of the damage Aurek did or not, is for me to know and others to find out using weapons :D

Farel however was looking across to Drommal. Seeing the state of his own opponent and hearing Aurek's words, Farel nodded in agreement and pointed his elegant blade to the concussed soldier he faced. "Stand down or face the consequences!" he yelled, moving forward as if to barrel through the man.

The soldier dropped his sword, and raised his hands, stepping back to allow the knight through. However, only as Farel passed did the soldier reveal his intentions, withdrawing a knife from his belt to stab Farel when the knight got too close. However, the knight again did not look to the attack, deflecting it on his shield and carrying on through to harrass Drommal.

The soldier, Marhman, who had faced Helm for some reason attempted to pursue the thief. He ran to the door too late, and picked a side to look for a hidden switch. Luck and previous experience seemed to be with the soldier, or Helm had angered some High Lord. For Marhman managed to pound on exactly the correct innocuous brick to send the doorway lifted up high again. Whether he saw a dying thief or a retreating one was for him to know alone for the moment.

"Marhman, get back here!" yelled the soldier Brohur, the one that had been eager to attack Haynuus from the start, almost as eager as Arbrut. However, again Haynuus managed to avoid the weapon of the man. And Arbrut was lying dead beneath Drommal's feet. And indeed, even the impressive captain had just received a blow that would have slain Brohur from the half-orc. And more importantly, the half-orc had taken a similar impressive blown from the captain and appeared unphased. "Forget your foolishness, come help the captain!" yelled Brohur, taking a step back apparently to look to Marhamn but really to reaching to his own belt. Would anyone see the slight tremor in his hand? Hopefulyl not the Captain.

And that, apart from money's post, is that!

Three rounds down people, and you are still standing. It's still an interesting knife-edge right now for a few of you. A few correct moves and luck and you could turn the tide and win no problem. And yet a few wrong moves or bad luck, and I think some of you will be on the floor dying very quickly! It's thrilling from this side, I hope you are enjoying it too.

Good luck people! Hang on in there!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Map (for round 4):
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Hmm, looks a little bit more open. Before OB feels sad, don't worry - it will all get much more hectic again unless you guys manage to take the advantage!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Lord_BoNes »

OOC: Can I use my 5ft step action to step closer to Thinpas, without an AoO, and THEN attack?
EDIT: Sorry, accidentally posted in wrong thread... (11am here, ANOTHER all-nighter :P)
Last edited by Lord_BoNes on Tue Nov 24, 2009 1:06 am, edited 1 time in total.
 
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

The bad news is that you can't attack around a corner without him being considered under cover, so you'd take a penalty on your attack. The good news is that you are also considered under cover there, so he cannot AoO you. Therefore, you can use a proper move action to step to B3 without provoking an attack (since the AoO is provoked on the square you move from, not the one you move to).

PS: Remember to highlight no-story related OOC posts here somehow, so it's easier to skim passed them if you are reading the posts as a story! Or just ask in the OOC thread :)
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

Ameena barely has time to react before Drommal's foot smashes into her face, causing her head to snap backwards and also forcing her whole body to take a few steps back or risk being knocked over completely. Pain shoots through her face and panic floods her mind, as instead of clamping her paws over her bleeding nose she instead turns and simply bolts back through the blue swirling hazy thing.

OOC - Since Drommal's moved a bit it looks like she's now okay to leg it through Haynuus's square :D. Just to check though - in 4th edition you can melée only on adjacent squares unless you have a weapon with Reach (like a spear), which can melée over diagonals (ranged attack at a diagonal is fine)...if that's the case here then Drommal can't AoO on Ameena as she passes Haynuus because she'll be out of reach. If that's not right with this ruleset, let me know and I'll have to amend my post...
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
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beowuuf
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

3rd edition you can threaten diagonals I'm afraid! However, what makes you think he'd actually attack you when you run away - he's got bigger fish to fry! The fact he kicked Ameena instead of chopped her head off should show he regards her as an overgrown rat in the bad sense. So he won't AoO her when she's rushing right beside the half-orc that dared to strike him.

Whether Ameena wouldn't want to get that close to him or nor is another matter, but in this case don't worry about the gaming mechanics here.
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money
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by money »

From the safety of the corner Falkor looked to cause as much damage as possible, while trying to stay alive... He looked directly at Thinpas and cast another Fireball straight at him.

OOC: Not sure what i have left? I fired 2 fireballs to date - does this leave me a LO or an UM level spell? Also, will my school help boost the power?
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beowuuf
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

LO spell only (1d6+1), you can sacrifice another 0-level effect for a +1d3 damage but you don't get another UM level spell from your school. You'll need to be at B4 to be in range with a LO spell, hopefully Aurek will protect you from attack - that or the fact that you are still supposed to be important to the soldiers and the only murderous nutter is dead :)
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ian_scho
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Once more Haynuus swings at Drommel (1d20=15, 2d4=5), not daring to shift position to protect Falkor as much as possible.
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